Channelling skill
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Channelling is a skill mechanic.
- Unlike other skills, which are used once and quickly finish, when you use a channelled skill, it doesn't finish until you release the relevant button/key. You continue performing the same skill.
- You need to pay mana repeatedly to keep the skill going. The channelled skill's mana cost must be paid again to maintain it with a frequency determined by the cast time. If you can't pay, the skill will end, just as if you'd lifted the button.
- Dying, being stunned, and other game mechanics that interrupt the use of skills will cause channelling to end as well.
- Effects which trigger when you use a skill will only trigger when you initially start channelling - regardless of how long you maintain a channelled skill, it's still the same use of the skill. You need to stop channelling if you want to use it again.
Related skills
- Blade Flurry
- Blight
- Flameblast
- Incinerate
- Module Error: Too many skills found with q_where = skill.active_skill_name="Scorching Ray". Please choose only one of the following ids:
KaomFireBeamTotemSpectre - 12% less Totem Damage per Summoned Totem, Totem lasts 5 seconds, Deals (3.3-1258.6) Base Fire Damage per second, Base duration is 1.50 seconds, Summons a Totem which uses this Skill, Additional Debuff stages add -40% of Damage, Fire Exposure applies -25% to Fire Resistance (page)
FireBeam - Deals (13.4-780.7) Base Fire Damage per second, Base duration is 1.50 seconds, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Burning Debuff can have a maximum of 8 stages, Additional Debuff stages add 60% of Damage, Fire Exposure applies -25% to Fire Resistance (page) - Module Error: Too many skills found with q_where = skill.active_skill_name="Wither". Please choose only one of the following ids:
DropBearBossWither - Base duration is 0.50 seconds, Base secondary duration is 4.00 seconds, (20-28)% reduced Movement Speed, 15% increased Chaos Damage taken (page)
LunarisGuardGloomElementalWither - Base duration is 0.50 seconds, Base secondary duration is 4.00 seconds, (20-28)% reduced Movement Speed, 5% increased Chaos Damage taken (page)