Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.
Summary
Weapon type |
Melee or Ranged |
Hands |
Attributes |
Critical Strike Chance |
Attack speed |
Special
|
Axe, One-Handed |
Melee |
1 |
|
5.00% |
1.10-1.50 |
None
|
Axe, Two-Handed |
Melee |
2 |
|
5.00% |
1.00-1.25 |
None
|
Bow |
Ranged |
2 |
|
5.00% |
1.10-1.55 |
Usually none
|
Claw |
Melee |
1 |
|
6.20%-6.98% |
1.10-1.50 |
+3-15 Life gained for each enemy hit by your Attacks or 3%-6% Physical Attack Damage Leeched back as Life
|
Dagger |
Melee |
1 |
|
6.20%-7.28% |
1.20-1.60 |
40%-80% increased Global Critical Strike Chance
|
Mace, One Handed |
Melee |
1 |
|
5.00% |
1.05-1.30 |
20%-40% increased Stun Duration on enemies
|
Mace, Two Handed |
Melee |
2 |
|
5.00% |
0.95-1.25 |
20%-40% increased Stun Duration on enemies
|
Mace, Sceptre |
Melee |
1 |
|
6.50%-6.98% |
1.10-1.45 |
20%-40% increased Elemental Damage
|
Staff |
Melee |
2 |
|
6.50%-6.68% |
1.00-1.25 |
12%-18% Chance to Block
|
Sword, One-Handed |
Melee |
1 |
|
5.00% |
1.20-1.65 |
18% increased Accuracy
|
Sword, Two-Handed |
Melee |
2 |
|
5.00% |
1.10-1.35 |
18-30% increased Accuracy
|
Sword, Thrusting |
Melee |
1 |
|
5.00% |
1.20-1.70 |
20%-35% increased Global Critical Strike Multiplier
|
Wand |
Ranged |
1 |
|
8.00%-8.96% |
1.10-1.50 |
increased Spell Damage
|
Axes
One-handed axes
Axe
Two-handed axes
Axe
Bows
Bow
Claws
Claw
Daggers
Template:Main
Dagger
Maces
Template:Main
Clubs, maces, and hammers
Mace
Sceptres
Mace
Two-handed maces and mauls
Mace
Staves
Template:Main
Staff
Swords
Template:Main
Arming swords and sabres
Sword
Rapiers and thrusting swords
Sword
Two-handed swords
Sword
Wands
Template:Main
Wand