Black Zenith: Difference between revisions

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(clarified/corrected mechanics (error probably copied from sire of shards page))
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{{c|mod|Socketed Projectiles Spells fire Projectiles in a circle}} causes spells to fire projectiles in a [[Nova (projectile behaviour)|circle]], similar to {{il|Sire of Shards}}.  
{{c|mod|Socketed Projectiles Spells fire Projectiles in a circle}} causes spells to fire projectiles in a [[Nova (projectile behaviour)|circle]], similar to {{il|Sire of Shards}}.  


{{c|mod|Socketed Projectiles Spells have +4 seconds to Cooldown}} is added to any existing [[cooldown]], or added to 0 if the skill does not have a cooldown by default.  
{{c|mod|Socketed Projectiles Spells have +4 seconds to Cooldown}} adds a 4 second [[cooldown]] to socketed skills, or adds 4 seconds to the cooldown the skill already has.
* Due to gaining a cooldown, socketed spells can no longer be supported by {{il|Unleash Support}}  
* Due to gaining a cooldown, socketed spells can no longer be supported by {{il|Unleash Support}}  
* Channelling spells begin their cooldown after the cast button is released.
* Channelling spells begin their cooldown after the cast button is released.

Latest revision as of 22:46, 29 April 2024

Black Zenith
Fingerless Silk Gloves
Energy Shield: (108-145)Requires Level 70, 95 Int(12-16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits
Socketed Projectile Spells have +4 seconds to Cooldown
Socketed Projectile Spells fire 4 additional Projectiles
Socketed Projectile Spells fire Projectiles in a circle
Socketed Projectile Spells have 80% less Skill Effect Duration
(140-180)% increased Energy Shield
He reached for his home one last time, a shining jewel among the stars...
Only to watch in horror as it ruptured and shattered under a tide of limbs.
Acquisition
Drop restricted
Vendor Offer
18x Alchemy Shard
3x Alteration Shard
Metadata
Item class: Gloves

Black Zenith is a pair of unique Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage.

Mechanics

Socketed Projectiles Spells fire Projectiles in a circle causes spells to fire projectiles in a circle, similar to Sire of ShardsSire of Shards
Serpentine Staff
Warstaff
Physical Damage: 56-117
Critical Strike Chance: 6.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15-20) to all Attributes
+(5-7)% to all Elemental Resistances
(60-100)% increased Projectile Damage
20% increased Light Radius
That which was broken may yet break.
.

Socketed Projectiles Spells have +4 seconds to Cooldown adds a 4 second cooldown to socketed skills, or adds 4 seconds to the cooldown the skill already has.

  • Due to gaining a cooldown, socketed spells can no longer be supported by Unleash SupportUnleash SupportSpell, Support
    Icon: q
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Spells gain a Seal every (0.90-0.71) seconds, to a maximum of 3 Seals
    Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
    Supported Skills deal (50-41)% less Damage when Reoccurring

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Channelling spells begin their cooldown after the cast button is released.
  • Per standard cooldown sharing rules, socketing multiple copies of the same spell will cause them to share a cooldown. Different skills have independent cooldowns.

Item acquisition

Black Zenith has restrictions on where or how it can drop. It cannot be chanced.

Monster restrictions

This item can be acquired from the following monsters:

Version history

Version Changes
3.17.2
  • Fixed a bug where a totemified channelling skill with a cooldown did not apply the cooldown when you used the skill, such as Winter Orb Totems with the Black Zenith Unique Gloves.
3.17.0
  • Introduced to the game.

See also

  • Sire of ShardsSire of Shards
    Serpentine Staff
    Warstaff
    Physical Damage: 56-117
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles
    Socketed Gems fire Projectiles in a circle
    +(15-20) to all Attributes
    +(5-7)% to all Elemental Resistances
    (60-100)% increased Projectile Damage
    20% increased Light Radius
    That which was broken may yet break.