Incinerate

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IncinerateIncinerate of ExpanseIncinerate of Venting
IncinerateSpell, Fire, Channelling, AoE
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
25% more Damage with Hits and Ailments for each stage
100% increased angle per stage, up to 300%
Final wave always Ignites
8 maximum Stages
+(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres
Final wave deals 500% more Damage with Hits
Final wave deals 250% more Damage with Ignite

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 12
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemIncinerate

Incinerate is a channelling fire spell that launches a torrent of fire from the user, rapidly dealing fire damage. The longer the channel is held, the bigger the damage and area becomes. Releasing the channel launches a wave of fire that deals more hit and ignite damage, and has 100% ignite chance.

Skill functions and interactions

  • On each channelling tick, Incinerate deals damage in an area. Every two channelling ticks, it gains a stage, with each stage granting more damage with hits and ailments, a wider spread, and additional range in the targeted direction. All stages are immediately lost when the player stops channelling.
  • The final wave is created when the channel ends after gaining at least one stage. It benefits from all stage modifiers (damage, spread, radius).
  • Spell Totem Support: Totems that use Incinerate will release their channel upon reaching maximum stages, or when the enemy they're targeting dies.[1]

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Fire
Damage
Radius
per stage
Maximum
Radius
Exp.Total Exp.
1123323 to 50.4m1.5m00
2153924 to 60.4m1.5m1524915249
3194826 to 90.4m1.5m4151756766
4235628 to 120.4m1.5m81983138749
52764211 to 170.4m1.6m147968286717
63173215 to 230.4m1.6m250557537274
73581320 to 300.4m1.6m405086942360
83888325 to 380.4m1.6m4477181390078
94194331 to 460.5m1.7m6153182005396
1044100338 to 570.5m1.7m8346392840035
1147106347 to 700.5m1.7m15707604410795
1250113357 to 860.5m1.7m16339876044782
1353119470 to 1040.5m1.8m21510308195812
1456125485 to 1270.5m1.8m281218911008001
15591324103 to 1540.5m1.8m509936016107361
16621384125 to 1870.5m1.8m940073125508092
17641424142 to 2130.5m1.9m1527336640781458
18661464161 to 2420.5m1.9m2628658267068040
19681514183 to 2740.5m1.9m62890590129958630
20701554207 to 3110.5m1.9m212046017342004647
21721594235 to 3520.5m2mN/AN/A
2274N/A5266 to 3990.5m2mN/AN/A
2376N/A5301 to 4510.5m2mN/AN/A
2478N/A5340 to 5100.5m2mN/AN/A
2580N/A5384 to 5770.6m2.1mN/AN/A
2682N/A5434 to 6510.6m2.1mN/AN/A
2784N/A5490 to 7360.6m2.1mN/AN/A
2886N/A5554 to 8300.6m2.1mN/AN/A
2988N/A5625 to 9370.6m2.2mN/AN/A
3090N/A5704 to 10570.6m2.2mN/AN/A
3191N/A5748 to 11220.6m2.2mN/AN/A
3292N/A5794 to 11910.6m2.2mN/AN/A
3393N/A5843 to 12650.6m2.3mN/AN/A
3494N/A5895 to 13430.6m2.3mN/AN/A
3595N/A6950 to 14250.6m2.3mN/AN/A
3696N/A61008 to 15120.6m2.3mN/AN/A
3797N/A61070 to 16050.6m2.4mN/AN/A
3898N/A61136 to 17030.6m2.4mN/AN/A
3999N/A61205 to 18070.6m2.4mN/AN/A
40100N/A61278 to 19170.6m2.4mN/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior+(0.1-2) to maximum Stages1

Item acquisition

Incinerate can drop anywhere.

Recipes

Incinerate can be created from the following recipes:

AmountPartDescriptionMeta
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Basic Mathematical Modelling

Comparison of Incinerate DPS for ramp-and-release compared to sustained channeling by number of stages.

The following calculation aims towards characters that have a critical strike chance of either 0% or a critical strike multiplier that is strictly 100% (e.g. for characters with the keystones Resolute Technique or Elemental Overload allocated). It can be easily extended to account for critical hits which can be implemented as a multiplicative factor to the skills average base damage.

The additional damage from ignite is assumed to be negligible. Characters that specialise in burning damage are aiming towards the largest ignite damage possible and always want to release at maximum stage if possible.

Under these assumptions, one can calculate the average base damage dealt per second while channeling at n stages as

The average damage dealt while ramping to n stages is

Similarly, the average damage dealt by the final wave after channeling to n stages (2n casts) and releasing can be calculated to be

for the average ramp-up DPS when building stages. To calculate the average damage dealt by repeatedly releasing at maximum stages, we have to sum the latter two formulas as follows

Thus the average dps multiplier of channeling to 10 stages and releasing will be = 3.3, while the average dps multiplier of sustained channeling at 10 stages (disregarding ramp-up and final wave damage) is = 3.5.

Related helmet enchantments

The following helmet enchantments affect Incinerate.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Incinerate Area Of Effect 166Merciless LabyrinthIncinerate has 16% increased Area of Effecthelmet 100
Enchantment Incinerate Area Of Effect 275Eternal LabyrinthIncinerate has 24% increased Area of Effecthelmet 100
Enchantment Incinerate Damage 166Merciless Labyrinth25% increased Incinerate Damagehelmet 100
Enchantment Incinerate Damage 275Eternal Labyrinth40% increased Incinerate Damagehelmet 100
Enchantment Incinerate Damage Per Stage 166Merciless Labyrinth16% increased Incinerate Damagehelmet 0
Enchantment Incinerate Damage Per Stage 275Eternal Labyrinth24% increased Incinerate Damagehelmet 0
Enchantment Incinerate Damage Per Stage 375Eternal Labyrinth10% increased Incinerate Damage for each stagehelmet 100
Enchantment Incinerate Maximum Stages 166Merciless LabyrinthIncinerate has +1 to maximum stageshelmet 100
Enchantment Incinerate Maximum Stages 275Eternal LabyrinthIncinerate has +2 to maximum stageshelmet 100
Enchantment Incinerate Projectile Speed 166Merciless Labyrinth20% increased Incinerate Damagehelmet 0
Enchantment Incinerate Projectile Speed 275Eternal Labyrinth30% increased Incinerate Damagehelmet 0

Alternate skill effects

Incinerate has the following alternate skill effects:

ItemEffect(s)
Blue Flame Incinerate EffectBlue Flame Incinerate EffectSkill Gem EffectYour Incinerate becomes a ghostly blue flame.Your Incinerate becomes a ghostly blue flame.
Direblade Incinerate EffectDireblade Incinerate EffectSkill Gem EffectYour Incinerate becomes a Direblade Effect.Your Incinerate becomes a Direblade Effect.

Version history

Version Changes
3.23.0
  • Quality now provides +0-2 to maximum Stages, instead of 0-20% increased Fire Damage.
3.17.0
  • Incinerate now deals 3 to 5 Fire Damage at gem level 1 (unchanged), up to 207 to 311 at gem level 20 (previously 140 to 210).
  • Now has 50% Effectiveness of Added Damage at all gem levels (previously 30%).
3.16.0
  • Incinerate now has “Final wave deals 250% more Damage with Ignite” (previously 500%).
  • Because of base Ignite damage changes, Ignite with the skill is now 45.8% higher.
3.11.0
  • The visual effects have been improved.
3.6.0
  • Mana Cost at gem level 1 is now 2 (was 3).
  • Mana Cost at gem level 20 is now 4 (was 5).
  • Now gains radius and radius per stage as the gem levels, up to +5 radius per stage (from +4) and +19 radius at max stages at gem level 20 (from +15).
  • Now deals 3 to 5 Fire damage at gem level 1 (unchanged) and 140 to 210 Fire damage at level 20 (from 129 to 194
3.3.0
  • Now deals area-of-effect damage in a cone in front of the caster while channelling, dealing 25% more damage with hits and ailments for each stage. The angle of the cone increases by up to 300% while channelling. When the channeling ends, a final wave is released which deals 500% more damage with hits and Ignite. This final wave always ignites.
  • Now increases fire damage by 1% per 1% quality on the skill gem (previously increased projectile speed by 2% per 1% quality).
2.4.0
  • Added a channelled skill system. Incinerate, FlameblastFlameblastSpell, AoE, Fire, Channelling
    Level: (1-20)
    Cost: (4-7) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage
    50% chance to Ignite enemies
    165% more Spell Damage for each stage
    60% more Damage with Ailments for each stage
    10 maximum Stages
    +0.3 metres to radius per Stage

    Additional Effects From 1-20% Quality:
    +(0.05-1) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and WitherWitherSpell, AoE, Duration, Chaos, Channelling
    Level: (1-20)
    Cost: (3-9) Mana
    Cast Time: 0.28 sec
    Requires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Withered lasts 2 seconds
    Base duration is 0.50 seconds
    (0-19)% increased Area of Effect
    (30-36)% reduced Movement Speed
    6% increased Chaos Damage taken

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    are now channelled skills.
  • Unlike other skills, which are used once and quickly finish, when you use a channelled skill, it doesn't finish until you release the relevant button/key. You continue performing the same skill.
  • You need to pay mana repeatedly to keep the skill going. The channelled skill's mana cost must be paid again to maintain it with a frequency determined by the cast time. If you can't pay, the skill will end, just as if you'd lifted the button.
  • Dying, being stunned, and other game mechanics that interrupt the use of skills will cause channelling to end as well.
  • Effects which trigger when you use a skill will only trigger when you initially start channelling - regardless of how long you maintain a channelled skill, it's still the same use of the skill. You need to stop channelling if you want to use it again.
2.1.0
  • No longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20.
2.0.0
  • Damage increased by approximately 100% to compensate for the shotgunning mechanic change.
  • Base Cast Speed has been increased from a cast time of 240ms to 200ms.
1.0.4
  • Now has a cast time of 240 milliseconds instead of 160. Damage has been increased by 77% per cast and damage effectiveness for supports has been adjusted from 20% to 30%. The number of stacks required to progress through a stage has been reduced to four casts.
0.11.4
  • Incinerate now has an informational icon which displays what stage it is in when you continue to cast it.
0.11.3
  • Now progresses through the damage stages faster and does more damage at later stages.
    The mana cost has been reduced at higher skill levels.
0.11.1
  • Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness.
    Damage values on these skills have been updated to reflect this.
0.10.5
  • Mana cost progression has been reduced—higher levels cost less mana to use.
0.10.3
  • Increased the damage by 12.5%.
0.10.2
  • Incinerate has been added to the game.

References

  1. Rory_Rackham (May 31, 2018). "Incinerate Release". reddit. Retrieved June 1, 2018.

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