Excavation MapMap Level: 70 Map Tier: 3 Guild Character: STravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 70Vendor Offer 1x Scroll FragmentMetadata Item class: Map Metadata ID: Metadata/Items/Maps/MapWorldsExcavation
Two unexplored frontiers remain:
The skies and the soil.
Excavation Map (War for the Atlas) is a map area and item. This map is a legacy variant of the current Excavation MapExcavation MapMap Level: 77 Map Tier: 10 Guild Character: STwo unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once., using this legacy map in the current game, would generate new layout and boss that the same as the current map series. It retained the map tier of legacy variant, however.
Like the act zone it is based on, the layout of this map consists of long, winding tunnels, branching off frequently and leading to dead ends. The map contains two separate boss arenas with separate entries that have to be found.
Uses Spectral ThrowSpectral ThrowAttack, Projectile Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with 3 projectiles. Uses Vaal Spectral ThrowVaal Spectral ThrowAttack, Projectile, Vaal Level: (1-20) Souls Per Use: 15 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Attack Speed: 110% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in each of two mirrored spirals Can't be Evaded
Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. that leaves Burnt Ground.
Item
Drop Level
Drop Monsters
The CacophonyThe Cacophony83x Deafening EssenceNothing can be heard above the din or seen amongst the turmoil. The senses are shattered. All is left to fate.
The Mind's EyesThe Mind's Eyes7Astral ProjectorThrough the eyes of a person, you can see their soul Through the eyes of a jewel, you can see the universe
Gift of the Gemling QueenGift of the Gemling Queen9Level 20 Support GemOur Lady Dialla, as a symbol of our progress, shines greater than all the gems.
68
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The EnduranceThe Endurance4Vivid Crimson JewelCrimson rubies, drops of vigour, flowing through my veins, flesh like coal, try to crush me, diamond is what remains.
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
The WolfThe Wolf5Rigwald ItemThe largest beasts cannot be overpowered. The Greatwolf teaches us to use guile, not strength, to probe for the soft flesh and strike deep.
45
Time-Lost RelicTime-Lost Relic10League-Specific ItemTime cannot wash away that which cannot be forgotten.
There are currently no unique items for this base item type.
Map variants
Item
Map Tier
Map Level
Map Series
Excavation MapExcavation MapMap Level: 77 Map Tier: 10 Guild Character: STwo unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Necropolis
Excavation MapExcavation MapMap Level: 78 Map Tier: 11 Guild Character: STwo unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Ancestor
Excavation MapExcavation MapMap Level: 69 Map Tier: 2 Guild Character: STwo unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Crucible
Excavation MapExcavation MapMap Level: 69 Map Tier: 2 Guild Character: STwo unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Kalandra
Excavation MapExcavation MapMap Level: 76 Map Tier: 9 Guild Character: STwo unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Expedition
Excavation MapExcavation MapMap Level: 81 Map Tier: 14 Guild Character: STwo unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Ritual
Excavation MapExcavation MapMap Level: 71 Map Tier: 4 Guild Character: STwo unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Heist
Excavation MapExcavation MapMap Level: 71 Map Tier: 4 Guild Character: STwo unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Harvest
Excavation MapExcavation MapMap Level: 73 Map Tier: 6 Guild Character: STwo unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Delirium
Excavation MapExcavation MapMap Level: 73 Map Tier: 6 Guild Character: STwo unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Metamorph
Excavation MapExcavation MapMap Level: 69 Map Tier: 2 Guild Character: STwo unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Blight
Excavation MapExcavation MapMap Level: 71 Map Tier: 4 Guild Character: STwo unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Legion
Excavation MapExcavation MapMap Level: 69 Map Tier: 2 Guild Character: STwo unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
Synthesis
Excavation MapExcavation MapMap Level: 70 Map Tier: 3 Guild Character: STwo unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
Betrayal
Excavation MapExcavation MapMap Level: 70 Map Tier: 3 Guild Character: STravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
War for the Atlas
Excavation MapExcavation MapMap Level: 78 Map Tier: 11 Guild Character: {Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Atlas of Worlds
Excavation MapExcavation MapMap Level: 80 Map Tier: 13 Guild Character: {Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
The Awakening
See also
Crystal Ore MapCrystal Ore MapMap Level: 70 Map Tier: 3 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once., where the current bosses were located in the past
The following Maps have been added back to the Atlas: Arsenal, Barrows, Belfry, Cells, Cold River, Courthouse, Defiled Cathedral, Desert Spring, Dungeon, Excavation, Forbidden Woods, Fungal Hollow, Graveyard, Lair, Lava Lake, Mausoleum, Phantasmagoria, Pit, Primordial Pool, Shipyard, Shrine, Silo, Sulphur Vents, Sunken City, Terrace, Tower, Toxic Sewer, and Waterways.
The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
The following Maps have been added back to the Atlas: Ancient City, Arachnid Nest, Arachnid Tomb, Belfry, Castle Ruins, Chateau, Colosseum, Crater, Defiled Cathedral, Dig, Excavation, Forking River, Ghetto, Leyline, Pen, Phantasmagoria, Pier, Plateau, Racecourse, Shrine, Silo, Stagnation, Sulphur Vents, Vault, and Waterways.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.