Drilldown: areas

Jump to navigation Jump to search

Choose a table:


areas > area type tags : axis or dungeon or lunaris or solaris & entry npc: None & is labyrinth area: No & is vaal area: No & tags: indoors_area

Use the filters below to narrow your results.

area type tags: (Click arrow to add another value)
boss monster ids:
None (51) · Metadata/Monsters/LeagueIncursion/VaalSaucerBoss (10) · Metadata/Monsters/BreachBosses/BreachBossPhysicalMap (5) · Metadata/Monsters/BreachBosses/BreachBossLightningMap (5) · Metadata/Monsters/Totems/olmec_totem/MapTotemBossLegendsMain (4) · Metadata/Monsters/Necromancer/NecromancerUniqueMapBoss (4) · Metadata/Monsters/Skeletons/SkeletonBossMapWest4 (4) · Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian1 (3) · Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian4_ (3) · Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3 (3) · Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian2 (3)
entry npc: (Click arrow to add another value)
has waypoint:
id:
is hideout area:
is labyrinth airlock area:
is labyrinth area: (Click arrow to add another value)
is labyrinth boss area:
is legacy map area:
is map area:
is town area:
is unique map area:
is vaal area: (Click arrow to add another value)
level restriction max:
main page:
None (48) · The Temple of Atzoatl (10) · Death and Taxes (4) · Hallowed Ground (2)
name:
The Temple of Atzoatl (10) · Incursion Room (10) · Primeval Fortress (8) · Vaal Outpost (8) · Abyssal Span (8) · Uul-Netol's Domain (5) · Esh's Domain (5) · Olmec's Sanctum (4) · The Coward's Trial (4) · Death and Taxes (4) · Oba's Cursed Trove (4) · Vaults of Atziri (4) · Perandus Manor (3)
release version:
removal version:
screenshot:
strongbox max count:
strongbox spawn chance:
strongbox weight magic:
strongbox weight normal:
strongbox weight rare:
strongbox weight unique:
tags: (Click arrow to add another value)
vaal area spawn chance:

Showing below up to 147 results in range #1 to #147.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)

A


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)