Drilldown: monsters

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monsters > health multiplier: 1-1.08 & minimum attack distance: 6-11 & mod ids : EmergeSpeedHigh or None & tags : caster or construct or is_unarmed or very_slow_movement

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critical strike chance:
damage multiplier:
endgame mod ids:
experience multiplier:
health multiplier:
is boss:
maximum attack distance:
metadata id:
 
minimum attack distance:
mod ids: (Click arrow to add another value)
model size multiplier:
monster type id:
Daemon (644) · Totem (134) · DaemonUseSkillOnce (127) · InvisibleFire (89) · Double (32) · BanditBow (23) · InvisibleFireStationary (22) · BloodElemental (20) · Clone (16) · RaisedSkeletonRangedVaal (14) · RaisedSkeletonRangedQuality (14) · DaemonDamageRange (12) · StormDaemon (12) · AfflictionDaemon (12) · MoveDaemon (11) · BlightTower (11) · DemonModularLightning (9) · DaemonUseSkillOnceVaalChest (8) · IceElemental (8)
name:
Daemon (730) · Totem (134) · Invisible (93) · Creeping Fire (34) · Torment Daemon (30) · Summoned Skeleton Archer (28) · Double (21) · Tempest Daemon (16) · Clone (14) · Boss Daemon (13) · Shrine Daemon (12) · Prophecy Daemon (9) · Summoned Skeleton Deathmage (7) · Aggravated Wound (7) · Mirage (7) · Mirage Saviour (7) · Nemesis Daemon (7)
part1 mod ids:
part2 mod ids:
rarity id:
tags: (Click arrow to add another value)

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