Modifier:NearbyEnemiesAreChilledUnique~~1: Difference between revisions
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(PyPoE/ExporterBot/1.0.0a0: Mod updater) Tag: Reverted |
(PyPoE/ExporterBot/1.0.0a0: Mod updater) |
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{{Mod | {{Mod | ||
|id = NearbyEnemiesAreChilledUnique__1 | |id = NearbyEnemiesAreChilledUnique__1 | ||
|mod_groups = NearbyEnemiesAreChilled | |||
|domain = 1 | |domain = 1 | ||
|generation_type = 3 | |generation_type = 3 | ||
|required_level = 1 | |required_level = 1 | ||
| | |granted_buff_id = generic_buff_aura | ||
|granted_buff_value = 30 | |||
|mod_type = NearbyEnemiesAreChilled | |mod_type = NearbyEnemiesAreChilled | ||
|stat_text = | |stat_text = {{Radius||3.0m}} Enemies are [[Chill|Chilled]] | ||
|stat1_id = local_display_nearby_enemies_are_chilled | |stat1_id = local_display_nearby_enemies_are_chilled | ||
|stat1_min = 1 | |stat1_min = 1 | ||
Line 13: | Line 15: | ||
|sell_price1_name = Alchemy Shard | |sell_price1_name = Alchemy Shard | ||
|sell_price1_amount = 2 | |sell_price1_amount = 2 | ||
}} | }} |
Latest revision as of 05:55, 31 March 2024
Mod ID | NearbyEnemiesAreChilledUnique__1 |
---|---|
Name | |
Groups | NearbyEnemiesAreChilled |
Mod type | NearbyEnemiesAreChilled |
Mod domain | Item (1) |
Generation type | Intrinsic (3) |
Req. level | 1 |
Effect | Nearby Enemies are Chilled |
Granted buff ID | generic_buff_aura |
Granted buff value | 30 |
Granted skill | |
Tags | elemental, cold, ailment |
Tier Text |
Stats | |||
---|---|---|---|
# | Stat ID | Minimum | Maximum |
1 | local_display_nearby_enemies_are_chilled | 1 | 1 |
Spawn weights | ||
---|---|---|
# | Tag | Weight |
Generation weights | ||
---|---|---|
# | Tag | Weight |
Modifier sell price | |
---|---|
# | Item |
2 | Alchemy Shard |
The correct title of this page is NearbyEnemiesAreChilledUnique__1. It appears incorrectly here due to technical restrictions.
NearbyEnemiesAreChilledUnique__1 is the internal ID of an unnamed modifier.
Items
This modifier is used by the following items.
Item |
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![]() Sentinel JacketEvasion: (660-925) Energy Shield: (134-190) Movement Speed: -3%Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield (5-10)% increased maximum Life All Damage can Freeze Freeze Chilled Enemies as though dealing (50-100)% more Damage Nearby Enemies are ChilledHe may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them. ![]() |