Blood Magic
Blood Magic (often referred to as BM) is a keystone passive skill that allows the character to spend life instead of mana to use skills. It also sets maximum mana to zero. If taken with Eldritch Battery energy shield will continue to protect mana but will not be spent.
Skills that reserve mana will reserve life. The cost of skills is calculated normally, so reduced mana cost or reduced mana reservation modifiers will reduce the amount of life used. It is not possible to commit suicide through Blood Magic.
Location
Blood Magic is located in the bottom left corner of the tree. Taking Blood Magic is required to reach the two 10% life nodes and the notable passive skill, Mortal Conviction.
Class | Distance from start |
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Marauder | 12 |
Duelist | 12 |
Templar | 14 |
Scion | 16 |
Ranger | 19 |
Witch | 21 |
Shadow | 26 |
Related unique items
These unique items have the Blood Magic modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.
Item | Stats | |||
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Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden)
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Malachai's SimulaMalachai's Simula Iron MaskEvasion: (48-60) Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int+20 to Strength +(20-30)% to Lightning Resistance Spells have a 20% chance to deal Double Damage Blood MagicIt was a sliver of Malachai's soul that animated the first Eternal Guardian. | 17 | +20 to Strength +(20-30)% to Lightning Resistance Spells have a 20% chance to deal Double Damage Blood Magic | ||
Replica Tukohama's FortressReplica Tukohama's Fortress Ebony Tower ShieldChance to Block: 25% Armour: (357-411) Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life+(80-100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic"As one of our few creations that did not cost any fatalities, Prototype #10 bore unexpectedly positive results." | 61 | +(20-30) to maximum Life+(80-100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic | ||
Tukohama's FortressTukohama's Fortress Ebony Tower ShieldChance to Block: 25% Armour: (357-411) Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage +(80-100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood MagicTukohama knew that he could not lose a fight in his fortress. So he carried his fortress to the fight. | 61 | +(20-30) to maximum Life40% increased Totem Damage +(80-100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood Magic |
Version history
Version | Changes |
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2.1.1 |
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1.3.0 |
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1.0.0 |
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0.9.12p |
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0.9.12m |
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0.9.11 |
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0.9.10 |
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0.9.9c |
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0.9.7d |
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0.9.4 |
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