Drilldown: monsters

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monsters > attack speed: 1.2-3 & health multiplier: 1-1.2 & mod ids : MonsterNoFlaskCharges or None

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critical strike chance:
endgame mod ids:
experience multiplier:
is boss:
metadata id:
 
minimum attack distance:
mod ids: (Click arrow to add another value)
model size multiplier:
monster type id:
InvisibleFire (89) · BanditBow (23) · CityStalker (22) · InvisibleFireStationary (21) · BloodElemental (20) · Lion (18) · RaisedSkeletonRangedQuality (14) · RaisedSkeletonRangedVaal (14) · MoveDaemon (12) · CityStalkerArmour2 (12) · BlightTower (11) · DemonModularLightning (10) · CityStalkerElite (9) · Fragment (9) · OriathCivilianMaleGhostRanged (8) · Cannibal2 (8) · IceElemental (8) · WaterElemental (7) · SlaveCatcher (6) · MonsterTrap (5)
name:
Invisible (93) · Creeping Fire (34) · Summoned Skeleton Archer (28) · Desperate Soul (8) · Aggravated Wound (7) · Sulphuric Strider (7) · Dockhand Wraith (6) · Cannibal (6) · Lunaris Zealot (5) · Blood Elemental (5) · Undying Untouchable (5) · Daemon (5) · Ancient Construct (5)
part1 mod ids:
part2 mod ids:
rarity id:
tags:
physical_affinity (354) · is_unarmed (255) · melee (255) · not_int (249) · red_blood (249) · construct (241) · very_slow_movement (240) · medium_height (217) · not_str (188) · humanoid (184) · has_one_handed_melee (167) · caster (166) · medium_movement (161) · flesh_armour (154) · bone_armour (145) · ranged (144) · cleaving_weapon (131) · not_dex (115) · puncturing_weapon (100) · demon (98)

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