Weapon
Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.
Strength | Dexterity | Intelligence | |
---|---|---|---|
Strength | Maces | Swords, Axes | Staves |
Dexterity | Swords, Axes | Bows | Daggers, Claws |
Intelligence | Staves | Daggers, Claws | Wands |
Axes
Bows
Claws
Claws is an item class of one-handed melee weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base attack speed and have a Grants X Life per Enemy Hit or x% of Physical Attack Damage Leeched as Life implicit modifier.
Maraketh weapons with this item class have a Grants X Mana per Enemy Hit; Grants X Life per Enemy Hit implicit instead.
List of claws
List of unique claws
Passive skills
There are passive skills that grant claw bonuses. Template:Query base passive skills