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  • class of one-handed melee weapons that require strength and have a x% reduced Enemy Stun Threshold implicit modifier. Maraketh weapons with this item class...
    1 KB (106 words) - 00:14, 5 June 2022
  • where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6)...
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  • require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates...
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  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. The...
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  • List of unique jewels, Timeless Jewel, and Threshold Jewel There are several unique jewels. Some are dropped and others can be only be gained through corrupting...
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  • Hit (redirect from Self-damage) (section Self-damage)
    Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance...
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  • two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
    1,023 bytes (47 words) - 19:59, 1 June 2024
  • Convert 100% of Physical Damage to Cold Damage Summoned Arbalists have (10-20)% chance to Freeze Summoned Arbalists Convert 100% of Physical Damage to Fire Damage...
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  • page. Evading an attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells do not normally check for evasion...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • highest of any class. The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar, and Witch with 14. Dexterity can be...
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  • where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6)...
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  • item class of two-handed melee weapons that require strength and have a x% increased Stun Duration on Enemies implicit modifier. Maraketh weapons with...
    766 bytes (70 words) - 13:43, 10 December 2023
  • Chance(90-105)% increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire...
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  • a gem tag. This tag applies to skills that affect movement speed or deal damage while moving. There are 33 skill gems with the Movement gem tag: In addition...
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  • Boots: 5% reduced Elemental Damage Taken while stationary Body Armour: 15% of Physical Damage from Hits taken as Cold Damage Helmet: Socketed Gems deal...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
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  • some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60%...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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