An Aura is a permanent effect that benefits your character that also extends its benefits to nearby party members and minions. Auras reserve a portion of your Mana pool. All Auras, with the exception of Clarity, reserve a percentage of your Maximum Mana pool. The 9 original auras were added in patch 0.9.7, and one additional (Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids: ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page) Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page)) was added in patch 0.9.8.
All allies within range of a player's aura skill will receive the Aura's buff. Passive and item mod bonuses can apply to the stats granted by auras, but these bonuses are determined by the passives and items of the receiver, not the player who is the source of the aura. For example, player A has passives for extra energy shield and is generating a Discipline aura. Player A will gain a bonus on the energy shield granted by the aura. But party member Player B who is standing inside the aura radius of Player A will only receive the base amount of energy shield granted by the aura unless Player B also has energy shield boosting passives.
Auras themselves do not do damage. They provide a buff which can add extra damage, extra defenses or utility. As with curses, added damage supports can't be linked with auras successfully. These support gems will affect auras:
Module Error: No skills found with q_where = skill.active_skill_name="Blood Magic (Support Gem)" - This will cause linked Auras to reserve health instead of mana.
Module Error: No skills found with q_where = skill.active_skill_name="Increased Area of Effect" - Increases the radius of the Aura.
Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana" - Reduces the mana or health reserved to maintain the Aura. This works for both flat amount reservation and percent based reservation.
Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem" - Casts a totem which will maintain an Aura. The cost to cast the totem is the mana that would be reserved multiplied by the Mana Cost Multiplier of the Totem support and any other linked support gems.
Passives
There are passive skill nodes that grant bonuses to Auras or reduce their cost.
Casts an Aura that adds flat Fire damage to attacks.
60%
10
Module Error: Too many skills found with q_where = skill.active_skill_name="Determination". Please choose only one of the following ids: WbVisualDetermination - N/A (page) Determination - +(0-1.9) metres to radius, You and nearby allies gain (179-2051) additional Armour, You and nearby allies gain (40-49)% more Armour (page)
Casts an Aura that enhances Armor by a percentage.
Casts an Aura that grants a bonus to Fire Resistance and Maximum Fire Resistance.
40%
10
Module Error: Too many skills found with q_where = skill.active_skill_name="Vitality". Please choose only one of the following ids: VitalityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (10.3-57.7) Life per second (page) Vitality - +(0-1.9) metres to radius, You and nearby Allies Regenerate (10-193.2) Life per second (page)
Casts an Aura that grants Health Regeneration based on a percentage of Maximum Health.
Casts an Aura that grants a bonus to Cold Resistance and Maximum Cold Resistance.
40%
10
Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids: ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page) Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page)
The Templar, Marauder, and Duelist starting areas have been reworked significantly.
This page is about the passive skill. For Aura Effect as game mechanic, see Aura.
Aura Effect
Passive Skill
(2-4)% increased effect of Non-Curse Auras from your Skills [1]3% increased effect of Non-Curse Auras from your Skills [1]6% increased effect of Non-Curse Auras from your Skills [1][2][3][4]
Aura Effect is a small passive skill that grants increased effect magnitude for auras cast by the character. There are 4 in total.
Aura Reservation Costs and Aura Effect bonuses have been reduced across the tree.
ru:Эффект аур
A buff is an effect that can modify an entity's statistics, and can be identified by a green border around its icon.[1] Buffs with primarily detrimental effects are debuffs and have a red border.[2]
Identifying a buff
Each buff affecting the player will display an icon with a green border in the top-left of the screen.[1][2] This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player.
Charges and flask effects are not considered buffs.
The functioning of buffs
A buff adds statistics and modifiers to the creature it is attached to. Although a buff may increase the damage of a affected creature, a buff itself cannot deliver hits or take any action. A buff may include degeneration or damage over time effects. For example, if a monster is attacked by a player using the WrathWrathAura, Spell, AoE, Lightning Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.+(0-1.9) metres to radius You and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks You and nearby allies deal (15-21)% more Spell Lightning Damage
Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. aura, the monster is not "hit" by the aura, or the buff, it is the player that hits the monster:
The spell creates an aura that applies a buff to any allies within range.
The buff contains a modifier that adds lightning damage to the player's attacks
The player hits the monster, dealing the added lightning damage
Buff duration
All buffs have a duration, which can be infinite (as in the case of auras). This duration is affected by Buff Duration modifiers, and may be affected by Skill Effect Duration modifiers if the buff is considered a skill effect.
The passive skills which increase buff and debuff duration apply not to buffs on you but to buffs (including debuffs) you create, either on yourself or other entities. This includes all the above as well as such things as the debuffs placed on cursed monsters.
Buff expiration - Being cursed with Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds +(0-1) metre to radius 50% less Effect of Curse against Players Cursed Normal and Magic Enemies have (15-29)% less Action Speed Other effects on Cursed enemies expire 25% slower Cursed Rare and Unique Enemies have (9-18)% less Action Speed
Additional Effects From 1-20% Quality: (1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and having the Shaper's Presence buff can make Other effects on Cursed enemies expire % slower. These 2 mods are additive with one another and capped at 75%.
Example At 50% Other effects on Cursed enemies expire % slower all buffs expire 2 times slower. This is equivalent to 100% more buff duration for calculating total buff duration.
Buff effect
The effect of a buff can also be increased or reduced. Modifiers that increases Buff Effect increase the bonuses from buffs that affect yourself, that includes both positive and negative bonuses. Therefore one has to be careful when amplifying two-sided buffs.
Currently, the only source of #% increased Effect of Buffs on you comes from IchimonjiIchimonji Corsair SwordOne Handed Sword Physical Damage: (45-58.5) to (167.4-195) Critical Strike Chance: 5.00% Attacks per Second: (1.86-1.94) Weapon Range: 1.1 metresRequires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage Adds (5-10) to (13-20) Physical Damage (20-25)% increased Attack Speed 10% increased Effect of Buffs on you 10% increased Mana Reservation Efficiency of Skills Allies' Aura Buffs do not affect you Your Aura Buffs do not affect alliesMaster yourself before you seek to master others.. This will for example increase:
The amount of mana regeneration granted by the ClarityClarityAura, Spell, AoE Level: (1-20) Reservation: (34-279) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies.+(0-1.9) metres to radius You and nearby Allies Regenerate (2.9-33) Mana per second
Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. aura.
The amount of Fire Damage per second taken by the player using Righteous FireRighteous FireSpell, AoE, Fire Level: (1-20) Cooldown Time: 0.30 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second Deals 70% of your Maximum Energy Shield as Base Fire Damage per second You Burn for 90% of your Maximum Life per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2.3) metres
Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. It does not increase the amount of Fire Damage per second dealt to enemies since the mod specifies "on you".
The spell damage bonus provided by a player using Righteous FireRighteous FireSpell, AoE, Fire Level: (1-20) Cooldown Time: 0.30 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second Deals 70% of your Maximum Energy Shield as Base Fire Damage per second You Burn for 90% of your Maximum Life per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2.3) metres
Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill
Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. increases the life leech amount as well as the attack speed on you, but also increases the total amount of Life and Energy Shields lost.
Buff and debuff copies
Multiple copies of the same buff do not stack with each other. When multiple copies of the same buff are on one character, the game will only count the strongest buff as active.
Exceptions are stacking buffs and debuffs such as withered (stacks upto a limit of 15).
Debuffs
A debuff is an effect that primarily grants a detrimental effect to the debuffed creature and can be identified by having a specific red border around the icon. For instance the damage over time from Bleeding or Poison are considered debuffs.[3]
Related Effects
The legacy Unique JewelMantra of FlamesMantra of Flames Crimson JewelLimited to: 1Adds (3-5) to (8-12) Fire Attack Damage per Buff on you Adds (2-3) to (5-8) Fire Spell Damage per Buff on youThe strong grow stronger still.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. has the unique mods Adds (3-5) to (8-12) Fire Attack Damage per Buff on You and Adds (2-3) to (5-8) Fire Spell Damage per Buff on You.
List of buffs & debuffs
Note: not an exhaustive list.
Buffs
Skills:
All aura skills (excluding PridePrideSpell, AoE, Aura, Physical Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.+(0-1) metre to radius Nearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds
Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.)
Damage reduction and Freeze immunity from Arctic ArmourArctic ArmourSpell, Duration, Cold Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze
Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Block chance and Shock immunity from Tempest ShieldTempest ShieldSpell, Lightning, Chaining Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage Chains +1 Times Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield Buff grants Immunity to Shock
Additional Effects From 1-20% Quality: (2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Blood and SandBlood and SandSpell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance Melee Skills have 5% less Area of Effect while in Blood Stance Melee Skills have (10-15)% more Area of Effect while in Sand Stance Melee Skills deal 5% less Area Damage while in Sand Stance (0-50)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Petrified BloodPetrified BloodSpell Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above Low Life When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life
Additional Effects From 1-20% Quality: -(0.25-5)% of Life loss prevented is lost over 4 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Aspect skills (excluding Aspect of the Spider)
Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Enemies Maimed by this Skill take (8-11)% increased Physical Damage
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s damage reduction against nearby enemies.
Immunity to Temporal Chains from Temporal RiftTemporal RiftSpell Level: (1-20) Reservation: 10% Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: 0.25 secRequires Level 34Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.(0-38)% increased Cooldown Recovery Rate Buff makes you Unaffected by Temporal Chains This Spell's Cast Speed cannot be modified
Additional Effects From 1-20% Quality: Buff causes Debuffs on you to expire (1-20)% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and its alternate quality effects
Additional armour from Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(50-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Bleed immunity from SteelskinSteelskinSpell, Duration, Guard Level: (1-20) Cost: (4-16) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Base duration is 1.50 seconds This Skill's Cooldown does not recover during its effect Buff grants Immunity to Bleeding 70% of Damage from Hits is taken from the Buff before Life or Energy Shield Buff can take (54-2209) Damage
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Bone Armour.
Damage bonus from Arcane CloakArcane CloakSpell, Duration, Guard, Lightning, Arcane Level: (1-20) Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds Spends (45-64)% of current Mana 75% of Damage from Hits is taken from Buff before your Life or Energy Shield Buff can take Damage equal to Mana Spent by this Skill's effect Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect This Skill's Cooldown does not recover during its effect
Additional Effects From 1-20% Quality: (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Additional effects from Warcries (scales with Power)
Overwhelm effect from Intimidating CryIntimidating CryWarcry, AoE, Duration, Physical Level: (1-20) Cost: (13-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.Base duration is (4.00-4.90) seconds (0-38)% increased Warcry Speed Enemies Taunted by this Warcry are Intimidated Counts total Power of Enemies in Range Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30% Exerts the next 2 Melee Attacks you perform Exerted Attacks deal Double Damage
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Additional Armour and Melee Strike Range from Ancestral CryAncestral CryWarcry, AoE, Duration Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.Base duration is (4.00-4.90) seconds (0-38)% increased Warcry Speed Counts total Power of Enemies in Range Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540) Buff grants +0.2 metres to Melee Strike Range per 5 Power, up to a maximum of +0.6 Exerts the next 8 Melee Strike Attacks you perform Exerted Strikes target 2 additional Enemies
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reduced enemy stun threshold from Seismic CrySeismic CryWarcry, AoE, Duration Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. Grants a buff which makes it easier for you to stun enemies.200% increased Knockback Distance Base duration is (4.00-4.90) seconds (0-38)% increased Warcry Speed Knocks back and Interrupts Enemies in a smaller Area Counts total Power of Enemies in Range Buff grants 5% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30% Exerts the next 4 Melee Slam Attacks you perform Exerted Attacks have 30% increased Area of Effect Exerted Attacks have 30% increased Area of Effect per previous Attack Exerted by this Warcry
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Added attack damage based on the user's Main Hand Weapon damage from Rallying CryRallying CryWarcry, AoE, Duration Level: (1-20) Cost: (15-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.Base duration is (5.00-5.90) seconds (0-38)% increased Warcry Speed Counts total Power of Enemies and Allies in Range Buff grants Added Attack Damage equal to 3% of the Damage of your Main Hand Weapon per 5 Power, up to a maximum of 20% Buff has 100% more Effect on your Minions Exerts the next 5 Melee Attacks you perform Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Increased Critical Strike Chance and Spell Damage modifier to Attacks from Battlemage's CryBattlemage's CryWarcry, Critical, Trigger, AoE, Duration Level: (1-20) Cost: (15-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage.Base duration is (5.00-5.90) seconds (0-38)% increased Warcry Speed Counts total Power of Enemies in Range Buff grants 10% increased Critical Strike Chance per 5 power, up to a maximum of 30% Buff makes Increases and Reductions to Spell Damage also apply to Attacks at 25% of their value per 5 power, up to a maximum of 150% Exerts the next 5 Melee Attacks you perform Exerted Attacks Trigger a Supported Spell with their first Melee Hit Supported Skills deal (44-38)% less Damage Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
The life regeneration and additional damage reduction/resistances from Enduring CryEnduring CryWarcry, AoE, Duration Level: (1-20) Cost: (13-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Base duration is 2.00 seconds Regenerate (120-1976) Life over 1 second (0-38)% increased Warcry Speed Buff grants 2% additional Physical Damage Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge per 5 Power
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Lightning Damage aura from SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (196-273)% of base Effectiveness of Added Damage: (196-273)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds (30-20)% less Area Damage Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 1 target within 5 metres Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock
Additional Effects From 1-20% Quality: -(0.5-10)% less Area DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Sigil of PowerSigil of PowerSpell, AoE, Duration, Lightning, Arcane Level: (1-20) Cost: (30-54) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s) Cast Time: 0.50 secRequires Level 34Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Base duration is 12.00 seconds Gains a Stage when you Spend a total of (72-400) Mana while in Area Enemies in Area deal (10-19)% less Damage while at maximum Stages Maximum 4 Stages Buff grants (2-7) to (29-141) Added Lightning Damage per Stage Minimum 1 second between Stages
Additional Effects From 1-20% Quality: Enemies in Area deal +(0.2-4)% less damage while at maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Summon Lightning GolemSummon Lightning GolemLightning, Minion, Spell, Golem Level: (1-20) Cost: (30-54) Mana Cooldown Time: 6.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 34Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Maximum 1 Summoned Golem Golems grant (6-9)% increased Attack and Cast Speed
Additional Effects From 1-20% Quality: (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Totem buffs from Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)%Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (10-20)% more Attack Speed while Totem is Active 50% increased Totem Placement speed +(1.6-1.8) metres to Melee Strike Range
Additional Effects From 1-20% Quality: +(0.02-0.4) metres to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (8-18)% more Melee Damage while Totem is Active 50% increased Totem Placement speed +1 metre to Melee Strike Range
Additional Effects From 1-20% Quality: (1.5-30)% increased Activation rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal Ancestral WarchiefVaal Ancestral WarchiefAttack, Totem, AoE, Vaal, Melee, Slam Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 9 sec Attack Speed: 80% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.+1 to maximum number of Summoned Totems Totem lasts 6 seconds Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention Summons a Totem which uses this Skill 32% more Melee Damage while Totem is Active 50% increased Totem Placement speed
Additional Effects From 1-20% Quality: (1-20)% increased Totem DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Earthbreaker SupportEarthbreaker SupportAttack, Melee, Slam, AoE, Support, Totem Icon: | Level: (1-20) Cost & Reservation Multiplier: 200%Requires Level 8Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.Supported Skills deal (19-0)% less Damage Supported Skills will summon a Totem which uses that Skill Totem lasts 12 seconds (10-19)% increased Area of Effect with Melee Skills while Totem is Active Supported Skills have 50% increased Totem Placement speed Supported Skills have 30% less Attack Speed
Additional Effects From 1-20% Quality: (0.5-10)% increased Totem DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Corrupting FeverCorrupting FeverSpell, Duration, Physical Level: (1-20) Cost: (78-520) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second Base duration is 6.00 seconds Base secondary duration is 1.00 seconds Buff Duration is refreshed after you spend a total of (26-205) Life
Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s buff that applies a stack of Corrupting Blood on hit
The life regeneration aura granted by Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE Level: (1-20) Cost: (9-32) Mana Cast Time: 0.60 sec AoE Radius: 10Requires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies.Totem lasts 8 seconds Supported Skills have (0-76)% increased Totem Life Summons a Totem which uses this Skill Regenerate (8.6-317.5) Life per second
Additional Effects From 1-20% Quality: (1-20)% more Totem LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Stacks of Reave from ReaveReaveAttack, AoE, Melee Level: (1-20) Cost: 6 Mana Attack Damage: (170-250)% of base Effectiveness of Added Damage: (170-250)% AoE Radius: 20Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages +(0-0.2) metres to radius 50% more Area of Effect for each stage
Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Vaal ReaveVaal ReaveAttack, AoE, Vaal, Melee Level: (1-20) Souls Per Use: 25 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 250% of base Attack Damage: (250-350)% of base Effectiveness of Added Damage: (250-350)% AoE Radius: 12Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-0.2) metres to radius 50% more Area of Effect for each stage Can't be Evaded +4 to maximum Stages
Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Block chance from Steel Ward from Shattering SteelShattering SteelAttack, Projectile, AoE, Physical Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of base Attack Damage: (100-159)% of base Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles 40% chance to Impale Enemies on Hit
Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Movement Speed buff from Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed
Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink Level: (1-20) Cost: (6-13) Mana Reservation: (6-13) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Cast Time: 0.50 secRequires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds Base duration is (4.00-5.00) seconds Base secondary duration is 1.00 seconds Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration Only one Mine of this type can Detonate in each Detonation Sequence Buff grants (20-29)% increased Movement Speed Mines cannot be Re-armed Mine Detonation is Instant
Additional Effects From 1-20% Quality: Buff grants (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Attack speed, life leech, and physical degeneration effects of Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill
Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Incubating buff from Plague BearerPlague BearerSpell, Chaos, AoE Level: (1-20) Cost: (6-13) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.+(0-0.3) metres to radius 20% less Damage with Poison while Incubating and not at Maximum Plague Value When you inflict Poison while Incubating, adds 40% of the Expected Poison Damage to Plague Value Maximum Plague Value is (4000-1000000) While Infecting, deals Chaos Damage per second equal to 12% of the Plague Value when Infecting began, and loses Plague Value at the same rate
Additional Effects From 1-20% Quality: Plague Bearer deals Damage based on an additional +(0.2-4)% of Plague ValuePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Movement Speed, Phasing, and Stealth from Phase RunPhase RunSpell, Duration, Movement, Physical, Travel Level: (1-20) Cost: (8-13) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds Base secondary duration is 0.20 seconds (30-39)% increased Movement Speed (20-30)% more Melee Physical Damage 100% increased Skill Duration per Frenzy Charge removed Grants Phasing 100% increased Stealth
Additional Effects From 1-20% Quality: (0.5-10)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporary consumable buff from AmbushAmbushCritical, Spell, Movement, Duration, Travel Level: (1-20) Cost: (8-23) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: 0.30 secRequires Level 34Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.Base duration is 1.50 seconds Base secondary duration is 3.00 seconds Buff is removed to Exert the next Melee Attack you perform Attacks Exerted by this Skill cannot be Exerted by other Skills Exerted Attacks have +25% to Critical Strike Chance Exerted Attacks have +(100-138)% to Critical Strike Multiplier
Additional Effects From 1-20% Quality: Exerted Attacks have +(0.5-10)% to Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. (no inherent effects)
Combat Rush from Close Combat SupportClose Combat SupportSupport, Melee, Attack, Duration Icon: s Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports melee attack skills. Cannot support skills which create minions.Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity Supported Skills grant Combat Rush on Hit Combat Rush lasts 2 seconds or until you use a Travel Skill Combat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close Combat Supported Skills can only be used with Axes or Swords
Additional Effects From 1-20% Quality: (0.5-10)% increased Damage with Hits to Close Range EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Life Regeneration from Summon Holy RelicSummon Holy RelicMinion, Spell Level: (1-20) Cost: (11-28) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 4Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.Maximum 1 Summoned Holy Relic (0-76)% more Minion Movement Speed Holy Relic's Nova Skill grants (5.2-154.6) Life regenerated per second to Allies Holy Relic's Nova Skill grants (9-464) Life regenerated per second to Minions Minions cannot Taunt Enemies
Additional Effects From 1-20% Quality: (2-40)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Life regeneration effect from Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 140%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage Deals (31.2-1509.4) Base Chaos Damage per second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life
Additional Effects From 1-20% Quality: Regenerate +(0.025-0.5)% of Debuff Damage as LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lucky Lightning Damage effect from Vaal ArcVaal ArcSpell, Chaining, Vaal, Lightning, Duration Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 2 sec Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 12A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.Deals (38-924) to (64-1539) Lightning Damage 100% increased Duration of Lightning Ailments Base duration is 4.00 seconds 100% chance to Shock enemies Chains +(5-9) Times 15% more Damage with Hits and Ailments for each remaining Chain 100% increased Effect of Lightning Ailments
Additional Effects From 1-20% Quality: Chains +(0.05-1) TimesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spell Damage and Fire degeneration from Righteous FireRighteous FireSpell, AoE, Fire Level: (1-20) Cooldown Time: 0.30 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second Deals 70% of your Maximum Energy Shield as Base Fire Damage per second You Burn for 90% of your Maximum Life per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2.3) metres
Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Chance to shock and ability to create a Galvanic Field from Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb Level: (1-20) Cost: (9-18) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00%Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Fires a beam every 0.10 seconds Can target each enemy only once every (0.70-0.50) seconds Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created Buff Grants 20% chance to Shock enemies Maximum 1 Field
Additional Effects From 1-20% Quality: Buff grants +(1-20)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
An active Energy BladeEnergy BladeSpell, Lightning Level: (1-20) Cost: (136-624) Energy Shield Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12) Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235) Two Handed Energy Blades have 70% more Lightning Damage Buff grants 50% less Maximum Energy Shield
Additional Effects From 1-20% Quality: Buff grants (0.25-5)% more Maximum Energy ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
ConvocationConvocationSpell, Duration, Minion Level: 1 Cost: 6 Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 31Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds Regenerate 2% of Life per second
Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect Duration (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s Life regeneration buff on minions
Frost ShieldFrost ShieldCritical, Spell, AoE, Duration, Cold Level: (1-20) Cost: (30-54) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: 0.50 secRequires Level 34Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Base duration is 10.00 seconds 20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield 60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area Frost Shield has (190-910) maximum Life per Stage Maximum 4 Stages Gains 1 Stage every 0.3 seconds while you are losing Energy Shield You lose (150-730) Energy Shield per second
Additional Effects From 1-20% Quality: (1-20)% increased Effect of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s Critical Strike Chance bonus
Feeding Frenzy SupportFeeding Frenzy SupportSupport, Minion, Duration Icon: h Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports skills which create Minions.Feeding Frenzy base Duration is (4-5.9) seconds Minions from Supported Skills have (25-44)% chance to grant Feeding Frenzy to you on Hit Minions from Supported Skills are Aggressive
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Minion Movement SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.'s minion bonus is granted as a player buff.
Innervate SupportInnervate SupportLightning, Support, Duration Icon: K Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Gain Innervation on Killing a Shocked Enemy with Supported Skills Innervation grants (1-8) to (17-145) Lightning Damage Innervation lasts 8 seconds Supported Skills have 20% chance to Shock Supported Skills have (2-14) to (29-251) added Lightning Damage
Additional Effects From 1-20% Quality: Innervation lasts (0.1-2) secondsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.'s Innervation
The buffs of the same name from Lifetap SupportLifetap SupportSupport, Duration Icon: T Level: (1-20) Cost & Reservation Multiplier: 300%Requires Level 8Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills Cost Life instead of Mana Gain Lifetap after Spending a total of (23-273) Life on Upfront Costs and Effects of a Supported Skill Supported Skills deal (10-19)% more Damage while you have Lifetap Lifetap lasts 4 seconds
Additional Effects From 1-20% Quality: Lifetap lasts +(0.1-2) secondsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and Arcane Surge SupportArcane Surge SupportArcane, Support, Spell, Duration Icon: N Level: (1-20) Cost & Reservation Multiplier: 130%Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana on Upfront Costs and Effects of a Supported Skill Arcane Surge grants (10-20)% increased Cast Speed Arcane Surge grants (30-58)% increased Mana Regeneration rate Arcane Surge lasts 4 seconds Supported Skills deal (10-25)% more Spell Damage while you have Arcane Surge
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
BerserkBerserkSpell Level: (1-20) Cost: (10-16) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.Lose 5 Rage per second At least 5 Rage required to start Berserking (15-20)% more Damage with Attacks (15-20)% more Attack Speed (25-30)% more Movement Speed (15-19)% less Damage taken Each second, 20% more Rage loss Rate This Skill's Cooldown does not recover during its effect
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glorious Madness granted by the Embrace Madness Skill found on the unique Beacon of MadnessBeacon of Madness Two-Toned BootsArmour: (315-580) Evasion: (315-580)Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill (150-300)% increased Armour and Evasion 30% increased Movement Speed 20% chance to deal Double Damage while affected by Glorious Madness +15 to maximum Fortification while affected by Glorious MadnessNothing spreads as quickly as an idea.
Insanity granted by the Unhinge Skill found on the unique Doppelgänger GuiseDoppelgänger Guise Sadist GarbEvasion: (427-491) Energy Shield: (93-107) Movement Speed: -3%Requires Level 68, 103 Dex, 109 IntGrants Level 20 Unhinge Skill (40-60)% more Critical Strike Chance while Insane Enemies Killed by your Hits are destroyed while Insane (40-30)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while SaneWithin each of us exists a being of pure malice, held back only by the lies we tell ourselves.
Phantasmal Might granted by having a Summoned Phantasm while having the unique The Black CaneThe Black Cane Royal SceptreSceptre Physical Damage: 34-80 Critical Strike Chance: 6.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 50, 86 Str, 86 Int24% increased Elemental Damage+(20-30) to Intelligence (8-15)% increased Cast Speed (40-60)% increased Mana Regeneration Rate Minions deal (40-60)% increased Damage Each Summoned Phantasm grants you Phantasmal MightLead the army of the damned from the front. equipped - each stack of Phantasmal Might counts as its own buff
Flame-Touched granted by the Approaching Flames Skill found on the unique Annihilation's ApproachAnnihilation's Approach Dragonscale BootsArmour: (193-278) Evasion: (193-278)Requires Level 65, 62 Str, 62 DexGrants Level 20 Approaching Flames Skill (60-100)% increased Armour and Evasion 30% increased Movement Speed Cannot be Chilled Cannot be Frozen Take 6000 Fire Damage per Second while Flame-Touched Gain Adrenaline when you become Flame-Touched Lose Adrenaline when you cease to be Flame-TouchedPray that the flames find fascination, for the true end follows when the great eye closes.
Trauma stacks granted by hitting an enemy with BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (200-250)% of base Effectiveness of Added Damage: (200-250)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage +0.2 metres to Melee Strike Range Gain 1 Trauma the first time this Attack Hits an Enemy Take (6-194) Physical Damage per Trauma when you gain Trauma Trauma lasts 6.0 seconds (2-4)% more Damage per Trauma Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Additional Effects From 1-20% Quality: +(0.05-1)% more Damage per TraumaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - each stack counts as its own buff
Shattered Shield granted by triggering the Shield Shatter Skill found on the unique ShattershardShattershard Crimson Round ShieldChance to Block: (34-38)% Armour: (341-445) Evasion: (341-445) Movement Speed: -3%Requires Level 49, 64 Str, 64 DexTrigger Level 20 ShieldShatter when you Block (120-150)% increased Armour and Evasion +(80-100) to maximum Life +(8-12)% Chance to BlockFragile, explosive, and punishing.
Consecrated Ground from skills such as Purifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical Level: (1-20) Cost: (6-25) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 300%A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (8-1324) to (11-1986) Physical Damage Base duration is 4.00 seconds +(0-0.2) metres to radius +(0-0.6) metres to radius of Consecrated Ground 50% of Physical Damage Converted to Fire Damage Shockwave deals 25% less Damage
Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radius +(0.015-0.3) metres to radius of Consecrated GroundPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or the Pious Path Ascendancy Notable
Sacrificial Zeal from the unique Hand of the FerventHand of the Fervent Zealot GlovesArmour: (132-211) Energy Shield: (27-43)Requires Level 43, 34 Str, 34 Int(70-130)% increased Armour and Energy Shield +(50-70) to maximum Life Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second Hits Overwhelm (10-15)% of Physical Damage Reduction while you have Sacrificial ZealA sacrifice of blood calls forth His vengeance. Let the righteous become the Hand of God.
Auras from unique items such as KingmakerKingmaker Despot AxeTwo Handed Axe Physical Damage: (360-414) to (488-561.2) Critical Strike Chance: (6.50-7.00)% Attacks per Second: (1.50-1.57) Weapon Range: 1.3 metresRequires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage (7-12)% increased Attack Speed (30-40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 FortificationA King and his people are linked together like a soul and a beating heart. Both can be severed by a same edge, then forged anew., Dying BreathDying Breath Iron StaffWarstaff Physical Damage: 14-42 Critical Strike Chance: 6.40% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+18% Chance to BlockAttack Damage while wielding a Staff18% increased Cast Speed 18% increased maximum Mana 18% increased Area of Effect of Aura Skills 18% increased Area of Effect of Hex Skills Nearby Enemies have 18% increased Effect of Curses on them Nearby allies gain 18% increased Damage 18% increased effect of Non-Curse Auras from your SkillsThe whispers of the dead Carry wisdom for the living, If you are willing to give your life To listen., Leer CastLeer Cast Festival MaskEvasion: (77-88) Energy Shield: (17-19)Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity 25% reduced Damage +(60-100) to maximum Life +(60-100) to maximum Mana You and nearby allies gain 50% increased DamageFor none of us are as cruel as all of us., Replica Leer CastReplica Leer Cast Festival MaskEvasion: (77-88) Energy Shield: (17-19)Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity 60% reduced Mana Regeneration Rate +(60-100) to maximum Life +(60-100) to maximum Mana You and nearby Allies have 30% increased Mana Regeneration Rate"Prototype #412 seems to bear much in common with Thought Extractor technology.", Victario's FlightVictario's Flight Goathide BootsEvasion: (84-135)Requires Level 12, 26 Dex+15 to Dexterity +15 to Intelligence (100-150)% increased Evasion Rating (10-20)% increased Movement Speed (10-20)% increased Movement Speed when on Low Life Quicksilver Flasks you Use also apply to nearby AlliesAlive but not unscathed, Victario fled as slaughter blossomed at the gates. and Shaper's SeedShaper's Seed Agate AmuletRequires Level 16+(16-24) to Strength and Intelligence(60-100)% increased Mana Regeneration Rate Regenerate 4% of Life per second Nearby Allies gain 4% of Life Regenerated per second Nearby Allies gain 80% increased Mana Regeneration RateThe first light to grow in the primordial darkness.
Buffs applied by Raised SpectresRaise SpectreSpell, Minion Level: (1-20) Cost: (15-28) Mana Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres Minions have +30% to all Elemental Resistances 55% more Minion Movement Speed Minion Movement Speed is Capped Minions have (105-776) additional Accuracy Rating Raised Spectres are Level (28-70)
Additional Effects From 1-20% Quality: Minions have +(1-20)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. like They of Tul with its Snow Cloak Skill
PridePrideSpell, AoE, Aura, Physical Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.+(0-1) metre to radius Nearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds
Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Enemies Maimed by this Skill take (8-11)% increased Physical Damage
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Aspect of the Spider's effects on enemies
Charged debuffs from Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge
Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Physical Damage over Time debuffs from ExsanguinateExsanguinateSpell, Chaining, Physical, Duration Level: (1-20) Cost: (16-46) Life Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 270%Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical Damage Deals (23.4-1121) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Fires tendrils at up to (7-9) Targets
Additional Effects From 1-20% Quality: Base duration is (0.075-1.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., ReapReapSpell, Physical, AoE, Duration Level: (1-20) Cost: (25-46) Life Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 210%Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Gain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff Costs 20% more Life per Blood Charge Deals 15% more Damage per Blood Charge
Additional Effects From 1-20% Quality: Deals +(0.25-5)% more Damage per Blood ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Vaal ReapVaal ReapSpell, Physical, AoE, Duration, Vaal Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 420%Requires Level 28Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.Deals (115-1886) to (172-2828) Physical Damage Deals (179.1-2946.2) Base Physical Damage per second Base duration is 5.00 seconds Base secondary duration is 8.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Effects of Boiling Blood Linger for 2 seconds Grants +4 to maximum Blood Charges Grants up to maximum Blood Charges
Additional Effects From 1-20% Quality: Deals +(0.25-5)% more Damage per Blood ChargeCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
The timed debuffs that summon Minions on being killed if affected by Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or AbsolutionAbsolutionSpell, Minion, Duration, Physical, Lightning, AoE Level: (1-20) Cost: (9-26) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 200%Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage Base duration is 1.00 seconds Base secondary duration is 10.00 seconds +(0-0.6) metres to radius 25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy This Spell and Minions Convert 50% of Physical Damage to Lightning Damage Maximum 3 Summoned Sentinels of Absolution
Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Movement speed and damage taken debuff from Bear TrapBear TrapTrap, Spell, Duration, Physical Level: (1-20) Cost: (6-23) Mana Cooldown Time: 4.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 300%Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical Damage Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Base duration is 3.00 seconds Locks enemy in place Enemies take 25% increased Damage from Trap or Mine Hits Enemies have 80% less Movement Speed when the Debuff starts
Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Arrow charges from Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow Level: (1-20) Cost: (8-10) Mana Projectile Speed: 3260 AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds Explosion deals 50% less Base Damage Explosion will have (47-522) to (71-783) added Fire Damage +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres Explosion deals 6% more Damage with Hits per Explosive Arrow on Target Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an Enemy
Additional Effects From 1-20% Quality: +(0.1-2) Maximum Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Varying Hinder debuffs from BlightBlightSpell, Chaos, AoE, Channelling, Duration Level: (1-20) Cost: (2-5) Mana Cast Time: 0.30 sec AoE Radius: 26Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second Base duration is 2.00 seconds Base secondary duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 80% reduced Movement Speed Debuff can have up to 20 layers of Damage
Additional Effects From 1-20% Quality: Base duration is (0.04-0.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal BlightVaal BlightSpell, Chaos, AoE, Duration, Vaal, Nova, Channelling Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 7 sec Cast Time: 0.60 secApply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Deals (4.3-524.7) Base Chaos Damage per second Base duration is 6.00 seconds Base secondary duration is 3.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(0-0.9) metres to radius 80% reduced Movement Speed Debuff can have up to 20 layers of Damage Hindered Enemies take 20% increased Chaos Damage
Additional Effects From 1-20% Quality: Base duration is (0.04-0.8) secondsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., WitherWitherSpell, AoE, Duration, Chaos, Channelling Level: (1-20) Cost: (3-9) Mana Cast Time: 0.28 secRequires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Withered lasts 2 seconds Base duration is 0.50 seconds (0-19)% increased Area of Effect (30-36)% reduced Movement Speed 6% increased Chaos Damage taken
Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., StormbindStormbindSpell, AoE, Channelling, Lightning, Duration, Arcane Level: (1-20) Cost: (3-5) Mana Cast Time: 0.12 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 160%Requires Level 28Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Deals (36-444) to (107-1332) Lightning Damage Base duration is 12.00 seconds 50% reduced Movement Speed Runes have 30% more Area of Effect per Improvement Runes deal 100% more Damage with Hits and Ailments per Improvement A Rune is Improved for each (5-24) Mana Spent Runes can be improved 3 times
Additional Effects From 1-20% Quality: Runes have +(0.5-10)% more Area of Effect per Improvement (0.5-10)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Void SphereVoid SphereSpell, AoE, Duration, Physical, Chaos, Orb Level: (1-20) Cost: (30-54) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 75%Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Deals (27-344) to (40-516) Physical Damage Base duration is 5.00 seconds Pulses every 0.40 seconds 40% of Physical Damage Converted to Chaos Damage Base radius is 3.8 metres Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere
Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reduced Life/ES regeneration rate from Frost BombFrost BombSpell, AoE, Duration, Cold, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 2.50 sec Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 310%Requires Level 4Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (9-1391) to (13-2086) Cold Damage Base duration is 2.00 seconds Base secondary duration is 5.00 seconds 75% reduced Life Regeneration rate Base radius is (2.4-3.1) metres Cold Exposure applies -15% to Cold Resistance
Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Debuff granting Power Charges on being killed from Power SiphonPower SiphonCritical, Attack, Projectile Level: (1-20) Cost: (7-11) Mana Attack Damage: (140-159)% of base Effectiveness of Added Damage: (140-159)%Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Fires a Projectile at up to (4-7) targets Modifiers to number of Projectiles instead apply to number of targets fired at Culling Strike 20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy 10% more Critical Strike Chance per Power Charge +20% to Critical Strike Multiplier per Power Charge
Additional Effects From 1-20% Quality: +(0.5-10)% to Critical Strike Multiplier per Power ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Vaal Power SiphonVaal Power SiphonCritical, Attack, Projectile, Vaal Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Damage: (150-184)% of base Effectiveness of Added Damage: (150-184)%Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Fires Projectiles at each nearby Enemy Culling Strike Can't be Evaded Gain a Power Charge when Projectile Hits a Rare or Unique Enemy 20% more Critical Strike Chance per Power Charge +25% to Critical Strike Multiplier per Power Charge
Additional Effects From 1-20% Quality: +(0.5-10)% to Critical Strike Multiplier per Power ChargeCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cold Damage over Time and Chill debuffs from Wintertide BrandWintertide BrandSpell, AoE, Cold, Duration, Brand Level: (1-20) Cost: (6-16) Mana Cast Time: 0.70 secRequires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Activates every 0.25 seconds while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Deals (13.7-261.2) Base Cold Damage per second Can have an additional Brand Attached to an Enemy Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Can be Detached for a total Duration of 6.00 seconds Can be Attached for a total Duration of 2.00 seconds Base Debuff Duration is 1.00 seconds Debuff deals 20% more Damage per Stage Maximum 20 Stages
Additional Effects From 1-20% Quality: Debuff deals +(0.25-5)% more Damage per StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Siphoning TrapSiphoning TrapTrap, Spell, Duration, AoE, Cold Level: (1-20) Cost: (7-24) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 10Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.Trap lasts 4 seconds Base duration is 3.00 seconds Deals (16.9-760.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Applies beams to the closest 10 Enemies Regenerate (12.7-324.4) Life per second while any Enemy is affected Regenerate (2.9-17.2) Mana per second while any Enemy is affected Regenerate (1.3-32.4) Life per second for each affected Enemy Regenerate (0.3-1.7) Mana per second for each affected Enemy
Additional Effects From 1-20% Quality: Applies beams to the closest +(0.2-4) EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Damage over Time from walking/firing projectiles through Flame WallFlame WallSpell, AoE, Duration, Fire Level: (1-20) Cost: (4-16) Mana Cast Time: 0.50 secRequires Level 4Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.1-679.9) Base Fire Damage per second Secondary Debuff Deals (7.2-2266.4) Base Fire Damage per second Base duration is (3.00-4.90) seconds Base secondary duration is (1.00-2.00) seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Wall will be (4-5.9) meters long Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage Maximum 3 Flame Walls at a time
Additional Effects From 1-20% Quality: +(0.05-1) Maximum Flame Walls at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Damage over Time from Scorching RayScorching RaySpell, Fire, Duration, Channelling Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 secRequires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per second Base duration is 1.50 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burning Debuff can have a maximum of 8 stages Additional Debuff stages add 60% of Damage Fire Exposure applies -25% to Fire Resistance
Additional Effects From 1-20% Quality: Additional Debuff stages add +(0.5-10)% of DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Chaos Damage over Time from BlightBlightSpell, Chaos, AoE, Channelling, Duration Level: (1-20) Cost: (2-5) Mana Cast Time: 0.30 sec AoE Radius: 26Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second Base duration is 2.00 seconds Base secondary duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 80% reduced Movement Speed Debuff can have up to 20 layers of Damage
Additional Effects From 1-20% Quality: Base duration is (0.04-0.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal BlightVaal BlightSpell, Chaos, AoE, Duration, Vaal, Nova, Channelling Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 7 sec Cast Time: 0.60 secApply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Deals (4.3-524.7) Base Chaos Damage per second Base duration is 6.00 seconds Base secondary duration is 3.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(0-0.9) metres to radius 80% reduced Movement Speed Debuff can have up to 20 layers of Damage Hindered Enemies take 20% increased Chaos Damage
Additional Effects From 1-20% Quality: Base duration is (0.04-0.8) secondsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 140%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage Deals (31.2-1509.4) Base Chaos Damage per second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life
Additional Effects From 1-20% Quality: Regenerate +(0.025-0.5)% of Debuff Damage as LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 secRequires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower Deals (45.6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is (2.1-2.4) metres (28-42)% more Damage per Curse applied 50% increased Debuff Duration per Curse applied Applied Curses have 25% less Effect This Gem can only Support Skill Gems requiring Level (24-70) or lower You cannot Cast Supported Curse Spells 25% less Effect of Supported Curses
Additional Effects From 1-20% Quality: Applied Curses have (1-20)% increased Effect (1-20)% increased Effect of Supported CursesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Signal Prey from Predator SupportPredator SupportSupport, Minion, Spell, Duration Icon: h Level: (1-20) Cost & Reservation Multiplier: 130% Cooldown Time: 0.80 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 18Supports skills which create Minions.Minions from Supported Skills deal (6-12)% more Damage Minions from Supported Skills deal (15-24)% more Damage to the Prey with Hits and Ailments Minions from Supported Skills always target the Prey if possible Base duration is 8.00 seconds
Additional Effects From 1-20% Quality: Minions from Supported Skills deal (0.5-10)% increased DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Drenched from HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 110%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage Base duration is 8.00 seconds Base secondary duration is 4.00 seconds Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped Can only be Hit once every 1 second Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Additional Effects From 1-20% Quality: +(0.5-10)% increased Pulse FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Eroding Touch and other debuffs granted by the Embrace Madness Skill found on the unique Beacon of MadnessBeacon of Madness Two-Toned BootsArmour: (315-580) Evasion: (315-580)Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill (150-300)% increased Armour and Evasion 30% increased Movement Speed 20% chance to deal Double Damage while affected by Glorious Madness +15 to maximum Fortification while affected by Glorious MadnessNothing spreads as quickly as an idea.
Profane Ground from sources such as Rational DoctrineRational Doctrine Cobalt Jewel<Three random synthesis implicit modifiers>You have Consecrated Ground around you while stationary if Strength is your highest Attribute 25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute Effects of Consecrated Ground you create Linger for 4 seconds Effects of Profane Ground you create Linger for 4 secondsLogic wanes in shining faith, and in rationalism, ardour dims Thus, the cynic and the zealot are divided But can they not be one and the same?Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Grasping Vines from sources such as Natural AffinityNatural Affinity Small Cluster JewelAdds Nature's PatienceYou can take the girl out of the woods, but you can't take the woods out of the girl.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
Corrosion from the unique Ceaseless FeastCeaseless Feast Spiked GlovesArmour: (440-632)Requires Level 70, 95 Str(16-20)% increased Melee DamageAdds (2-3) to (22-26) Physical Damage to Attacks (100-150)% increased Armour (20-30)% chance to inflict Corrosion on Hit with Attacks (20-30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour (20-30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion RatingLost in a sea of limbs and screaming faces, they claw for any fleeting pleasure which might dull the pain.
Reduced resistance to nearby enemy modifiers (e.g. Crown of the TyrantCrown of the Tyrant Magistrate CrownArmour: (160-189) Energy Shield: (33-39)Requires Level 58, 64 Str, 64 IntHas 1 Socket +(50-175) to maximum Life Nearby Enemies have -10% to all Resistances You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White SocketYou will know if your subjects follow you from fear or respect when you have your first moment of weakness. If it's the former, they will tear you into pieces like rabid dogs., Influenced Helmet modifiers)
Unique Items
The following unique items are related to buffs or debuffs:
Item
Base Item
Stats
Primordial EminencePrimordial Eminence Viridian JewelGolems have (16-20)% increased Attack and Cast Speed 30% increased Effect of Buffs granted by your Golems Golems have +(800-1000) to Armour Primordial"Kings fall, empires crumble, mortals perish. All turn to earth and sand." - Maraketh proverbPlace into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Golems have (16-20)% increased Attack and Cast Speed 30% increased Effect of Buffs granted by your Golems Golems have +(800-1000) to Armour Primordial
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Fidelitas' SpikeFidelitas' Spike Jagged FoilOne Handed Sword Elemental Damage: 1 to (40-50) Critical Strike Chance: 5.50% Attacks per Second: (2.00-2.08) Weapon Range: 1.4 metresRequires Level 22, 77 Dex+25% to Global Critical Strike MultiplierNo Physical Damage Adds 1 to (40-50) Lightning Damage (25-30)% increased Attack Speed Grants 2 Life per Enemy Hit (15-20)% chance to Shock Herald of Thunder has 50% increased Buff EffectMaligaro was transformed by Raulo's love. Thaumaturgy allowed Maligaro to return the favour.
Al DhihAl Dhih Timeworn ClawClaw Physical Damage: (32-35.2) to (86-94.6) Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 26, 39 Dex, 56 IntGrants 19 Life per Enemy Hit(100-120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage 25% increased Warcry Buff Effect Warcry Skills' Cooldown Time is 4 seconds"When the hyena howls thrice death is sure to follow." -Maraketh Wisdom
Grants 19 Life per Enemy Hit(100-120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage 25% increased Warcry Buff Effect Warcry Skills' Cooldown Time is 4 seconds
Relentless FuryRelentless Fury Decorative AxeOne Handed Axe Physical Damage: (48-57.6) to (91.2-108) Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage Adds (3-5) to (7-10) Physical Damage 2% of Physical Attack Damage Leeched as Life Culling Strike You gain Onslaught for 3 seconds on Culling Strike 100% chance to Avoid being Chilled during OnslaughtRelentless fury Sunder my every foe Fuel my boiling blood
The GullThe Gull Raven MaskEvasion: (228-297) Energy Shield: (114-175)Requires Level 38, 44 Dex, 44 IntTrigger Level 1 Create Lesser Shrine when you Kill an Enemy (120-150)% increased Evasion and Energy Shield +(30-45) to maximum Energy Shield +(60-80) to maximum Life +(30-40)% to Cold Resistance 75% increased Effect of Shrine Buffs on you 50% increased Duration of Shrine Effects on you"It is the Gull that delivers Man unto Ancestor. The consumer of our flesh. The seeder of our souls unto the earth. We give the Gull his life. The Gull gives us our Way." - Lavianga, Advisor to Kaom
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy (120-150)% increased Evasion and Energy Shield +(30-45) to maximum Energy Shield +(60-80) to maximum Life +(30-40)% to Cold Resistance 75% increased Effect of Shrine Buffs on you 50% increased Duration of Shrine Effects on you
Mutewind PennantMutewind Pennant Enameled BucklerChance to Block: 24% Evasion: (559-698) Movement Speed: -3%Requires Level 42, 103 Dex6% increased Movement Speed(80-100)% increased Evasion Rating +(20-40)% to Cold Resistance 10% increased Area of Effect Gain Onslaught for 4 seconds when you Warcry 25% increased Warcry Buff Effect Warlord's CallEmbrace the snow or be buried.
6% increased Movement Speed(80-100)% increased Evasion Rating +(20-40)% to Cold Resistance 10% increased Area of Effect Gain Onslaught for 4 seconds when you Warcry 25% increased Warcry Buff Effect Warlord's Call
Brinerot MarkBrinerot Mark Unset RingRequires Level 44Has 1 Socket25% increased Effect of Buffs granted by Socketed Golem Skills Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield +3 to Level of Socketed Golem Gems (20-25)% increased Spell Damage +(15-25) to maximum Energy Shield +(20-40)% to Lightning ResistanceEach time, it is granted to the most senior captain of the fleet, and each time, the ring soon washes ashore once more, still wrapped around a severed finger.
Eye of MaliceEye of Malice Callous MaskEvasion: (610-822) Energy Shield: (125-168)Requires Level 45, 51 Dex, 51 Int(400-500)% increased Evasion and Energy Shield +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold ResistancesThrough vision coloured by burning rage and icy hate peers a visitor from a realm of ill intent...(Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds)
Bound FateBound Fate Cloth BeltRequires Level 49(15-25)% increased Stun and Block Recovery+(20-30) to Dexterity +(20-30) to Intelligence +(60-80) to maximum Life Every 5 seconds, gain one of the following for 5 seconds: Your Hits are always Critical Strikes Hits against you are always Critical Strikes Attacks cannot Hit you Attacks against you always Hit Your Damage with Hits is Lucky Damage of Hits against you is LuckyKnowing what will happen and knowing when it will happen are two very different things.
(15-25)% increased Stun and Block Recovery+(20-30) to Dexterity +(20-30) to Intelligence +(60-80) to maximum Life Every 5 seconds, gain one of the following for 5 seconds: Your Hits are always Critical Strikes Hits against you are always Critical Strikes Attacks cannot Hit you Attacks against you always Hit Your Damage with Hits is Lucky Damage of Hits against you is Lucky
Replica HeartbreakerReplica Heartbreaker Royal SkeanRune Dagger Physical Damage: 16-64 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage (40-80)% faster start of Energy Shield Recharge +(30-50) to maximum Life 20% increased Impale Effect 20% chance to Impale on SpellHit"There is something incredibly satisfying about impaling test subjects with Ethereal Knives. Perhaps it is the sound - the spell, the screams, or both." - Researcher Olesya
The Black CaneThe Black Cane Royal SceptreSceptre Physical Damage: 34-80 Critical Strike Chance: 6.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 50, 86 Str, 86 Int24% increased Elemental Damage+(20-30) to Intelligence (8-15)% increased Cast Speed (40-60)% increased Mana Regeneration Rate Minions deal (40-60)% increased Damage Each Summoned Phantasm grants you Phantasmal MightLead the army of the damned from the front.
24% increased Elemental Damage+(20-30) to Intelligence (8-15)% increased Cast Speed (40-60)% increased Mana Regeneration Rate Minions deal (40-60)% increased Damage Each Summoned Phantasm grants you Phantasmal Might
Warped TimepieceWarped Timepiece Turquoise AmuletRequires Level 50+(16-24) to Dexterity and Intelligence(10-25)% increased Attack Speed (10-25)% increased Cast Speed (10-15)% increased Movement Speed (20-10)% reduced Skill Effect Duration Debuffs on you expire 100% fasterAs you have lived, so you shall die forever trying to keep up with me. Your blood on these hands of mine forever makes me the public enemy.
Circle of AnguishCircle of Anguish Ruby RingRequires Level 52<One to three random Synthesis implicit modifiers>+(20-30) to Strength Adds (20-25) to (26-35) Fire Damage +(20-30)% to Fire Resistance <Two Random Herald of Ash modifier>I condemned an innocent man to the pyres, but to admit this mistake is to condemn myself. My only choice is to strive harder.
Circle of FearCircle of Fear Sapphire RingRequires Level 52<One to three random Synthesis implicit modifiers>+(20-30) to Dexterity Adds (20-25) to (26-35) Cold Damage +(20-30)% to Cold Resistance <Two Random Herald of Ice modifiers>My subordinates circled me eternally, attuned to the slightest weakness, ready to tear me apart for their own gains.
Circle of GuiltCircle of Guilt Iron RingRequires Level 52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes Adds (8-10) to (13-15) Physical Damage +(350-400) to Armour <Two Random Herald of Purity modifiers>I feel the moral weight of what I must to do to protect Wraeclast. I accept my guilt without shame. It is my gift to humanity.
<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes Adds (8-10) to (13-15) Physical Damage +(350-400) to Armour
<Two Random Herald of Purity modifiers>
Herald of Purity has (40-60)% increased Buff EffectSentinels of Purity deal (70-100)% increased Damage(40-60)% increased Physical Damage while affected by Herald of Purity4% additional Physical Damage Reduction while affected by Herald of PurityHerald of Purity has (30-40)% increased Mana Reservation Efficiency
Circle of NostalgiaCircle of Nostalgia Amethyst RingRequires Level 52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes Adds (15-20) to (21-30) Chaos Damage +(17-23)% to Chaos Resistance <Two Random Herald of Agony modifiers>I was a happy child, before the cruel truth was revealed to me. I fight so that the children may remain ignorant.
<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes Adds (15-20) to (21-30) Chaos Damage +(17-23)% to Chaos Resistance
<Two Random Herald of Agony modifiers>
(40-60)% increased Chaos Damage while affected by Herald of Agony+(31-43)% to Chaos Resistance while affected by Herald of AgonyHerald of Agony has (40-60)% increased Buff EffectAgony Crawler deals (70-100)% increased DamageHerald of Agony has (30-40)% increased Mana Reservation Efficiency
Circle of RegretCircle of Regret Topaz RingRequires Level 52<One to three random Synthesis implicit modifiers>+(20-30) to Intelligence Adds 1 to (48-60) Lightning Damage +(20-30)% to Lightning Resistance <Two Random Herald of Thunder modifiers>I sacrificed a life of love for one of responsibility, so that she, and others like her, might be kept safe.Combine this item with two Rare Fractured items of the same item class at the Synthesiser in the Memory Nexus
IchimonjiIchimonji Corsair SwordOne Handed Sword Physical Damage: (45-58.5) to (167.4-195) Critical Strike Chance: 5.00% Attacks per Second: (1.86-1.94) Weapon Range: 1.1 metresRequires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage Adds (5-10) to (13-20) Physical Damage (20-25)% increased Attack Speed 10% increased Effect of Buffs on you 10% increased Mana Reservation Efficiency of Skills Allies' Aura Buffs do not affect you Your Aura Buffs do not affect alliesMaster yourself before you seek to master others.
(15-25)% increased Stun and Block RecoveryGrants Summon Harbinger of Time Skill (10-15)% increased Attack and Cast Speed (10-15)% increased Energy Shield Recovery rate (10-15)% increased Life Recovery rate (15-20)% increased Cooldown Recovery Rate Debuffs on you expire (15-20)% faster
The Torrent's ReclamationThe Torrent's Reclamation Cloth BeltRequires Level 60(15-25)% increased Stun and Block RecoveryGrants Summon Greater Harbinger of Time Skill (10-15)% increased Attack and Cast Speed (10-15)% increased Energy Shield Recovery rate (10-15)% increased Life Recovery rate (15-20)% increased Cooldown Recovery Rate Debuffs on you expire (15-20)% faster
(15-25)% increased Stun and Block RecoveryGrants Summon Greater Harbinger of Time Skill (10-15)% increased Attack and Cast Speed (10-15)% increased Energy Shield Recovery rate (10-15)% increased Life Recovery rate (15-20)% increased Cooldown Recovery Rate Debuffs on you expire (15-20)% faster
BlunderboreBlunderbore Astral PlateArmour: (1279-1720) Movement Speed: -5%Requires Level 62, (680-880) Str+(8-12)% to all Elemental Resistances+(500-700) Strength Requirement (80-120)% increased Armour (50-75)% increased Effect of Shrine Buffs on you You have Lesser Brutal Shrine Buff You have Lesser Massive Shrine BuffThe giant cares not for the ants.
+(8-12)% to all Elemental Resistances+(500-700) Strength Requirement (80-120)% increased Armour (50-75)% increased Effect of Shrine Buffs on you You have Lesser Brutal Shrine Buff You have Lesser Massive Shrine Buff
DawnstriderDawnstrider Vaal GreavesArmour: (220-253)Requires Level 62, 117 Str+(80-100) to maximum Life 30% increased Movement Speed 100% increased Effect of Buffs your Ancestor Totems grant while Active Buffs from Active Ancestor Totems Linger for 4 seconds Maximum 1 Buff from an Active Ancestor Totem at a timeIn a void strewn with incandescent stardust, the emissary of flame traverses interplanetary space consuming the knowledge of fallen civilisations.
+(80-100) to maximum Life 30% increased Movement Speed 100% increased Effect of Buffs your Ancestor Totems grant while Active Buffs from Active Ancestor Totems Linger for 4 seconds Maximum 1 Buff from an Active Ancestor Totem at a time
Death's OathDeath's Oath Astral PlateArmour: (1990-2502) Movement Speed: -5%Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped +(40-50) to all Attributes (10-15)% increased Attack Speed (180-220)% increased Armour +(60-70) to maximum Life 1% of Attack Damage Leeched as Life You take 450 Chaos Damage per second for 3 seconds on Kill Gore FootprintsTears of blood, aching heart, My dear Isildria must depart.
Fenumus' SpinneretsFenumus' Spinnerets Assassin's BootsEvasion: (314-417) Energy Shield: (65-84)Requires Level 63, 62 Dex, 62 Int(160-200)% increased Evasion and Energy Shield +(20-30)% to Lightning Resistance +(17-23)% to Chaos Resistance 25% increased Movement Speed Aspect of the Spider can inflict Spider's Web on Enemies an additional time Gain (15-20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web (40-50)% increased Aspect of the Spider Debuff DurationWhen the fires spilled out of the mountain, The First of the Night wove a net and was carried into the night on its hot winds. Though we cannot live without danger, we can learn to live with it.
(160-200)% increased Evasion and Energy Shield +(20-30)% to Lightning Resistance +(17-23)% to Chaos Resistance 25% increased Movement Speed Aspect of the Spider can inflict Spider's Web on Enemies an additional time Gain (15-20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web (40-50)% increased Aspect of the Spider Debuff Duration
Circle of AmbitionCircle of Ambition Prismatic RingRequires Level 64<Three random Synthesis implicit modifiers>+(10-20) to all Attributes +(10-20)% to all Elemental Resistances 10% increased Mana Reservation Efficiency of Herald Skills <Three Random Herald modifiers>I will build the wall that stands against the tide. The day is coming... I have seen it.
Saqawal's NestSaqawal's Nest Blood RaimentEvasion: (556-651) Energy Shield: (193-234) Movement Speed: -3%Requires Level 65, 107 Dex, 90 Int+(25-75) to all Attributes +(30-40)% to Lightning Resistance (12-20)% increased Mana Reservation Efficiency of Skills 100% increased Aspect of the Avian Buff Effect Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies +(120-150) to Evasion Rating and Energy ShieldThe First of the Sky was the Last of the First. It was he who showed us that our limits are self-imposed, that what we take for law may just be an illusion.
The Snowblind GraceThe Snowblind Grace Zodiac LeatherEvasion: (1537-1964) Movement Speed: -3%Requires Level 65, 197 Dex(10-15)% increased Dexterity (80-100)% increased Evasion Rating +(40-60) to maximum Life 50% increased Arctic Armour Buff Effect Arctic Armour has no ReservationWe dance in the white, like water, colliding as many and emerging as one.
Replica AllureReplica Allure Vaal ClawClaw Physical Damage: (92.4-112.7) to (222.6-266.8) Critical Strike Chance: 6.50% Attacks per Second: (1.40-1.46) Weapon Range: 1.1 metresRequires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage Adds (15-20) to (30-40) Physical Damage (8-12)% increased Attack Speed Gain +50 Life when you Taunt an Enemy You gain Onslaught for 1 seconds on Killing Taunted Enemies Enemies Taunted by you take 10% increased Damage"Test subject was able to survive the entire process simply by shouting epithets at the researcher. Researcher's feelings were slightly injured." - Researcher Graven
2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage Adds (15-20) to (30-40) Physical Damage (8-12)% increased Attack Speed Gain +50 Life when you Taunt an Enemy You gain Onslaught for 1 seconds on Killing Taunted Enemies Enemies Taunted by you take 10% increased Damage
Stasis PrisonStasis Prison Carnal ArmourEvasion: (847-1008) Energy Shield: (247-293) Movement Speed: -3%Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(140-160)% increased Evasion and Energy Shield +(80-100) to maximum Life Temporal Rift has no Reservation (80-100)% of Damage taken Recouped as Life Debuffs on you expire (80-100)% fasterThose that can never die have but one wish.
+(20-25) to maximum Mana(140-160)% increased Evasion and Energy Shield +(80-100) to maximum Life Temporal Rift has no Reservation (80-100)% of Damage taken Recouped as Life Debuffs on you expire (80-100)% faster
Related passive skills
Passive skills
The following passive skills are related to buffs or debuffs:
10% chance to Impale Enemies on Hit with Attacks 10% increased Impale Effect Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction [1]
30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 20% chance to Impale Enemies on Hit with Two Handed Weapons 50% increased Impale Duration [1]
Link Skills have 20% increased Buff Effect if you have Linked to a target Recently 10% chance for Energy Shield Recharge to start when you Link to a target [1]
15% chance to Impale Enemies on Hit with Attacks Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction 5% increased Impale Effect [1]
Attack Skills have +1 to maximum number of Summoned Ballista Totems 50% increased Effect of Buffs your Ancestor Totems grant while Active 30% increased Totem Damage [1]
10% chance to gain a Power Charge on Critical Strike +0.75% to Critical Strike Chance Damage from your Critical Strikes cannot be Reflected 10% chance to gain Elusive on Critical Strike [1]
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds Cannot be Stunned while you have at least 25 Rage 15% more Damage 5% increased Damage taken 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1]
Your Hits permanently Intimidate Enemies that are on Full Life 100% chance to Taunt on Hit Enemies Taunted by you take 10% increased Damage Melee Hits have 50% chance to Fortify 15% increased effect of Non-Curse Auras from your Skills [1]
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit Unaffected by Ignite Totems Taunt Enemies around them for 2 seconds when Summoned 10% increased Strength [1]
Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Skills fire an additional Projectile 25% increased Effect of your Marks You and nearby Allies have Tailwind [1]
Auras from your Skills grant 3% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies Every 4 seconds, Regenerate 50% of Life over one second If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage [1]
8% of Damage is taken from Mana before Life +1 to maximum number of Summoned Totems 25% increased maximum Mana Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell Arcane Surge grants 10% more Spell Damage to you [1]
Damage Penetrates 8% of Enemy Elemental Resistances 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds Effects of Consecrated Ground you create Linger for 4 seconds Nearby Enemies take 10% increased Elemental Damage [1]
Minions deal 30% increased Damage Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you Auras from your Skills grant 2% increased Attack and Cast Speed to you and Allies If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1]
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy You have Onslaught while on full Frenzy Charges 10% increased Movement Speed +20% chance to Suppress Spell Damage Phasing [1]
2% of Damage Leeched as Energy Shield 2% more Damage for each different type of Mastery you have Allocated Prevent +6% of Suppressed Spell Damage while on Full Energy Shield Nearby Enemy Monsters' Action Speed is at most 92% of base value [1]
Gain a Blitz Charge on Critical Strike 2% more Attack Speed per Blitz Charge 8% reduced Critical Strike Chance per Blitz Charge +20 to Maximum Blitz Charges [1]
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds 25% increased Armour per Defiance 50% increased Maximum total Life Recovery per second from Leech while you have Defiance At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance [1]
Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life Remove all Ailments and Burning when you gain Adrenaline Recover 25% of Life when you gain Adrenaline [1]
Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy [1]
Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to also grant +3 to Strength [1]
+1 to maximum number of Summoned Golems Summoned Golems are Immune to Elemental Damage 25% increased Effect of Buffs granted by your Golems per Summoned Golem [1]
Summoned Golems are Resummoned 4 seconds after being Killed +1 to maximum number of Summoned Golems 100% increased Effect of Buffs granted by your Golems [1]
All Damage with Hits can Chill 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold Chills from your Hits always reduce Action Speed by at least 15% Your Chills can reduce Action Speed by up to a maximum of 40% [1]
+10 to Maximum Challenger Charges 2% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1]
Attack Damage is Lucky if you've Blocked in the past 20 seconds Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds [1]
If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage [1]
Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies [1]
30% increased Area of Effect while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge [1]
+4 to Maximum Fanatic Charges Gain 1 Fanatic Charge every second if you've Attacked in the past second Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges Lose all Fanatic Charges on reaching Maximum Fanatic Charges [1]
Effects of Consecrated Ground you create Linger for 4 seconds Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies [1]
Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value 10% increased Movement Speed Cannot be Stunned [1]
Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies You and nearby Allies have +30% to Elemental Resistances You and nearby Allies deal 30% increased Damage [1]
Regenerate 4% of Mana over 2 seconds when you Consume a corpse Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second [1]
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage With at least one nearby corpse, you and nearby Allies deal 10% more Damage If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1]
15% more Cold Damage Cannot be Chilled Cannot be Frozen Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds Nearby Chilled Enemies deal 10% reduced Damage with Hits [1]
15% more Chaos Damage +60% to Chaos Resistance Every second, inflict Withered on nearby Enemies for 15 seconds Nearby Hindered Enemies deal 15% reduced Damage over Time [1]
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances 50% chance to Avoid Elemental Ailments while Phasing [1]
Base Critical Strike Chance for Attacks with Weapons is 8% +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% Nearby Enemies have -30% to Critical Strike Multiplier [1]
Most buff effect modifiers can no longer invert the effect of buffs. This fixes a bug where the effect of Shock could be inverted, causing players to be completely immune to damage.
↑ 1.01.1It was not stated explicitly in the patch notes. But before the mid-league change, GGG has stated that x% increased Effect of Auras on You found in Purposeful Harbinger, some Influence mods, legacy Delve mods, some Synthesis implicit mods and the Matua TupunaMatua Tupuna Tarnished Spirit ShieldChance to Block: 24% Energy Shield: (29-45) Movement Speed: -3%Requires Level 63, 60 Int(5-10)% increased Spell Damage+2 to Level of SocketedMinion Gems (40-80)% increased Energy Shield +(15-25) to maximum Mana 20% increased effect of Non-Curse Auras from your Skills on your Minions 20% increased effect of Non-Curse Auras from your Skills Spreads Tar when you BlockYou carried me through life, The least I can do is carry you through death. unique shield, etc., were unintentionally also applies to non-aura buff.[4]
16% increased Mana Reservation Efficiency of Skills 6% increased effect of Non-Curse Auras from your Skills [1]
Charisma is a notable passive skill that grants increased reservation efficiency. It also grants increased effect magnitude for auras cast by the character.
8% reduced Reservation of Skills changed to 16% increased Mana Reservation Efficiency of Skills. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The costs and reservations system for skills has been extensively reworked...most modifiers to "Mana reservation" now just affect "reservation" without restriction to either resource...
The wording of the passive skill has changed from 14% increased effect of Non-Curse Auras you Cast to 14% increased effect of Non-Curse Auras from your Skills. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
This keystone was removed from the game in version 3.17.0.
Mortal Conviction
Keystone
You can only have one Permanent Non-Banner Aura on you from your Skills
Your Non-Banner Skills that create Permanent Auras on you do not Reserve Life
Lonely is the man who seeks power without cost.
Mortal Conviction was a keystone passive skill that allows you to reserve mana for one non-Banner aura skill for free, but prevents you from having more than one aura active.
Death Aura from Death's OathDeath's Oath Astral PlateArmour: (1990-2502) Movement Speed: -5%Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped +(40-50) to all Attributes (10-15)% increased Attack Speed (180-220)% increased Armour +(60-70) to maximum Life 1% of Attack Damage Leeched as Life You take 450 Chaos Damage per second for 3 seconds on Kill Gore FootprintsTears of blood, aching heart, My dear Isildria must depart. counts against the limit.
Location
Mortal Conviction is located in the bottom left corner of the skill tree, behind the Blood Magic keystone.
Class
Distance from start
Duelist
15
Marauder
15
Templar
17
Scion
19
Ranger
22
Witch
24
Shadow
29
Related unique items
Before the removal of this keystone from the passive skill tree Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. is able to grant this keystone.
Mortal Conviction and Blood Magic keystone as a pair, are also able to find in Malachai's SimulaMalachai's Simula Iron MaskEvasion: (48-60) Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int+20 to Strength +(20-30)% to Lightning Resistance Spells have a 20% chance to deal Double Damage Blood MagicIt was a sliver of Malachai's soul that animated the first Eternal Guardian., Malachai's AwakeningMalachai's Awakening Iron MaskEvasion: (48-60) Energy Shield: (11-14)Requires Level 60, 21 Dex, 21 Int+20 to Strength (15-30)% increased Spell Damage +10% to all Elemental Resistances Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved Blood MagicThere is no cost too great to pay for power. Merely men who lack the conviction to pay it., Tukohama's FortressTukohama's Fortress Ebony Tower ShieldChance to Block: 25% Armour: (357-411) Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage +(80-100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood MagicTukohama knew that he could not lose a fight in his fortress. So he carried his fortress to the fight. and Replica Tukohama's FortressReplica Tukohama's Fortress Ebony Tower ShieldChance to Block: 25% Armour: (357-411) Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life+(80-100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic"As one of our few creations that did not cost any fatalities, Prototype #10 bore unexpectedly positive results.".
After the removal of Mortal Conviction, all of these items grant Blood Magic instead. So that the latter 4 unique have double Blood Magic mods which the extra mod have no extra effect.
The Mortal Conviction Keystone, and the two increased maximum life skills prior to it, have been removed from the Passive Skill Tree.
The effects of this keystone is partially replaced by Eternal Blessing SupportEternal Blessing SupportSupport, Aura, Blessing Icon: c Level: (1-20)Requires Level 38Supports aura skills that reserve life or mana to create auras around you.Supported Skills have (0-19)% increased Aura effect Supported Skills have no Reservation Supported Skills also count as Blessing Skills You can only have one Aura on you from your Blessing Skills Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you
Additional Effects From 1-20% Quality: Supported Skills have (0.25-5)% increased Aura effectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Replace "Reservation Reduction" with "Reservation Efficiency". All sources that previously provided reduced reservation now provide increased mana reservation efficiency at twice the value of the reduced reservation they used to give.
[Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
No longer grants 6% reduced Reservation of Skills.
Instead, it now grants 12% increased Mana Reservation Efficiency of Skills.
Aura Reservation Costs and Aura Effect bonuses have been reduced across the tree.
Unknown
Introduced to the game
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Note that "Reduced Mana Reservation" is multiplicative for both % and flat mana auras and the bonus is multiplicative with the Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana" Support Gem, the latter occuring first.
Theoretical Maximum Reduction
The largest reduction in Mana Reservation you can achieve is 54%. This requires the unique Alpha's HowlAlpha's Howl Sinner TricorneEvasion: (664-850)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems (80-100)% increased Evasion Rating +(20-30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen 16% increased Mana Reservation Efficiency of SkillsNature respects the strong And paints the snow red With the blood of the weak and acquiring the following passive nodes.
The 8%, 4%, and 4% Reduced Mana Reservation passives Northwest of the Templar start.
The 5% Reduced Mana Reservation passive just North and a little East of the Scion start.
The 10% and 5% Reduced Mana Reservation passives East of the Scion start and North of the Ranger start.
The 5% Reduced Mana Reservation passive North of the Shadow start.
The 8% Reduced Mana Reservation passive from Alpha's Howl.
Subtracting the 54% reduction leaves 46% of the original Conserved value. This can be further reduced by using a level 20 Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana" support gem.
The 46% multiplied by the 71% Mana multiplier leaves 32.66% of the original Conserved value.
Ex. Grace conserves 60% of your Total Mana. With the above it would now conserve only 19.60%. (60% x 32.66%)
Using the Unique Prism GuardianPrism Guardian Archon Kite ShieldChance to Block: 22% Armour: (156-179) Energy Shield: (32-37) Movement Speed: -3%Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Aura Gems Socketed Gems Cost and Reserve Life instead of Mana Socketed Gems have 30% increased Reservation Efficiency +(20-30) to Dexterity +25% to all Elemental ResistancesWhen blood is paid, the weak think twice. can further enhance the reduction but it will reserve out of your life instead.