Drilldown: areas

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areas > area type tags : cave or church or forest & modifier ids: None & parent area id: 2_11_endgame_town & vaal area spawn chance: 8-12

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act:
area type tags: (Click arrow to add another value)
connection ids:
entry npc:
has waypoint:
is hideout area:
is labyrinth airlock area:
is labyrinth area:
is labyrinth boss area:
is legacy map area:
is map area:
is town area:
is unique map area:
is vaal area:
level restriction max:
modifier ids: (Click arrow to add another value)
monster ids:
parent area id: (Click arrow to add another value)
release version:
removal version:
screenshot:
strongbox max count:
strongbox spawn chance:
strongbox weight magic:
strongbox weight normal:
strongbox weight rare:
strongbox weight unique:
tags:
map (15) · einharmaps (15) · map_drops_can_upgrade_to_ziggurat (8) · area_with_water (6) · indoors_area (5) · cave_area (4) · no_echo (3) · sun_nature_area (3) · golem_boss_area (3) · snow_area (3) · map_drops_can_upgrade_to_abomination (3) · map_drops_can_upgrade_to_citadel (3) · mine_area (3) · forest_map_area (2) · peaceful_map (2) · den_area (2)
vaal area spawn chance:

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