Drilldown: monsters

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monsters > health multiplier: 1-1.08 & minimum attack distance: 6-11 & mod ids : HarbingerPhasing or None & model size multiplier: 1 & tags : caster or is_unarmed or melee

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critical strike chance:
damage multiplier:
endgame mod ids:
experience multiplier:
health multiplier:
is boss:
maximum attack distance:
metadata id:
 
minimum attack distance:
mod ids: (Click arrow to add another value)
model size multiplier:
monster type id:
Daemon (617) · DaemonUseSkillOnce (127) · Totem (102) · InvisibleFire (88) · Double (25) · BloodElemental (20) · Lion (17) · Clone (15) · StormDaemon (12) · AfflictionDaemon (12) · HarbingerMinion (12) · BlightTower (11) · MoveDaemon (9) · DaemonUseSkillOnceVaalChest (8) · Mirage (7) · WaterElemental (7) · DaemonDamageRange (7) · DaemonBlight (5) · MonsterTrap (5)
name:
Daemon (700) · Totem (102) · Invisible (72) · Creeping Fire (33) · Torment Daemon (26) · Tempest Daemon (16) · Clone (14) · Double (14) · Boss Daemon (13) · <> (12) · Shrine Daemon (12) · Prophecy Daemon (9) · Aggravated Wound (7) · Mirage Saviour (7) · Mirage (7) · Nemesis Daemon (7) · Talisman Daemon (5) · Sulphuric Strider (5) · Blood Elemental (5)
part1 mod ids:
part2 mod ids:
rarity id:
tags: (Click arrow to add another value)

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