Wild Brambleback
Wild Brambleback | |||
Location(s) | The Sacred Grove Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory. of Harvest Beastsof Harvest Beasts Suffix Areas contain Einhar Areas can contain capturable Harvest Beasts |
Wild Brambleback is a monster introduced in Harvest league as a tier 3 harvest monster, available at random in The Sacred Grove. The Sacred Grove variant only drops Wild Crystallised LifeforceWild Crystallised LifeforceStack Size: 50000Can be used at the Horticrafting bench in your hideout.. Another variant is capturable in Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory. (must have of Harvest Beastsof Harvest Beasts
Suffix
Areas contain Einhar
Areas can contain capturable Harvest Beasts mod) and can be used as "red beast" in beastcrafting.
Recipe (Einhar's Memory variant)
- Increase level of non-Corrupted Awakened Gem by 1
Classification
Bestiary classification of Wild Brambleback:
- Genus: Ape Chieftains
- Group: Unnaturals
- Family: The Wilds
Note: Wild Bramblebacks (also known as Bramble Hulks) appear to be a variation of Gargantuan visually.
See also
- Wild Chieftain another ape chieftain (tier 2 harvest monster)
Version history
Recipes (pre-3.19)
This section describes historical game content.
When harvested, it revealed one of the following one-time use crafting options[1]:
- Reveals a random Weapon Enchantment that replaces Quality's effect when Harvested
- Enchant a Weapon. Quality does not increase its Physical Damage, has increased 1% increased Critical Strike Chance per 4% Quality
- Enchant a Weapon. Quality does not increase its Physical Damage, grants increased 1% increased Accuracy per 2% Quality
- Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality
- Enchant a Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality
- Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality
- Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality
Version | Changes |
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3.20.0 |
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3.19.0 |
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3.13.0 |
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3.11.2b |
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3.11.0 |
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References
- ↑ Bex_GGG (June 19, 2020). "Path of Exile: Harvest - Cultivating Your Garden & Crafting Outcomes". Official Path of Exile forums. Retrieved July 7, 2020.