Armour
Armour is a form of defence that mitigates incoming physical damage from hits. Armour rating can be increased by wearing equipment, taking certain passive skills, using skills (e.g. Module Error: Too many skills found with q_where = skill.active_skill_name="Molten Shell". Please choose only one of the following ids:
GravicusMoltenShell - Base duration is 10.00 seconds, Deals (143-2698) to (214-4048) Fire Damage, Shields break after (752-4460) total Damage is prevented, (4352-19367) additional Armour (page)
GoatmanMoltenShellInvasion - Base duration is 10.00 seconds, Deals (15-5246) to (23-7869) Fire Damage, Shields break after (4-2648) total Damage is prevented, (162-4334) additional Armour (page)), and drinking flasks (e.g. Granite FlaskGranite FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to ArmourRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.).
Mechanics
Along with evasion and energy shield, armour is one of the three defence types that can implicitly appear on equipment. Unlike resistance, armour has diminishing returns as its effectiveness is based on the magnitude of incoming physical damage (multiplied by 10). As a result, armour is most effective in mitigating small hits (i.e. 50% and better reduction for initial damage less than a tenth of the armor value) and least effective in mitigating very large hits (where its absolute reduction can at most be one tenth of the armor value).
Supposedly the most armour monsters have in the game is about 983.[1]
Physical damage reduction from armour only mitigates physical damage from hits. It falls under the modifier #% additional Physical Damage Reduction when Hit. Physical Damage Reduction is capped at Template:SMW character query%.[2]
Elemental damage and damage over time are not mitigated by armour, because armour only mitigates physical damage from hits. Bleed is a damage over time debuff that is based on the initial physical hit, armour would reduce the initial hit but not the damage over time. However both the initial hit and the damage over time can be mitigated with other sources for example Basalt FlaskBasalt FlaskLasts 8.00 Seconds
Consumes 40 of 60 Charges on use
20% more ArmourRequires Level 27Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. or endurance charges because they don't only apply to hits.
Rule of thumb
- To prevent one third of damage, you need armor 5 times the damage (e.g. 500 Armor for 100 damage)
- To prevent half of damage, you need armor 10 times the damage (e.g. 1000 Armor for 100 damage)
- To prevent two thirds of damage, you need armor 20 times the damage (e.g. 2000 Armor for 100 damage)
- To prevent three quarters of damage, you need armor 30 times the damage (e.g. 3000 Armor for 100 damage)
- To prevent 90% of damage, you need armor 90 times the damage (e.g. 9000 Armor for 100 damage)
- Armor will never prevent more damage than its value divided by 10 (e.g. 1000 Armor will never prevent more than 100 damage)
Formulas
The amount of physical damage reduction is a function of armour rating and the physical damage taken.
Relative Physical Damage Reduction (Base Formula)
This is the base formula all other formulas are based upon. It is used to calculate the #% additional Physical Damage Reduction when Hit factor, i.e. the percentage by which the physical damage is mitigated.
where A is the defender's armour rating and Draw is the raw physical damage.
Required Armour Rating
To calculate the armour rating you need to mitigate a given amount of Physical Damage at specific ratio, you can use this formula:
Reverse Physical Damage
You can also calculate the raw physical damage that would have resulted for a given Physical Damage Reduction and Armour rating:
Resulting Physical Damage
To calculate the net physical damage (i.e. the damage after damage reduction, the following formula can be used:
Absolute Physical Damage Reduction
Another way of looking at it is in terms of absolute physical damage reduction:
Defense factor
Examples
The plot below displays how much damage reduction occurs at different armour ratings and raw physical damage.
From the plot below we can further conclude:
- If raw damage is much less than Armour / 10, raw damage has a near-quadratic effect on net damage. Equivalently, in this regime raw damage has a near-linear effect on net DPS if the raw DPS is held constant.
- If raw damage is much greater than Armour / 10, raw damage has a near-linear effect on net damage. Equivalently, in this regime raw damage has little effect on net DPS if the raw DPS is held constant.
- Against attacks of a fixed raw damage, armour has a linear effect on the number of attacks it takes to deplete a certain amount of hit points.
Active skill gems
Related base stats
The following skill gems have stats related to armour:
Gem | ||||
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Ancestral CryAncestral CryWarcry, AoE, Duration Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.Base duration is (4.00-4.90) seconds (0-38)% increased Warcry Speed Counts total Power of Enemies in Range Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540) Buff grants +0.2 metres to Melee Strike Range per 5 Power, up to a maximum of +0.6 Exerts the next 8 Melee Strike Attacks you perform Exerted Strikes target 2 additional Enemies Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | |
Defiance BannerDefiance BannerAoE, Spell, Duration, Aura, Physical Level: (1-20) Reservation: 10% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby Allies have (15-24)% increased Armour and Evasion Rating Nearby Enemies have (30-40)% reduced Critical Strike Chance Gain 1 Stage every 0.2 seconds while an Enemy is Nearby Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner Enemies Taunted this way deal 15% less Damage Base Duration of 10.00 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage When placed, 1% increased Aura effect per Stage Additional Effects From 1-20% Quality: (0.5-10)% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | ||
DeterminationDeterminationAura, Spell, AoE, Physical Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (179-2051) additional Armour You and nearby allies gain (40-49)% more Armour Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | |
Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(50-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 14 sec Cast Time: InstantRequires Level 4Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Buff grants +(50-858) to Armour (35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000 Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second, or when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A |
Related quality stats
The following skill gems have stats from quality related to armour:
Gem | ||||
---|---|---|---|---|
Ancestral CryAncestral CryWarcry, AoE, Duration Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.Base duration is (4.00-4.90) seconds (0-38)% increased Warcry Speed Counts total Power of Enemies in Range Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540) Buff grants +0.2 metres to Melee Strike Range per 5 Power, up to a maximum of +0.6 Exerts the next 8 Melee Strike Attacks you perform Exerted Strikes target 2 additional Enemies Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | |
Defiance BannerDefiance BannerAoE, Spell, Duration, Aura, Physical Level: (1-20) Reservation: 10% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby Allies have (15-24)% increased Armour and Evasion Rating Nearby Enemies have (30-40)% reduced Critical Strike Chance Gain 1 Stage every 0.2 seconds while an Enemy is Nearby Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner Enemies Taunted this way deal 15% less Damage Base Duration of 10.00 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage When placed, 1% increased Aura effect per Stage Additional Effects From 1-20% Quality: (0.5-10)% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | ||
DeterminationDeterminationAura, Spell, AoE, Physical Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (179-2051) additional Armour You and nearby allies gain (40-49)% more Armour Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | |
Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(50-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 14 sec Cast Time: InstantRequires Level 4Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Buff grants +(50-858) to Armour (35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000 Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second, or when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A |
Support skill gems
Related base stats
The following support gems have stats related to armour:
There are no support gems that have stats related to armour.
Related quality stats
The following support gems have stats from quality related to armour:
There are no support gems that have stats from quality related to armour.
Mechanics Scaled by Armour Rating
The following items provide some bonuses that scale with Armour rating.
Item | Stats | |
---|---|---|
Cerberus LimbCerberus Limb Blood SceptreSceptre Physical Damage: 30-55 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 47, 81 Str, 81 Int24% increased Elemental Damage(70-100)% increased Spell Damage (15-20)% increased Cast Speed 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block +1 to Maximum Energy Shield per 5 Armour on Equipped Shield +5 to Armour per 5 Evasion Rating on Equipped Shield +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped ShieldThe greatest of guardians make the greatest of sacrifices. | 47 | 24% increased Elemental Damage(70-100)% increased Spell Damage (15-20)% increased Cast Speed 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block +1 to Maximum Energy Shield per 5 Armour on Equipped Shield +5 to Armour per 5 Evasion Rating on Equipped Shield +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield |
PerseverancePerseverance Vanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified"Some blows must be evaded. Some blows must be endured. The trick is to tell them apart." - Daresso, the Sword King | 78 | +(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified |
Related items
Flasks
Item | Duration | Usage | Capacity | Buff Effects | Stats | |
---|---|---|---|---|---|---|
Small Life FlaskSmall Life FlaskRecovers 70 Life over 3.00 Seconds Consumes 7 of 21 Charges on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 1 | 3.00 | 7 | 21 | N/A | N/A |
Small Mana FlaskSmall Mana FlaskRecovers 50 Mana over 3.00 Seconds Consumes 6 of 24 Charges on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 1 | 3.00 | 6 | 24 | N/A | N/A |
Medium Life FlaskMedium Life FlaskRecovers 150 Life over 3.50 Seconds Consumes 8 of 28 Charges on useRequires Level 3Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 3 | 3.50 | 8 | 28 | N/A | N/A |
Medium Mana FlaskMedium Mana FlaskRecovers 70 Mana over 3.50 Seconds Consumes 7 of 30 Charges on useRequires Level 3Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 3 | 3.50 | 7 | 30 | N/A | N/A |
Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds Consumes 30 of 60 Charges on use 40% increased Movement SpeedRequires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 4 | 6.00 | 30 | 60 | 40% increased Movement Speed | N/A |
Large Life FlaskLarge Life FlaskRecovers 250 Life over 3.50 Seconds Consumes 9 of 30 Charges on useRequires Level 6Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 6 | 3.50 | 9 | 30 | N/A | N/A |
Large Mana FlaskLarge Mana FlaskRecovers 90 Mana over 4.00 Seconds Consumes 8 of 35 Charges on useRequires Level 6Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 6 | 4.00 | 8 | 35 | N/A | N/A |
Bismuth FlaskBismuth FlaskLasts 8.50 Seconds Consumes 15 of 40 Charges on use +35% to all Elemental ResistancesRequires Level 8Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 8 | 8.50 | 15 | 40 | +35% to all Elemental Resistances | N/A |
Small Hybrid FlaskSmall Hybrid FlaskRecovers 70 Mana over 5.00 Seconds Recovers 100 Life over 5.00 Seconds Consumes 20 of 40 Charges on useRequires Level 10Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 10 | 5.00 | 20 | 40 | N/A | N/A |
Greater Life FlaskGreater Life FlaskRecovers 360 Life over 3.50 Seconds Consumes 10 of 32 Charges on useRequires Level 12Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 12 | 3.50 | 10 | 32 | N/A | N/A |
Greater Mana FlaskGreater Mana FlaskRecovers 120 Mana over 4.00 Seconds Consumes 9 of 36 Charges on useRequires Level 12Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 12 | 4.00 | 9 | 36 | N/A | N/A |
Amethyst FlaskAmethyst FlaskLasts 6.50 Seconds Consumes 35 of 65 Charges on use +35% to Chaos ResistanceRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 18 | 6.50 | 35 | 65 | +35% to Chaos Resistance | N/A |
Grand Life FlaskGrand Life FlaskRecovers 640 Life over 3.00 Seconds Consumes 10 of 25 Charges on useRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 18 | 3.00 | 10 | 25 | N/A | N/A |
Grand Mana FlaskGrand Mana FlaskRecovers 170 Mana over 4.50 Seconds Consumes 7 of 30 Charges on useRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 18 | 4.50 | 7 | 30 | N/A | N/A |
Ruby FlaskRuby FlaskLasts 8.00 Seconds Consumes 20 of 50 Charges on use +40% to Fire Resistance +5% to maximum Fire ResistanceRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 18 | 8.00 | 20 | 50 | +40% to Fire Resistance +5% to maximum Fire Resistance | N/A |
Sapphire FlaskSapphire FlaskLasts 8.00 Seconds Consumes 20 of 50 Charges on use +40% to Cold Resistance +5% to maximum Cold ResistanceRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 18 | 8.00 | 20 | 50 | +40% to Cold Resistance +5% to maximum Cold Resistance | N/A |
Topaz FlaskTopaz FlaskLasts 8.00 Seconds Consumes 20 of 50 Charges on use +40% to Lightning Resistance +5% to maximum Lightning ResistanceRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 18 | 8.00 | 20 | 50 | +40% to Lightning Resistance +5% to maximum Lightning Resistance | N/A |
Medium Hybrid FlaskMedium Hybrid FlaskRecovers 100 Mana over 5.00 Seconds Recovers 230 Life over 5.00 Seconds Consumes 20 of 40 Charges on useRequires Level 20Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 20 | 5.00 | 20 | 40 | N/A | N/A |
Giant Life FlaskGiant Life FlaskRecovers 830 Life over 4.00 Seconds Consumes 10 of 30 Charges on useRequires Level 24Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 24 | 4.00 | 10 | 30 | N/A | N/A |
Giant Mana FlaskGiant Mana FlaskRecovers 250 Mana over 5.00 Seconds Consumes 8 of 36 Charges on useRequires Level 24Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 24 | 5.00 | 8 | 36 | N/A | N/A |
Aquamarine FlaskAquamarine FlaskLasts 8.00 Seconds Consumes 20 of 50 Charges on use 60% reduced Effect of Freeze on youRequires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 8.00 | 20 | 50 | 60% reduced Effect of Freeze on you | Creates Chilled Ground on Use |
Basalt FlaskBasalt FlaskLasts 8.00 Seconds Consumes 40 of 60 Charges on use 20% more ArmourRequires Level 27Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 8.00 | 40 | 60 | 20% more Armour | Taunts nearby Enemies on use |
Corundum FlaskCorundum FlaskLasts 7.50 Seconds Consumes 20 of 50 Charges on use 30% increased Stun Threshold Cannot be Stunned if you've been Stunned during EffectRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 7.50 | 20 | 50 | 30% increased Stun Threshold Cannot be Stunned if you've been Stunned during Effect | N/A |
Diamond FlaskDiamond FlaskLasts 6.00 Seconds Consumes 20 of 40 Charges on use 100% increased Global Critical Strike ChanceRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 6.00 | 20 | 40 | 100% increased Global Critical Strike Chance | N/A |
Gold FlaskGold FlaskLasts 5.00 Seconds Consumes 60 of 80 Charges on use 30% increased Rarity of Items foundRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 5.00 | 60 | 80 | 30% increased Rarity of Items found | N/A |
Granite FlaskGranite FlaskLasts 6.00 Seconds Consumes 30 of 60 Charges on use +1500 to ArmourRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 6.00 | 30 | 60 | +1500 to Armour | N/A |
Iron FlaskIron FlaskLasts 5.00 Seconds Consumes 40 of 60 Charges on use +200 to WardRequires Level 27Restores Ward on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 5.00 | 40 | 60 | +200 to Ward | Restores Ward on use |
Jade FlaskJade FlaskLasts 6.00 Seconds Consumes 30 of 60 Charges on use +1500 to Evasion RatingRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 6.00 | 30 | 60 | +1500 to Evasion Rating | N/A |
Quartz FlaskQuartz FlaskLasts 6.00 Seconds Consumes 30 of 60 Charges on use Phasing +10% chance to Suppress Spell DamageRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 6.00 | 30 | 60 | Phasing +10% chance to Suppress Spell Damage | N/A |
Silver FlaskSilver FlaskLasts 6.00 Seconds Consumes 40 of 60 Charges on use OnslaughtRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 6.00 | 40 | 60 | Onslaught | N/A |
Stibnite FlaskStibnite FlaskLasts 8.00 Seconds Consumes 40 of 60 Charges on use 20% more Evasion RatingRequires Level 27Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 8.00 | 40 | 60 | 20% more Evasion Rating | Creates a Smoke Cloud on Use |
Sulphur FlaskSulphur FlaskLasts 8.00 Seconds Consumes 40 of 60 Charges on use 40% increased DamageRequires Level 27Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 8.00 | 40 | 60 | 40% increased Damage | Creates Consecrated Ground on Use |
Colossal Life FlaskColossal Life FlaskRecovers 1000 Life over 3.50 Seconds Consumes 10 of 32 Charges on useRequires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 30 | 3.50 | 10 | 32 | N/A | N/A |
Colossal Mana FlaskColossal Mana FlaskRecovers 350 Mana over 5.00 Seconds Consumes 8 of 38 Charges on useRequires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 30 | 5.00 | 8 | 38 | N/A | N/A |
Large Hybrid FlaskLarge Hybrid FlaskRecovers 140 Mana over 5.00 Seconds Recovers 510 Life over 5.00 Seconds Consumes 20 of 40 Charges on useRequires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 30 | 5.00 | 20 | 40 | N/A | N/A |
Sacred Life FlaskSacred Life FlaskRecovers 1200 Life over 3.00 Seconds Consumes 10 of 25 Charges on useRequires Level 36Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 36 | 3.00 | 10 | 25 | N/A | N/A |
Sacred Mana FlaskSacred Mana FlaskRecovers 480 Mana over 5.50 Seconds Consumes 7 of 35 Charges on useRequires Level 36Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 36 | 5.50 | 7 | 35 | N/A | N/A |
Colossal Hybrid FlaskColossal Hybrid FlaskRecovers 200 Mana over 5.00 Seconds Recovers 690 Life over 5.00 Seconds Consumes 20 of 40 Charges on useRequires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 40 | 5.00 | 20 | 40 | N/A | N/A |
Hallowed Life FlaskHallowed Life FlaskRecovers 1990 Life over 4.00 Seconds Consumes 10 of 30 Charges on useRequires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 42 | 4.00 | 10 | 30 | N/A | N/A |
Hallowed Mana FlaskHallowed Mana FlaskRecovers 700 Mana over 6.00 Seconds Consumes 6 of 30 Charges on useRequires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 42 | 6.00 | 6 | 30 | N/A | N/A |
Sacred Hybrid FlaskSacred Hybrid FlaskRecovers 400 Mana over 5.00 Seconds Recovers 1440 Life over 5.00 Seconds Consumes 20 of 40 Charges on useRequires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 50 | 5.00 | 20 | 40 | N/A | N/A |
Sanctified Life FlaskSanctified Life FlaskRecovers 1460 Life over 1.50 Seconds Consumes 15 of 30 Charges on useRequires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 50 | 1.50 | 15 | 30 | N/A | N/A |
Sanctified Mana FlaskSanctified Mana FlaskRecovers 1100 Mana over 6.50 Seconds Consumes 7 of 35 Charges on useRequires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 50 | 6.50 | 7 | 35 | N/A | N/A |
Divine Life FlaskDivine Life FlaskRecovers 2400 Life over 3.50 Seconds Consumes 15 of 45 Charges on useRequires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 60 | 3.50 | 15 | 45 | N/A | N/A |
Divine Mana FlaskDivine Mana FlaskRecovers 1400 Mana over 5.00 Seconds Consumes 8 of 42 Charges on useRequires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 60 | 5.00 | 8 | 42 | N/A | N/A |
Hallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 480 Mana over 5.00 Seconds Recovers 1740 Life over 5.00 Seconds Consumes 20 of 40 Charges on useRequires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 60 | 5.00 | 20 | 40 | N/A | N/A |
Eternal Life FlaskEternal Life FlaskRecovers 2080 Life over 2.00 Seconds Consumes 15 of 45 Charges on useRequires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 65 | 2.00 | 15 | 45 | N/A | N/A |
Eternal Mana FlaskEternal Mana FlaskRecovers 1800 Mana over 7.00 Seconds Consumes 8 of 42 Charges on useRequires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 65 | 7.00 | 8 | 42 | N/A | N/A |
Unique items
Notable Armour Rating
Unique items that can potentially grant upwards of 1,000 Armour rating.
Global Armour increases
Unique items that grant increased global Armour rating.
Global flat Armour
Unique items that grant a flat bonus to global Armour rating.
Passive skills
There are passive skills that grant armour bonuses.
Armour rating
These passive skills grant increased armour rating or additional base armour rating. The Iron Reflexes keystone is special in that it converts evasion rating to armour rating.
Armour rating while Fortify
These passive skills grant increased armour rating while you have Fortify. Template:Passive table
Miscellany
These passive skills are related to armour, but do not fit into any other category.
References
- ↑ VictorDoom (May 10, 2013). "Unique Items List - 159 of 159". Official Path of Exile Forums. Retrieved June 27, 2013.
- ↑ Malice (November 14, 2011). "Mechanics Thread". Official Path of Exile Forums. Retrieved November 16, 2015.