Drilldown: areas

Jump to navigation Jump to search

Choose a table:


areas > area type tags : forest or temple & connection ids: None & is legacy map area: Yes & removal version: None & tags : area_with_water or labyrinth_OH_area or map_area_with_open_water

Use the filters below to narrow your results.

act:
area type tags: (Click arrow to add another value)
boss monster ids:
Metadata/Monsters/Axis/MapPietyBoss (3) · Metadata/Monsters/Axis/MapPietyShrine (3) · Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraityn2 (2) · Metadata/Monsters/Beasts/MapBeastBossWhite (1) · Metadata/Monsters/BloodChieftain/MapMonkeyChiefBloodEnrage2 (3) · Metadata/Monsters/BloodChieftain/MonkeyChiefBloodEnrageUntaintedColossal (3) · Metadata/Monsters/DemonModular/DemonFemaleRangedMapBoss (3) · Metadata/Monsters/Frog/FrogUntaintedColossal (3) · Metadata/Monsters/GemMonster/IguanaMapBoss (3) · Metadata/Monsters/GemMonster/IguanaUntaintedColossal (3) · Metadata/Monsters/GuardianOfSolaris/GuardianOfSolarisMap (3) · Metadata/Monsters/Malachai/MalachaiMapBoss (2) · Metadata/Monsters/Malachai/MalachaiMapBoss2 (2) · Metadata/Monsters/Maligaro/MaligaroSoulMap (3) · Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields (3) · Metadata/Monsters/Necromancer/NecromancerTwinUniqueMapBoss1 (3) · Metadata/Monsters/Necromancer/NecromancerTwinUniqueMapBoss2 (3) · Metadata/Monsters/Rhoas/RhoaUntaintedColossal (3) · Metadata/Monsters/RockGolem/TreasureGolemMapBoss (1) · Metadata/Monsters/RootSpiders/RootSpiderHiddenUntaintedColossal (3) · Metadata/Monsters/SandSpitters/SandSpitterUntaintedColossal (3) · Metadata/Monsters/Skeletons/MapSkeletonBossCaster (3) · Metadata/Monsters/Skeletons/MapSkeletonBossPrisonMelee (3) · Metadata/Monsters/Skeletons/MapSkeletonBossRanged (3) · Metadata/Monsters/Spiders/MapSpiderBossSinsSimplified (1) · Metadata/Monsters/Undying/MapUndyingBoss (2) · Metadata/Monsters/Viking/VikingBossVinktarsSquare (2)
connection ids: (Click arrow to add another value)
entry npc:
has waypoint:
id:
is hideout area:
is labyrinth airlock area:
is labyrinth area:
is labyrinth boss area:
is legacy map area: (Click arrow to add another value)
is map area:
is town area:
is unique map area:
is vaal area:
level restriction max:
main page:
Acton's Nightmare (Atlas of Worlds) (1) · Acton's Nightmare (Original) (1) · Acton's Nightmare (The Awakening) (1) · Arachnid Tomb Map (Atlas of Worlds) (1) · Barrows Map (Atlas of Worlds) (1) · Castle Ruins Map (Atlas of Worlds) (1) · Castle Ruins Map (The Awakening) (1) · Chateau Map (Atlas of Worlds) (1) · Core Map (Atlas of Worlds) (1) · Gardens Map (Atlas of Worlds) (1) · Gardens Map (Original) (1) · Graveyard Map (Atlas of Worlds) (1) · Map:Chateau Map (The Awakening) (1) · Map:Core Map (The Awakening) (1) · Map:Gardens Map (The Awakening) (1) · Map:Graveyard Map (Original) (1) · Map:Graveyard Map (The Awakening) (1) · Map:Overgrown Shrine Map (Original) (1) · Map:Overgrown Shrine Map (The Awakening) (1) · Map:Peninsula Map (Original) (1) · Map:Peninsula Map (The Awakening) (1) · Map:Shrine Map (Original) (1) · Map:Temple Map (Original) (1) · Map:Temple Map (The Awakening) (1) · Map:Tropical Island Map (Original) (1) · Map:Tropical Island Map (The Awakening) (1) · Overgrown Shrine Map (Atlas of Worlds) (1) · Peninsula Map (Atlas of Worlds) (1) · Poorjoy's Asylum (Atlas of Worlds) (1) · Poorjoy's Asylum (Original) (1) · Poorjoy's Asylum (The Awakening) (1) · Shrine Map (Atlas of Worlds) (1) · Shrine Map (The Awakening) (1) · Temple Map (Atlas of Worlds) (1) · The Vinktar Square (Atlas of Worlds) (1) · The Vinktar Square (The Awakening) (1) · Tropical Island Map (Atlas of Worlds) (1) · Untainted Paradise (3) · Vault Map (Atlas of Worlds) (1)
monster ids:
parent area id:
release version:
removal version: (Click arrow to add another value)
screenshot:
strongbox max count:
strongbox spawn chance:
strongbox weight magic:
strongbox weight normal:
strongbox weight rare:
strongbox weight unique:
tags: (Click arrow to add another value)
vaal area ids:
vaal area spawn chance:

Showing below up to 50 results in range #1 to #50.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)