The Queen's Hunger

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The Queen's Hunger
Vaal Regalia
Energy Shield: (342-453)
Movement Speed: -3%
Requires Level 68, 194 IntTrigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
Offering Skills Triggered this way also affect you
(5-10)% increased Cast Speed
(100-130)% increased Energy Shield
(6-10)% increased maximum Life
Veiled Prefix
Veiled Suffix
<veiled mod pool>
(10-12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention
(30-35)% chance to Avoid Elemental Ailments
(30-35)% chance to Avoid being Stunned
(8-9)% Chance to Block Attack Damage
+(16-20)% to Cold and Chaos Resistances
(18-22)% of Damage is taken from Mana before Life while Focused
+(31-35) to Dexterity
(21-25)% chance to Avoid being Frozen
+(31-35) to Dexterity and Intelligence
Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby
+(16-20)% to Fire and Chaos Resistances
+10 to maximum Fortification while Focused
+(31-35) to Intelligence
(21-25)% chance to Avoid being Shocked
1.5% of Evasion Rating is Regenerated as Life per second while Focused
+(16-20)% to Lightning and Chaos Resistances
(24-28)% increased Energy Shield
+(23-26) to maximum Life
(9-10)% increased maximum Life
(9-10)% increased maximum Mana
+(3201-4000) to Armour during Soul Gain Prevention
Recover (37-40)% of Mana and Energy Shield when you Focus
(9-10)% Chance to Block Spell Damage
+(31-35) to Strength
(21-25)% chance to Avoid being Ignited
+(31-35) to Strength and Dexterity
+(31-35) to Strength and Intelligence
In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty.
They stab their own hearts and cry out in ecstasy, only to rise again.
Take this item to Jun Ortoi to have her Unveil it.
Acquisition
Drop restricted
Vendor Offer
2x Alchemy Shard
11x Alteration Shard
Metadata
Item class: Body Armour

The Queen's Hunger is a unique Vaal RegaliaVaal RegaliaEnergy Shield: (171-197)
Movement Speed: -3%
Requires Level 68, 194 Int
.

Mechanics

Every five seconds, one of the following skills is triggered at random: Bone Offering, Flesh Offering or Spirit Offering. The offering skills from this body armour will be supported by any socketed gems in this body armour, except EmpowerEmpower SupportExceptional, Support
Icon: +
Level: (1-3)
Cost & Reservation Multiplier: 130%
Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.+(0-2) to Level of Supported Skill Gems

Additional Effects From 1-20% Quality:
This Gem gains (5-100)% increased Experience
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, EnlightenEnlighten SupportExceptional, Support
Icon: +
Level: (1-3)
Cost & Reservation Multiplier: (100-92)%
Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
Additional Effects From 1-20% Quality:
This Gem gains (5-100)% increased Experience
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
and Enhance SupportEnhance SupportExceptional, Support
Icon: +
Level: (1-3)
Cost & Reservation Multiplier: 120%
Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.+(0-16)% to Quality of Supported Skill Gems

Additional Effects From 1-20% Quality:
This Gem gains (5-100)% increased Experience
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
.

Moreover, trigger gems like Cast while Channelling SupportCast while Channelling SupportSupport, Channelling, Spell, Trigger
Icon: W
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills
Supported Triggered Spells deal 30% less Damage

Additional Effects From 1-20% Quality:
Supported Channelling Skills deal (0.5-10)% increased Damage
Supported Triggered Spells deal (0.5-10)% increased Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cost & Reservation Multiplier: 250%
Cooldown Time: 0.25 sec
Can Store 1 Use(s)
Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.This Gem can only Support Skill Gems requiring Level (38-70) or lower
Supported Skills deal (65-27)% less Damage
Trigger Supported Spells when you take (528-3272) total Damage from Hits

Additional Effects From 1-20% Quality:
Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, Cast On Critical Strike SupportCast On Critical Strike SupportCritical, Support, Spell, Trigger
Icon: &
Level: (1-20)
Cost & Reservation Multiplier: 120%
Cooldown Time: 0.15 sec
Can Store 1 Use(s)
Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
Supported Skills deal (19-10)% less Spell Damage

Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Attack Critical Strike Chance
Supported Skills have (1-20)% increased Spell Critical Strike Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
and Cast on Melee Kill SupportCast on Melee Kill SupportSupport, Melee, Attack, Spell, Trigger
Icon: &
Level: (1-20)
Cost & Reservation Multiplier: 120%
Cooldown Time: 0.15 sec
Can Store 1 Use(s)
Requires Level 38Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Melee Attacks will Trigger a Supported Spell on Kill
Supported Spells have (20-39)% more Spell Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Attack Damage
Supported Skills deal (0.5-10)% increased Spell Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
will add another trigger condition to the offerings, effectively disabling the offerings completely.

Modifiers

The body armour always has one veiled prefix and one veiled suffix. The veiled modifier draws from the pool of generic veiled mods (Chosen and Of the Order, and cannot roll signature mods.

The veiled modifier can unveil into the following modifiers:

Veiled prefix

NameStatsSpawn Weighting
Chosen(24-28)% increased Energy Shield
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
int_armour 1000
Chosen+(3201-4000) to Armour during Soul Gain Preventionshield 1000
body_armour 1000
Chosen(9-10)% increased maximum Life
(9-10)% increased maximum Mana
body_armour 2000
Chosen(8-9)% Chance to Block Attack Damagebody_armour 2000
Chosen(30-35)% chance to Avoid Elemental Ailments
(30-35)% chance to Avoid being Stunned
body_armour 2000
Chosen(9-10)% Chance to Block Spell Damagebody_armour 2000

Veiled suffix

NameStatsSpawn Weighting
of the Order+(31-35) to Strength and Dexteritybody_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
of the Order+(31-35) to Dexterity and Intelligencebody_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
of the Order+(31-35) to Strength and Intelligencebody_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
of the Order(10-12)% chance to Avoid Elemental Damage from Hits during Soul Gain Preventionhelmet 1000
body_armour 1000
of the OrderRegenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 1500
belt 1500
of the Order1.5% of Evasion Rating is Regenerated as Life per second while Focusedbody_armour 1000
of the OrderRecover (37-40)% of Mana and Energy Shield when you Focusbody_armour 1000
of the Order+10 to maximum Fortification while Focusedbody_armour 1000
of the Order(18-22)% of Damage is taken from Mana before Life while Focusedbody_armour 1000
of the Order+(16-20)% to Fire and Chaos Resistancesbody_armour 600
boots 600
gloves 600
helmet 600
shield 600
amulet 600
ring 600
belt 600
quiver 600
of the Order+(16-20)% to Lightning and Chaos Resistancesbody_armour 600
boots 600
gloves 600
helmet 600
shield 600
amulet 600
ring 600
belt 600
quiver 600
of the Order+(16-20)% to Cold and Chaos Resistancesbody_armour 600
boots 600
gloves 600
helmet 600
shield 600
amulet 600
ring 600
belt 600
quiver 600
of the Order+(31-35) to Strength
(21-25)% chance to Avoid being Ignited
body_armour 1000
shield 1000
of the Order+(31-35) to Dexterity
(21-25)% chance to Avoid being Frozen
body_armour 1000
shield 1000
of the Order+(31-35) to Intelligence
(21-25)% chance to Avoid being Shocked
body_armour 1000
shield 1000

Item acquisition

The Queen's Hunger has restrictions on where or how it can drop. It cannot be chanced.

Monster restrictions

This item can be acquired from the following monsters:

Ruthless mode

Although veiled rare items cannot be found in Ruthless mode, this item will still drop with veiled modifiers and can be unveiled via Jun.

Legacy variants

The Queen's Hunger has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.16.0
  • Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
  • Offering Skills Triggered this way also affect you
  • (5-10)% increased Cast Speed
  • (100-130)% increased Energy Shield
  • (6-10)% increased maximum Life
  • <Two Veiled Mods>
  • +(18-21)% chance to Suppress Spell Damage
  • (30-35)% chance to Avoid Elemental Ailments, (30-35)% chance to Avoid being Stunned
  • +(31-35) to Strength, +(15-18)% to Quality
  • +(31-35) to Dexterity, +(15-18)% to Quality
  • +(31-35) to Intelligence, +(15-18)% to Quality
  • +(31-35) to Strength and Dexterity
  • +(31-35) to Dexterity and Intelligence
  • +(31-35) to Strength and Intelligence
  • Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby
3.15.0
  • Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
  • Offering Skills Triggered this way also affect you
  • (5-10)% increased Cast Speed
  • (100-130)% increased Energy Shield
  • (6-10)% increased maximum Life
  • <Two Veiled Mods>
  • +(18-21)% chance to Suppress Spell Damage
  • (35-45)% chance to Avoid Elemental Ailments, (35-45)% chance to Avoid being Stunned
  • +(31-35) to Strength, +(15-18)% to Quality
  • +(31-35) to Dexterity, +(15-18)% to Quality
  • +(31-35) to Intelligence, +(15-18)% to Quality
  • +(31-35) to Strength and Dexterity
  • +(31-35) to Dexterity and Intelligence
  • +(31-35) to Strength and Intelligence
  • Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby
3.14.0
  • Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
  • Offering Skills Triggered this way also affect you
  • (5-10)% increased Cast Speed
  • (100-130)% increased Energy Shield
  • (6-10)% increased maximum Life
  • <Two legacy Veiled Mods>
  • +(12-15)% chance to Suppress Spell Damage
  • (25-35)% chance to Avoid Elemental Ailments, (25-35)% chance to Avoid being Stunned
  • +(21-25) to Strength, +(15-18)% to Quality
  • +(21-25) to Dexterity, +(15-18)% to Quality
  • +(21-25) to Intelligence, +(15-18)% to Quality
  • +(15-17) to Strength and Dexterity
  • +(15-17) to Dexterity and Intelligence
  • +(15-17) to Strength and Intelligence
  • Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby
3.6.0
  • Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
  • Offering Skills Triggered this way also affect you
  • (5-10)% increased Cast Speed
  • (100-130)% increased Energy Shield
  • (6-10)% increased maximum Life
  • <Two double legacy Veiled Mods>
  • +(12-15)% chance to Suppress Spell Damage
  • (25-35)% chance to Avoid Elemental Ailments, (25-35)% chance to Avoid being Stunned
  • +(21-25) to Strength, +(15-18)% to Quality
  • +(21-25) to Dexterity, +(15-18)% to Quality
  • +(21-25) to Intelligence, +(15-18)% to Quality
  • +(15-17) to Strength and Dexterity
  • +(15-17) to Dexterity and Intelligence
  • +(15-17) to Strength and Intelligence
  • Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby

Other veil mods are omitted from above table, including non-top tier crafted mods that also have mod value adjusted.

Note that the crafted unveil modifiers can be removed from the crafting bench, but cannot be added back, effectively brick the item.


Incomplete table of the second generation crafted mod on this item, and the current mod value range:

Prefix

Modifier
(12-14)% increased Armour and Evasion
+(13-14) to maximum Life
(15-17)% increased Armour and Evasion
+(15-16) to maximum Life
(18-21)% increased Armour and Evasion
+(17-19) to maximum Life
(12-14)% increased Armour and Energy Shield
+(13-14) to maximum Life
(15-17)% increased Armour and Energy Shield
+(15-16) to maximum Life
(18-21)% increased Armour and Energy Shield
+(17-19) to maximum Life
(12-14)% increased Evasion and Energy Shield
+(13-14) to maximum Life
(15-17)% increased Evasion and Energy Shield
+(15-16) to maximum Life
(18-21)% increased Evasion and Energy Shield
+(17-19) to maximum Life
(12-14)% increased Armour
+(13-14) to maximum Life
(15-17)% increased Armour
+(15-16) to maximum Life
(18-21)% increased Armour
+(17-19) to maximum Life
(12-14)% increased Evasion Rating
+(13-14) to maximum Life
(15-17)% increased Evasion Rating
+(15-16) to maximum Life
(18-21)% increased Evasion Rating
+(17-19) to maximum Life
(12-14)% increased Energy Shield
+(13-14) to maximum Life
(15-17)% increased Energy Shield
+(15-16) to maximum Life
(18-21)% increased Energy Shield
+(17-19) to maximum Life
(12-14)% increased Armour, Evasion and Energy Shield
+(13-14) to maximum Life
(15-17)% increased Armour, Evasion and Energy Shield
+(15-16) to maximum Life
(18-21)% increased Armour, Evasion and Energy Shield
+(17-19) to maximum Life
+(1000-1600) to Armour during Soul Gain Prevention
+(1601-2200) to Armour during Soul Gain Prevention
+(2201-3000) to Armour during Soul Gain Prevention
(5-8)% increased maximum Life
(5-8)% increased maximum Mana
(5-7)% Chance to Block Attack Damage
(6-8)% Chance to Block Spell Damage
(20-25)% chance to Avoid Elemental Ailments
(20-25)% chance to Avoid being Stunned

Suffix

Modifier
+(10-15) to Strength and Dexterity
+(16-20) to Strength and Dexterity
+(21-25) to Strength and Dexterity
+(10-15) to Dexterity and Intelligence
+(16-20) to Dexterity and Intelligence
+(21-25) to Dexterity and Intelligence
+(10-15) to Strength and Intelligence
+(16-20) to Strength and Intelligence
+(21-25) to Strength and Intelligence
(6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention
(8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby
1% of Evasion Rating is Regenerated as Life per second while Focused
Recover (23-25)% of Mana and Energy Shield when you Focus
Recover (26-28)% of Mana and Energy Shield when you Focus
Recover (29-31)% of Mana and Energy Shield when you Focus
+5 to maximum Fortification while Focused
+6 to maximum Fortification while Focused
+7 to maximum Fortification while Focused
(11-15)% of Damage is taken from Mana before Life while Focused
+(9-10)% to Fire and Chaos Resistances
+(11-12)% to Fire and Chaos Resistances
+(13-15)% to Fire and Chaos Resistances
+(9-10)% to Lightning and Chaos Resistances
+(11-12)% to Lightning and Chaos Resistances
+(13-15)% to Lightning and Chaos Resistances
+(9-10)% to Cold and Chaos Resistances
+(11-12)% to Cold and Chaos Resistances
+(13-15)% to Cold and Chaos Resistances

Version history

Version Changes
3.21.0
  • The Unique Item drop chances for Catarina, Master of Undeath have been rebalanced.
  • Can now drop from any level of the Catarina encounter. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.16.0
  • The Veiled crafted modifier that provided Quality and Strength/Dexterity/Intelligence, no longer provides Quality. This is to keep the top end at about the same while bringing lower investment Energy Shield up. Instead, it now grants up to 25% chance to Avoid Ignite, Freeze, or Shock, depending on the Attribute, also providing another way to allow characters to solve their Ailment problems. This can no longer be crafted on Weapons.
  • Introduce "Spell Suppression" on Evasion items as well the Dexterity section of the Passive Skill Tree, which gives a chance to halve spell damage taken. The chance can be stacked up to 100%. Convert existing sources of Dodge and Spell Dodge to Spell Suppression or replace them with other bonuses.
  • Existing Queen's Hunger now grant +(18-21)% chance to Suppress Spell Damage (+(12-15)% for legacy and double legacy version). However, this mod is not longer able to unveil from new item. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.15.0
  • The Veiled Body Armour modifier that granted 35-45% chance to Avoid Elemental Ailments and being Stunned now grants 25-30%. The crafting bench version of this modifier has been lowered accordingly.
3.14.0
  • Modifiers that are unveiled through Jun are now more powerful than before. Previously, when an item was unveiled, the veiled modifier added to the item would be equal to the highest tier modifier available on the Crafting Bench. Now, the modifier being unveiled no longer counts as a crafted modifier and will be stronger than any craftable veiled modifier.
  • The following craftable veiled modifiers have been adjusted. Please note that only the highest tier of craftable modifiers have been listed - lower tiers of these modifiers have also been adjusted in similar ways.
    • 20-30% chance to Avoid Elemental Ailments, 20-30% chance to Avoid being Stunned (previously 25-35%)
    • +(21-25) to Strength and Dexterity (previously +15-17)
    • +(21-25) to Dexterity and Intelligence (previously +15-17)
    • +(21-25) to Strength and Intelligence (previously +15-17)
    • Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby (previously 120)
      • The list changes are not affecting the double legacy mod obtained during Betrayal league (version 3.5). However, the first mod (avoid ailments and stun) was affected by another change in 3.15, which applies to both pre-3.14 and pre-3.6 crafted mod on this item. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.8.0
  • No longer causes Offering skills to have 25% reduced effect on you. This affects all versions of the item.
3.6.0
  • Several veiled modifiers now have fewer tiers. Low tiers contribute more towards unlocking higher tiers, however it will, on average, take more unveils to unlock the highest tier.
3.5.0
  • Introduced to the game.

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