Drilldown: monsters

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monsters > health multiplier: 1-1.2 & maximum attack distance: 6-200 & mod ids : MonsterNoFlaskCharges or None

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critical strike chance:
endgame mod ids:
experience multiplier:
health multiplier:
is boss:
maximum attack distance:
metadata id:
 
minimum attack distance:
mod ids: (Click arrow to add another value)
model size multiplier:
monster type id:
Daemon (649) · Totem (134) · DaemonUseSkillOnce (127) · InvisibleFire (89) · Double (32) · Spider (29) · BanditBow (23) · CityStalker (22) · InvisibleFireStationary (21) · BloodElemental (20) · Lion (18) · HolyFlameTotem (17) · Clone (16) · LifeRegenTotem (15) · TauntTotem (15) · DaemonDamageRange (15) · ConsumeCorpseTotem (15) · RaisedSkeletonRangedVaal (14) · RaisedSkeletonRangedQuality (14) · RaisedSkeletonGeneralVaal (14)
part1 mod ids:
part2 mod ids:
rarity id:
tags:
is_unarmed (1361) · very_slow_movement (1043) · is_daemon (772) · ghost_armour (759) · extra_extra_small_height (672) · non_attacking (636) · physical_affinity (625) · caster (523) · not_int (520) · construct (503) · melee (386) · red_blood (382) · medium_height (361) · not_dex (353) · flesh_armour (333) · immobile (292) · large_model (243) · has_one_handed_melee (242) · not_str (242) · stone_armour (217)

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