Attribute
The three core attributes are Strength, Dexterity, and Intelligence. Most equipment, skill gems, and support gems have attribute requirements. A character must meet or exceed an item's attribute requirements in order to use it.
Each attribute also provides certain inherent bonuses:
- Every 10 Strength grants
- An additional 5 maximum life
- 2% increased melee physical damage
- Every 10 Intelligence grants
- An additional 5 maximum mana
- 2% increased maximum energy shield
Base Attributes
All classes have a starting total of 60 attributes of different weights, based on their alignment on the passive tree. The Scion starts with 20 of each attribute.
Additional Attribute Scaling
Certain unique items provide additional scaling to attributes.
Additional Strength Scaling
Additional Dexterity Scaling
Additional Intelligence Scaling
Modifying Attributes
Attributes can be increased by stacking base Strength, Dexterity, Intelligence, and/or All Attributes and X% increased Attributes modifiers.
Implicit Attributes on Items
One item has an implicit modifier that provides base All Attributes:
- Onyx AmuletOnyx AmuletRequires Level 20+(10-16) to all Attributes from +10 to 16
Attributes on Equipment
All Attributes affixes can appear on the following base item categories. These modifiers are always suffixes.
Haku has a special All Attributes crafting suffix mod that can be crafted onto the following items:
- Body Armour, Helmets, Gloves, Boots, and Shields from +11 to 14 to All Attributes
Unique Items with All Attributes Mods
Some unique items have exceptional +X to all Attributes modifiers:
- The Broken CrownThe Broken Crown
Prophet CrownArmour: (358-516)
Energy Shield: (131-214)Requires Level 63, 85 Str, 62 IntSocketed Gems are supported by Level 20 Cast on Death
+(10-15) to all Attributes
20% increased Damage when on Low Life
(60-100)% increased Armour and Energy Shield
+(50-70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
+(43-61)% to Chaos ResistanceEvery rule has an exception. from +10 to 15 - Le Heup of AllLe Heup of All
Iron RingRequires Level 24Adds 1 to 4 Physical Damage to Attacks+(10-30) to all Attributes
(10-30)% increased Damage
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental ResistancesExistence is infinite
A weave of the living and dead
Beyond the understanding
Of the many mortal threads from +10 to 20 - Sire of ShardsSire of Shards
Serpentine StaffWarstaff
Physical Damage: 56-117
Critical Strike Chance: 6.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15-20) to all Attributes
+(5-7)% to all Elemental Resistances
(60-100)% increased Projectile Damage
20% increased Light RadiusThat which was broken may yet break. from +15 to 20 - AbyssusAbyssus
Ezomyte BurgonetArmour: (692-838)Requires Level 60, 138 Str+(20-25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100-125)% to Melee Critical Strike Multiplier
(100-120)% increased Armour
(40-50)% increased Physical Damage takenWhen you have slain all of your enemies,
what is left to fear? from +20 to 25 - Perandus BlazonPerandus Blazon
Cloth BeltRequires Level 16(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes
(6-8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack HitsA large enough debt turns even a friend
into an enemy, and the Perandus family
had more debtors than anyone. from +20 to 30 - QuecholliQuecholli
Jagged MaulTwo Hand Mace
Physical Damage: (57.6-64) to (133.2-148)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 22, 77 Str30% increased Stun Duration on Enemies+(25-50) to all Attributes
(80-100)% increased Physical Damage
Adds 5 to 25 Physical Damage
Gain 10 Life per Enemy Killed
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage"The finest prosperity grows from the direst
carnage. Such is the nature of progress."
- Doryani of the Vaal from +25 to 50 - Death's OathDeath's Oath
Astral PlateArmour: (1990-2502)
Movement Speed: -5%Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
+(40-50) to all Attributes
(10-15)% increased Attack Speed
(180-220)% increased Armour
+(60-70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore FootprintsTears of blood, aching heart,
My dear Isildria must depart. from +40 to 50 - AstramentisAstramentis
Onyx AmuletRequires Level 20+(10-16) to all Attributes+(80-100) to all Attributes
-4 Physical Damage taken from Attack HitsMindless rage will shake the world,
Cunning lies will bend it.
Reckless haste will break the world,
And into darkness send it. from +90 to 116, including stats from the implicit
Increasing or Decreasing Attributes
A number of unique items provide percent (%) increases to Attributes. All base attributes from equipment and passives will be scaled by these modifiers.
Increases to All Attributes
- Emperor's MasteryEmperor's Mastery
Prismatic JewelLimited to: 14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased AttributesLearn as much as you can,
and surround yourself with people who know the rest.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. from 5 to 7% - Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf TalismanTalisman Tier: 4
Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me. from 24 to 32%
Increases to Strength
Increases to Dexterity
Increases and Reductions to Intelligence
Transforming attributes
Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.
From/To | Strength | Dexterity | Intelligence |
---|---|---|---|
Strength | N/A | Fluid MotionFluid Motion Viridian JewelRadius: Large+(16-24) to Dexterity Strength from Passives in Radius is Transformed to DexterityCorruptedEven the strongest of steel can be made to bend.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Brute Force SolutionBrute Force Solution Cobalt JewelRadius: Large+(16-24) to Intelligence Strength from Passives in Radius is Transformed to IntelligenceCorruptedPicking a lock takes an immense amount of skill and practice. Breaking it with a hammer takes about three seconds.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Dexterity | InertiaInertia Crimson JewelRadius: Large+(16-24) to Strength Dexterity from Passives in Radius is Transformed to StrengthCorruptedThere is no force without movement.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
N/A | Fertile MindFertile Mind Cobalt JewelRadius: Large+(16-24) to Intelligence Dexterity from Passives in Radius is Transformed to IntelligenceCorrupted"The swallow flew fast and took many turns, spilling a seed where no plant had grown before. This seed grew and grew until the desert became fertile and abundant. Your mind is like this seed." - Maraketh ProverbPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Intelligence | Efficient TrainingEfficient Training Crimson JewelRadius: Large+(16-24) to Strength Intelligence from Passives in Radius is Transformed to StrengthCorruptedWorking smart and working hard aren't mutually exclusive.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Careful PlanningCareful Planning Viridian JewelRadius: Large+(16-24) to Dexterity Intelligence from Passives in Radius is Transformed to DexterityCorrupted"Greatly outnumbered, Deshret dressed her personal guard in identical garb. When the Empire rode north, Deshret and her guard took turns revealing themselves, creating the illusion of speed beyond the capabilities of even the Virtue Gems." - History of the MarakethPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
N/A |
Attribute Requirements Mods
The prefix X% reduced Attribute requirements has a value of -18% or -32% and lowers the total amount of each attribute needed to wield the specific weapon or armour. The mod can only appear on weapons and armour.
Some unique items have mod increased/reduced attribute(s) Requirements, +x attribute(s) Requirements or Items and Gems have x% reduced Attribute Requirements: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).