Drilldown: areas

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areas > loading screen: File:Maps loading screen.png & tags : cannot_be_twinned or rain_area

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act:
boss monster ids:
Metadata/Monsters/Wb/WbLightningLeader3 (4) · Metadata/Monsters/Axis/AxisEliteSoldierMapBoss1 (4) · Metadata/Monsters/LightningGolem/LightningGolemMapBoss (4) · Metadata/Monsters/ProtoVaal/ProtoVaalMapBoss (4) · Metadata/Monsters/Skeletons/MapSkeletonBossCaster (4) · Metadata/Monsters/Skeletons/MapSkeletonBossPrisonMelee (4) · Metadata/Monsters/Skeletons/MapSkeletonBossRanged (4) · Metadata/Monsters/Doedre/DoedreSewersMap (4) · Metadata/Monsters/DespairBear/DespairBearMap (4) · Metadata/Monsters/BrineKing/BrineKingMap (4) · Metadata/Monsters/Pope/PopeMapBoss1 (4) · Metadata/Monsters/Axis/MapEliteSoldierBoss (4) · Metadata/Monsters/Axis/MapEliteCasterBoss (4) · Metadata/Monsters/Axis/MapAxisGeneralBoss2 (4) · Metadata/Monsters/Axis/AxisEliteSoldierMapBoss2 (4) · Metadata/Monsters/Maligaro/Maligaro2Map (4) · Metadata/Monsters/Axis/AxisCasterMapBoss1 (4) · Metadata/Monsters/Wb/WbLightningLeader1 (4) · Metadata/Monsters/Wb/WbLightningLeader2 (4)
connection ids:
entry npc:
has waypoint:
id:
is hideout area:
is labyrinth airlock area:
is labyrinth area:
is labyrinth boss area:
is legacy map area:
is map area:
is town area:
is unique map area:
is vaal area:
level restriction max:
main page:
None (4)
name:
Reef (4) · Overgrown Ruin (4) · Wharf (4) · Promenade (4) · Waste Pool (4) · Villa (4) · Primordial Blocks (4) · Cemetery (4) · Graveyard (4) · Colonnade (4) · Shipyard (4) · Courtyard (4) · The Vinktar Square (3) · Terrace (2) · Desert Spring (2) · Tower (2) · Leyline (2)
parent area id:
release version:
removal version:
screenshot:
strongbox max count:
strongbox spawn chance:
strongbox weight magic:
strongbox weight normal:
strongbox weight rare:
strongbox weight unique:
tags: (Click arrow to add another value)
vaal area spawn chance:

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