Talk:Ritual league
Jump to navigation
Jump to search
This talk page is for discussing the article Ritual league.
- Sign your posts using four tildes (
~~~~
) - Start a new topic at the bottom under a
==level 2 heading==
- Indent replies using colons (
:
) - Keep it civil
- Assume good faith
- Don't remove past discussions
league specific unique item
Turn out item that without a slot in Unique Collection Tab, it sometimes a league specific item that not available to perma league. (see Talk:Heist league)
Once again, the counter in perma league in 3.13 is 1129, due to Maven's unique.
While in Ritual league the counter is 1134.
The following item are without a slot in perma league as of 3.13
- BlackflameBlackflame
Amethyst RingRequires Level 49+(17-23)% to Chaos Resistance+(8-12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10-15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20-25)% to Fire and Chaos ResistancesBeyond the veil of death, there burns a fire
by whose light night is borne. - Hand of the FerventHand of the Fervent
Zealot GlovesArmour: (132-211)
Energy Shield: (27-43)Requires Level 43, 34 Str, 34 Int(70-130)% increased Armour and Energy Shield
+(50-70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits Overwhelm (10-15)% of Physical Damage Reduction while you have Sacrificial ZealA sacrifice of blood calls forth His vengeance.
Let the righteous become the Hand of God. - Rotblood PromiseRotblood Promise
Unset RingRequires Level 56Has 1 SocketSocketed Gems are Supported by Level 20 Blasphemy
Curse Auras from Socketed Skills also affect you
Socketed Curse Gems have 80% increased Reservation Efficiency
+(20-30) to Intelligence
20% reduced Effect of Curses on you
(15-25)% increased Damage with Hits and Ailments against Cursed EnemiesAccept the infection, let it take hold.
Then carry it far and wide. - Survivor's GuiltSurvivor's Guilt
Heavy BeltRequires Level 52+(25-35) to Strength+(800-1200) to Armour
Regenerate (50-70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced GuardThe burden falls heaviest not on those that died,
but on those that did not. - Qotra's RegulatorQotra's Regulator
Sovereign Spiked ShieldChance to Block: 24%
Evasion: (507-697)
Energy Shield: (104-144)
Movement Speed: -3%Requires Level 54, 70 Dex, 70 Int+5% chance to Suppress Spell Damage(160-220)% increased Evasion and Energy Shield
+(40-60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2-2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10-15)% of Energy Shield when you deal a Critical Strike
Lose (10-15)% of Life when you deal a Critical StrikeHorrific experiments with corrupted flesh require careful management.
-- Neokowloon (talk) 03:45, 10 March 2021 (UTC)