Malachai's Awakening
Malachai's Awakening
Iron MaskEvasion: (48-60)
Energy Shield: (11-14)Requires Level 60, 21 Dex, 21 Int(15-30)% increased Spell Damage
+20 to Strength
+10% to all Elemental Resistances
Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved
Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved
Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved
Blood MagicThere is no cost too great to pay for power.
Merely men who lack the conviction to pay it.
Iron MaskEvasion: (48-60)
Energy Shield: (11-14)Requires Level 60, 21 Dex, 21 Int(15-30)% increased Spell Damage
+20 to Strength
+10% to all Elemental Resistances
Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved
Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved
Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved
Blood MagicThere is no cost too great to pay for power.
Merely men who lack the conviction to pay it.
Vendor Offer
10x Alchemy Shard
11x Alteration ShardMetadata
Item class: Helmet
10x Alchemy Shard
11x Alteration ShardMetadata
Item class: Helmet
Malachai's Awakening is a unique Iron MaskIron MaskEvasion: (48-60)
Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int. It is the fated version of Malachai's SimulaMalachai's Simula
Iron MaskEvasion: (48-60)
Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int+20 to Strength
+(20-30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood MagicIt was a sliver of Malachai's soul
that animated the first Eternal Guardian..
Modifiers
The Blood Magic mod has the same effect as the keystone, Blood Magic. Taking the keystone in addition to equipping this item will impart no additional benefit.
Item acquisition
Malachai's Awakening is drop disabled.
Version history
Version | Changes |
---|---|
3.2.0 |
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