Modifier:NearbyEnemiesAreChilledUnique~~1
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Mod ID | NearbyEnemiesAreChilledUnique__1 |
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Name | |
Groups | NearbyEnemiesAreChilled |
Mod type | NearbyEnemiesAreChilled |
Mod domain | Item (1) |
Generation type | Intrinsic (3) |
Req. level | 1 |
Effect | Nearby Enemies are Chilled |
Granted buff ID | generic_buff_aura |
Granted buff value | 30 |
Granted skill | |
Tags | elemental, cold, ailment |
Tier Text |
Stats | |||
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# | Stat ID | Minimum | Maximum |
1 | local_display_nearby_enemies_are_chilled | 1 | 1 |
Spawn weights | ||
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# | Tag | Weight |
Generation weights | ||
---|---|---|
# | Tag | Weight |
Modifier sell price | |
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# | Item |
2 | Alchemy Shard |
The correct title of this page is NearbyEnemiesAreChilledUnique__1. It appears incorrectly here due to technical restrictions.
NearbyEnemiesAreChilledUnique__1 is the internal ID of an unnamed modifier.
Items
This modifier is used by the following items.
Item |
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Expedition's EndExpedition's End Sentinel JacketEvasion: (660-925) Energy Shield: (134-190) Movement Speed: -3%Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield (5-10)% increased maximum Life All Damage can Freeze Freeze Chilled Enemies as though dealing (50-100)% more Damage Nearby Enemies are ChilledHe may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them. |