Slayer
The Slayer is an Ascendancy class for Duelists.
Overview
The Slayer class focuses on raw power and maintaining sustainability as they fight. They possess bonuses to life leech and stun and passives such as Bane of Legends gives them an edge against tougher monsters. Due to the minor nodes all having increased attack speed and two-handed damage bonuses, this class is well suited for attack skills for two-handed weapons and bows.
Passive skills
Minor skills
This class has the following minor passive skills:
Notable skills
This class has the following notable passive skills:
10% more Damage if you've Killed Recently
Cannot take Reflected Physical Damage [1]
Bane of Legends is a notable Ascendancy passive skill for the Slayer that grants prevents physical damage from reflect. It also grants more damage against unique enemies, as well as more damage if you have killed recently.
Ruthless mode
Bane of Legends in Ruthless mode does not grant physical reflect immunity or more damage if you've killed recently.
Version history
Skill | Modifiers | Prerequisite | Preceding Passive |
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Version | Changes |
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3.22.0 |
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3.15.0 |
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3.13.0 |
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3.7.0 |
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3.2.0 |
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2.4.0 |
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2.3.0 |
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2.2.0 |
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Two Handed Damage, Attack Speed
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills [1]
Headsman is a notable Ascendancy passive skill for the Slayer that causes hits with your skills to kill enemies if they reach 20% or less life after being hit, similar to Culling Strike. It also grants increased movement speed when you kill any enemy and increased attack speed if you killed a rare or unique enemy.
Ruthless mode
Headsman in Ruthless mode does not grant increased attack speed or movement speed after killing an enemy.
Version history
Version | Changes |
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3.22.0 |
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3.15.0 |
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3.8.0 |
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3.7.0 |
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2.3.0 |
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2.2.0 |
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Bane of Legends Two Handed Damage, Attack Speed
You are Unaffected by Bleeding while Leeching
Cannot be Stunned while Leeching
20% increased Attack Speed while Leeching [1]
Endless Hunger is an Ascendancy passive skill for the Slayer that causes a percentage of overkill damage to be leeched as life. It also causes the user to be unaffected by bleed and immune to stun while leeching.
Ruthless mode
You are Unaffected by Bleeding while Leeching
Cannot be Stunned while Leeching
20% increased Attack Speed while Leeching
Endless Hunger in Ruthless mode is unchanged.
Version history
Version | Changes |
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3.13.0 |
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3.9.0 |
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3.7.0 |
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3.2.0 |
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2.3.0 |
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2.2.2 |
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2.2.0 |
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10% reduced Damage taken while Leeching
100% increased Maximum Recovery per Life Leech [1]
Brutal Fervour is a notable Ascendancy passive skill for the Slayer that grants increased maximum recovery from each life leech instance and damage reduction while leeching life. It also modifies life leech effects to not get removed when the player reaches full life.
This effect does not work with Ghost Reaver, as leech effects are removed at full energy shield.[1] In the case of instant life leech effects, such as Bloodseeker or legacy versions of Atziri's Acuity, the leech will end immediately regardless of whether you are at full life or not, as Brutal Fervour does not preserve or store such effects.
Ruthless mode
Brutal Fervour in Ruthless mode does not grant reduced damage taken or maximum recovery per leech.
Version history
Version | Changes |
---|---|
3.22.0 |
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3.13.0 |
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3.7.0 |
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3.2.0 | |
3.1.0 |
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2.3.0 |
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2.2.0 |
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References
Endless Hunger Two Handed Damage, Life Leech
Overwhelm is a keyword that applies to hits that deal physical damage, causing the hit to ignore a set value of the target's physical damage reduction.[1]
Mechanics
Overwhelm works similarly to resistance penetration, subtracting the specified amount from the target's effective physical damage reduction against the hit. However, Overwhelm cannot reduce physical damage reduction into the negatives.[2]
Sources of Overwhelm
Skill gems
Related base stats
The following skill gems have stats related to overwhelm:
Gem | ||||
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Intimidating CryIntimidating CryWarcry, AoE, Duration, Physical Level: (1-20) Cost: (13-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.Base duration is (4.00-4.90) seconds (0-38)% increased Warcry Speed Enemies Taunted by this Warcry are Intimidated Counts total Power of Enemies in Range Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30% Exerts the next 2 Melee Attacks you perform Exerted Attacks deal Double Damage Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A |
Related quality stats
The following skill gems have stats from quality related to overwhelm:
There are no skill gems that have stats from quality related to overwhelm.
Support gems
Related base stats
The following support gems have stats related to overwhelm:
There are no support gems that have stats related to overwhelm.
Related quality stats
The following support gems have stats from quality related to overwhelm:
There are no support gems that have stats from quality related to overwhelm.
Related unique items
Item | Base Item | Stats | |
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Hand of the FerventHand of the Fervent Zealot GlovesArmour: (132-211) Energy Shield: (27-43)Requires Level 43, 34 Str, 34 Int(70-130)% increased Armour and Energy Shield +(50-70) to maximum Life Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second Hits Overwhelm (10-15)% of Physical Damage Reduction while you have Sacrificial ZealA sacrifice of blood calls forth His vengeance. Let the righteous become the Hand of God. | Zealot Gloves | 43 | (70-130)% increased Armour and Energy Shield +(50-70) to maximum Life Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second Hits Overwhelm (10-15)% of Physical Damage Reduction while you have Sacrificial Zeal |
Related modifiers
The following modifiers are related to Overwhelm: No results found
Passive skills
Overwhelm
Name | Stats |
---|---|
Physical Damage and Overwhelm | 10% increased Physical Damage Overwhelm 5% Physical Damage Reduction [1] [2] |
Bastion Breaker | 30% increased Attack Physical Damage Overwhelm 20% Physical Damage Reduction [1] |
Martial Experience | 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased total Recovery per second from Life Leech Overwhelm 12% Physical Damage Reduction [1] |
Master of Blades | 30% increased Physical Damage +30 to Strength Overwhelm 10% Physical Damage Reduction [1] |
Razor's Edge | 35% increased Physical Damage with Swords Sword Attacks deal 35% increased Damage with Ailments Overwhelm 20% Physical Damage Reduction [1] |
Overwhelm on impale
Name | Stats |
---|---|
Forceful Skewering | 10% chance to Impale Enemies on Hit with Attacks 10% increased Impale Effect Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction [1] |
Merciless Skewering | 15% chance to Impale Enemies on Hit with Attacks Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction 5% increased Impale Effect [1] |
Version history
Version | Changes |
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3.11.0 |
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References
Two Handed Damage, Reduced Enemy Stun Threshold
+0.4 metres to Melee Strike Range
50% increased Global Accuracy Rating
Deal up to 15% more Melee Damage to Enemies, based on proximity [1]
Impact is a notable Ascendancy passive skill for the Slayer that grants increased global accuracy rating, additional melee attack range, and increased area of effect per enemy killed recently. It also grants your melee attacks more damage the closer you are to an enemy.
Skill functions and interactions
The "up to x% more damage" stat on Impact (and the matching stat on Close Combat SupportClose Combat SupportSupport, Melee, Attack, Duration
Icon: s
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 18Supports melee attack skills. Cannot support skills which create minions.Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity
Supported Skills grant Combat Rush on Hit
Combat Rush lasts 2 seconds or until you use a Travel Skill
Combat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close Combat
Supported Skills can only be used with Axes or Swords
Additional Effects From 1-20% Quality:
(0.5-10)% increased Damage with Hits to Close Range EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.) applies the full damage bonus to targets up to a distance of 15 units from you, then linearly scales down the bonus to 0 at a distance of 40 units.[1]
Distance | Melee Damage |
---|---|
15 | 15% |
20 | 12% |
25 | 9% |
30 | 6% |
35 | 3% |
40 | 0% |
Ruthless mode
Impact in Ruthless mode does not grant increased accuracy, melee strike range, or area per enemy killed recently.
Version history
Version | Changes |
---|---|
3.22.0 |
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3.13.0 |
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3.7.0 |
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3.2.0 |
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2.6.0 |
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2.4.0 |
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2.2.0 |
|
References
- ↑ Mark_GGG (Jun 11, 2019). "General Support Discussion". Official Path of Exile Forums. Retrieved Jun 12, 2019.
Two Handed Damage, Area of Effect Radius
Version history
Version | Changes |
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2.3.0 |
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