Weapon
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A weapon is an item whose primary purpose is to deal damage. Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.
Swapping Weapons
- Characters can use a different weapon or weapons on a weapon swap.
- The different weapon or weapons can be changed with a keybind.
Attacks and Spells
The weapon damage applies to attacks only. %Increased spell damage affects spells, but will not increase the weapon damage.
Weapon Damage modifiers
Physical Damage
- Modifiers like % Increased Physical Damage and Adds X To Physical Damage are applied directly to the weapon. They are not global modifiers.
- The minimum and maximum damage are added to the base weapon damage first. Then all the increased damage modifiers on the weapon apply.
- Modifiers that increase physical damage and add to physical damage that are not on the weapon are calculated differently.
Elemental and Chaos Damage
Other Damage Modifiers
- %Increased Minion Damage For more info See Minions.
Attack speed modifiers
%Increased attack speed is added to the base attacks per second of the weapon. Attack speed modifiers that are not on the weapon are calculated differently.
Summary
Weapon Type | H | Attri | DPS Max | Dmg Avg | AS Max | Crit Chance | Implicit Mods | Implicit Mods (Maraketh) |
---|---|---|---|---|---|---|---|---|
One Hand Mace | 1 | 89.1 | 77.5 | 1.45 | 5.0% | 10-15% reduced Enemy Stun Threshold | 4%-6% increased Attack Speed | |
Two Hand Mace | 2 | 115 | 98.5 | 1.3 | 5.0% | 30%-45% increased Stun Duration on enemies | 4%-6% increased Area of Effect | |
One Hand Axe | 1 | 92.4 | 77 | 1.5 | 5.0% | None (but higher base DPS) | +8%-12% increased Physical Damage | |
Two Hand Axe | 2 | 126 | 105 | 1.3 | 5.0% | None (but higher base DPS) | +50% increased Local Critical Strike Chance | |
One Hand Sword | 1 | 90.6 | 77 | 1.55 | 5.0% | 40% increased Accuracy OR
+165-475 to Accuracy Rating |
4%-6% chance to Dodge Attack Hits | |
Two Hand Sword | 2 | 109.2 | 84 | 1.45 | 5.0%-6.0% | 30-40% increased Accuracy OR
+60-470 to Accuracy Rating |
+40-60% to Global Critical Strike Multiplier | |
Fishing rod | 2 | 12 | 10 | 1.2 | 5.0% | None | None | |
Thrusting One Hand Sword | 1 | 73.6 | 54.5 | 1.6 | 5.5%-6.5% | 25%-35% increased Global Critical Strike Multiplier | 15%-20% chance to cause Bleeding on Hit | |
Bow | 2 | 78.8 | 63 | 1.5 | 5.0%-6.5% | None OR +30-50% increased Critical Strike Chance OR
+20%-24% increased Elemental Damage with Weapons |
+4%-6% increased Movement Speed | |
Claw | 1 | 72 | 54 | 1.6 | 6.0%-6.5% | +3-50 Life gained for each enemy hit by your Attacks OR
1.6%-2% Physical Attack Damage Leeched as Life |
+6-14 Mana and +15-38 Life gained for each enemy hit by your Attacks | |
Dagger | 1 | 73.5 | 60.5 | 1.5 | 6.0%-6.5% | 30%-50% increased Global Critical Strike Chance | 4%-6% Chance to Block Attack Damage | |
Rune Dagger | 1 | 73.5 | 60.5 | 1.5 | 6.3%-6.5% | 30%-50% increased Global Critical Strike Chance | None | |
Sceptre | 1 | 81.6 | 68 | 1.5 | 6.0%-6.5% | 10%-40% increased Elemental Damage | Damage Penetrates 4%-6% Elemental Resistance | |
Staff | 2 | 112.7 | 98 | 1.3 | 6.0%-6.5% | 18%-20% Chance to Block Attack Damage while wielding a Staff | 80%-100% increased Global Critical Strike Chance | |
Warstaff | 2 | 112.7 | 98 | 1.3 | 6.0%-6.5% | 18%-20% Chance to Block Attack Damage while wielding a Staff | None | |
Wand | 1 | 54.6 | 45.5 | 1.5 | 7.0%-8.0% | 10-42% increased Spell Damage | 10-14% increased Cast Speed |