Evasion
Evasion is a rating that measures a character's ability to avoid being struck by enemy attacks. Evasion is opposed by the attacker's Accuracy.
All classes start with 53 base evasion rating and gain 3 additional evasion per level. The first level is included in this, so a level 1 character will have 56 base evasion. This gives a base of 353 evasion at level 100.
Dexterity also grants bonuses to evasion. Every 5 points of dexterity provides 1% increased evasion rating. Non-multiples of 5 will be rounded up to the nearest multiple of 5. (142 dexterity will be rounded to 145)
Movement speed is beneficial for characters that employ evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary.
Mechanics
Evading an attack prevents all damage and other harmful effects including status ailments and stun. Only melee and ranged attacks can be evaded; spells will automatically hit. The chance to evade an attack is based on the defenders evasion rating verses the attacker's accuracy.
Chance to Evade = 1 - Attacker's Accuracy / ( Attacker's Accuracy + (Defender's Evasion / 4) ^ 0.8 ) [1]
Chance to evade can never be lower than 5%, nor higher than 95%. The exception to this is when Cannot Evade enemy Attacks applies from the Unwavering Stance keystone or Ezomyte PeakEzomyte Peak
Iron HatArmour: (84-113)(15-20)% increased Area of Effect
+(75-100) to Armour
+(25-50) to maximum Life
Unwavering StanceCenturies of servitude, a day
of glory, an eternity of death.; this completely removes the character's chance to evade.
Evasion also gives an implicit chance to avoid taking critical strikes from attacks.[2] Critical strikes from spells can't be evaded. If an incoming critical strike succeeds its hit roll, a second independent hit roll is performed to determine if the critical is evaded or not. If this roll succeeds, a critical strike is scored. If it fails, the attack still hits, but only for regular damage.
Evasion is not purely based on chance in the sense that each hit is independent. Instead, it uses a system of "entropy" to ensure that enemies won't get long strings of hits or misses by chance.[2] To summarize, these are the calculation steps in each attack:
- If it is first time an entity is attacked or if the time between the last attack and this one is larger than 6 seconds, randomise the entropy from 0-99.
- Calculate chance to hit of the attacker using the above formula, and add this integer to the entropy counter.
- If this is 100 or greater, the check counts as a hit. Subtract 100 from the entropy counter. Otherwise it is a miss and the entropy counter doesn't change.
- A critical hit is evaded on a separate random roll and will not affect this entropy value.
This system is designed to evenly spread out hits and misses such that players always evade an average number of times according to their ‘chance’ to evade. It is still based on chance because of the entropy counter's randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy counter.[3] Also note that the chance to evade calculation on the character page is based on the average accuracy of a monster at the player's level.
Example
A player is fighting three monsters, one(A) with a 70% chance to hit and two(B,C) with a 45% chance to hit.
- A attacks. The player's entropy is a random number between 0-99, in this case 37.
- A adds 70 to the counter, raising it to 100 or greater, and hits. 100 is subtracted and the counter is now 7.
- B attacks, adding 45. 52
- C attacks, adding 45. 97
- A attacks, adding 70. This hits and the counter becomes 67. It happens to be a critical strike, which means it has a 70% chance to do bonus damage. This roll is independent and doesn't affect entropy.
- The player runs away for >6 seconds, so a new entropy value will be rolled on the next attack.
Interaction with Dodge
Chance to Dodge bonuses granted by sources like Acrobatics function similar to evasion, but are rolled separately and are pseudo-random rather than entropy-based. Phase Acrobatics grants a chance to dodge spells.
Assuming a character has a 40% chance to evade and a 20% chance to dodge, a character has a 52% chance to avoid taking damage.
Chance to Avoid Attack = 1 - ( (1 - Chance to Evade) * (1 - Chance to Dodge) )
Passives
There are passive skill nodes that grant additional evasion or a combination of bonuses including evasion.
Evasion
These passives increase evasion rating by a percentage.
In the case of Ondar's Guile, the chance to evade projectile attacks is doubled.
Evasion is a small passive skill that grants increased evasion rating.
Version history
Version | Changes |
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1.2.0 |
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Armour and Evasion is a small passive skill that grants increased armour rating and evasion rating. It also grants elemental resistance.
Version history
Version | Changes |
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1.3.0 |
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+12% to all Elemental Resistances [1]
Cloth and Chain is a notable passive skill that grants increased armour rating and evasion rating. It also grants additional elemental resistances.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Clear Oil | Clear Oil | Azure Oil | Cloth and Chain | 24% increased Evasion Rating and Armour +12% to all Elemental Resistances |
Version history
Version | Changes |
---|---|
1.3.0 |
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1.2.0 |
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0.11.0 |
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0.10.2 |
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Evasion and Energy Shield is a small passive skill that grants increased evasion rating and maximum energy shield.
Version history
Version | Changes |
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2.1.0 |
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1.2.0 |
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0.11.0 |
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Evasion Per Frenzy Charge is a small passive skill that grants increased evasion rating based on the number of frenzy charges the character has.
Evasion and Life is a small passive skill. Most variants grant increased evasion rating and maximum life. One variant grants increased evasion rating and additional base maximum life.
Version history
Version | Changes |
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1.2.0 |
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0.11.2 |
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10% increased maximum Energy Shield
+8% chance to Suppress Spell Damage [1]
Resourcefulness is a notable passive skill that grants increased evasion rating, increased maximum energy shield and a chance to suppress spell damage.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Verdant Oil | Opalescent Oil | Opalescent Oil | Resourcefulness | 5% increased maximum Life 10% increased maximum Energy Shield +8% chance to Suppress Spell Damage |
Version history
Version | Changes |
---|---|
3.19.0 |
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3.16.0 |
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3.8.0 |
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3.6.0 |
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25% less Evasion Rating against Melee Attacks [1]
Arrow Dancing (formerly known as Arrow Dodging and later Ondar's Guile) is a keystone passive skill that increases the chance to evade projectile attacks, while decreasing the chance to evade melee attacks.
Specifics
Projectile attacks include almost all arrows, spines, or spikes that are launched. Arrow Dancing has no effect on spell projectiles, as spells cannot be evaded. Community resources such as poedb.tw can be helpful in determining which monster attacks are classified as projectile or melee.
Location
Arrow Dancing is located at the southeast edge of the tree.
Class | Distance from start |
---|---|
Ranger | 7 |
Duelist | 11 |
Shadow | 13 |
Scion | 15 |
Witch | 21 |
Marauder | 20 |
Templar | 25 |
Related unique items
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden)
|
Version history
Version | Changes |
---|---|
3.19.0 |
Arrow Dancing now provides a more extreme penalty to melee evasion and a more extreme bonus to projectile evasion.
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2.0.0 |
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0.11.2 |
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0.11.0 |
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0.9.7 |
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+100 to Evasion Rating
+10% chance to Suppress Spell Damage [1]
Reflexes is a notable passive skill that grants additional base evasion rating and increased evasion rating. It also grants a chance to suppress spell damage.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Azure Oil | Black Oil | Golden Oil | Reflexes | 30% increased Evasion Rating +100 to Evasion Rating +10% chance to Suppress Spell Damage |
Version history
Version | Changes |
---|---|
3.16.0 |
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1.2.0 |
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10% increased maximum Life
+10% chance to Suppress Spell Damage while on Full Life [1]
Revenge of the Hunted is a notable passive skill that grants increased evasion rating and maximum life. It also grants a chance to suppress spell damage while on full life.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Black Oil | Silver Oil | Golden Oil | Revenge of the Hunted | 18% increased Evasion Rating 10% increased maximum Life +10% chance to Suppress Spell Damage while on Full Life |
Version history
Version | Changes |
---|---|
3.16.0 |
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3.11.0 |
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3.8.0 |
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2.6.0 |
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1.2.0 |
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0.11.2 |
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References
- ↑ Malice (November 14, 2011). "Mechanics thread". Path of Exile Forum. Retrieved October 20, 2013.
- ↑ 2.0 2.1 Mark_GGG (December 10, 2012). "Mechanics thread". Path of Exile Forum. Retrieved February 7, 2013.
- ↑ Mark_GGG (September 14, 2012). "Mechanics thread". Path of Exile Forum. Retrieved October 20, 2013.
- ↑ Natalia_GGG (September 6, 2019). "Anointing Enchantments Table in Path of Exile: Blight". Official Path of Exile Forums. Retrieved March 31, 2022.
18% increased Evasion Rating
+10% chance to Suppress Spell Damage while on Full Energy Shield [1]
Void Barrier is a notable passive skill that grants increased evasion rating and maximum energy shield. It also grants a chance to suppress spell damage while on full energy shield.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Crimson Oil | Silver Oil | Golden Oil | Void Barrier | 12% increased maximum Energy Shield 18% increased Evasion Rating +10% chance to Suppress Spell Damage while on Full Energy Shield |
Version history
Version | Changes |
---|---|
3.16.0 |
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3.8.0 |
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2.6.0 |
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2.0.0 |
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1.2.0 |
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0.11.0 |
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References
- ↑ Natalia_GGG (September 6, 2019). "Anointing Enchantments Table in Path of Exile: Blight". Official Path of Exile Forums. Retrieved March 31, 2022.
Miscellany
These passives are related to evasion, but don't fit into any other category.
Iron Reflexes is a keystone passive skill that removes all evasion rating and converts it to armour. It removes the bonus to evasion rating that dexterity inherently grants.
Mechanics
Conversion Formulae
The final Armour value is calculated with the following formula: [1][2]
Final Armour = Flat AR * (1 + [total #% increased/reduced AR]) * (More/Less AR modifiers) + Flat EV * (1 + [total #% increased/reduced AR or EV]) * (More/Less AR modifiers) * (More/Less EV modifiers)
where:
- EV = "Evasion Rating"
- AR = "Armour"
- Flat EV = Sum of Evasion Rating from Equipped Items (e.g. Body Armour, Shield) and other sources of additional Evasion Rating (e.g. Grace)
- Flat AR = Sum of Armour from Equipped Items (e.g. Body Armour, Shield) and other sources of additional Evasion Rating (e.g. Determination)
- More/Less modifiers from different sources (e.g. Determination vs Basalt Flask) are multiplicative with each other.
Modifiers which grant #% increased Evasion Rating and Armour (e.g. Bravery) or #% increased Global Defences (e.g. Skin of the LoyalSkin of the Loyal
Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Has 6 Linked Sockets (Hidden)We happily give our limbs.
A net woven to keep safe the bones of the Lords.
This item can be transformed with a Blessing of Chayula) only apply to base values one time. For example, taking Bravery would increase flat ER by 24%, which would then be converted directly into the final Armour. It does not then apply 24% increased Armour, as the flat ER was already affected by that modifier.
When factoring modifiers which apply to specific equipment slots such as While a Pinnacle Atlas Boss is in your Presence, (67-70)% increased Armour from Equipped Helmet and GlovesArmourFromHelmetGlovesEldritchImplicitPinnaclePresence6
Eater of Worlds
While a Pinnacle Atlas Boss is in your Presence, (67-70)% increased Armour from Equipped Helmet and Gloves, each source of flat AR/EV should be calculated separately, then summed at the end. These modifiers are additive with other increases and reductions.
Example
1000 Armour from Equipped Items
1000 Evasion Rating from Equipped Items
+1500 Armour from Granite FlaskGranite FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to ArmourRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
+1500 Evasion Rating from Jade FlaskJade FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Evasion RatingRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
+2051 Armour from DeterminationDeterminationAura, Spell, AoE, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (179-2051) additional Armour
You and nearby allies gain (40-49)% more Armour
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
+2575 Evasion Rating from GraceGraceAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36Requires Level 24Casts an aura that grants evasion to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (227-2575) additional Evasion Rating
You and nearby allies gain (20-29)% more Evasion rating
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
80% increased Armour from passive skills
40% increased Evasion Rating from passive skills
36% increased Evasion Rating and Armour from passive skills
49% more Armour from DeterminationDeterminationAura, Spell, AoE, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (179-2051) additional Armour
You and nearby allies gain (40-49)% more Armour
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
29% more Evasion Rating from GraceGraceAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36Requires Level 24Casts an aura that grants evasion to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (227-2575) additional Evasion Rating
You and nearby allies gain (20-29)% more Evasion rating
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Final Armour = (1000 + 1500 + 2051) * (1 + 0.80 + 0.36) * 1.49 + (1000 + 1500 + 2575) * (1 + 0.80 + 0.40 + 0.36) * 1.49 * 1.29 Final Armour = 4551 * 2.16 * 1.49 + 5075 * 2.56 * 1.49 * 1.29 Final Armour = 14646.9 + 24972.9 Final Armour = 39620
Summary
With Iron Reflexes:
- #% increased Evasion Rating mods are applied to flat Evasion Rating only.
- #% increased Armour mods are applied to flat Armour and flat Evasion Rating.
- #% increased Evasion Rating and Armour mods get applied to flat Armour and flat Evasion Rating.
Therefore, the mods that provide the most significant benefits in conjunction with Iron Reflexes are those that increase Armour or both Evasion Rating and Armour.
Location
Iron Reflexes is located in the Southern part of the tree near the Duelist Section. It is a stand-alone keystone.
Class | Distance from start |
---|---|
Duelist | 12 |
Ranger | 11 |
Scion | 16 |
Marauder | 16 |
Shadow | 18 |
Templar | 22 |
Witch | 26 |
Related unique items
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden)
| ||
Precursor's EmblemPrecursor's Emblem Two-Stone RingRequires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge ModsHistory teaches humility. | Two-Stone Ring | 49 | +(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity
| ||
Precursor's EmblemPrecursor's Emblem Prismatic RingRequires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life <One Endurance Charge mod> <One Frenzy Charge mod> <One Power Charge mod>History teaches humility. | Prismatic Ring | 49 | +(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life
| ||
Precursor's EmblemPrecursor's Emblem Two-Stone RingRequires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Dexterity and Intelligence <Two Frenzy Charge mods and one Power Charge Mod> or <One Frenzy Charge mod and Two Power Charge Mods>History teaches humility. | Two-Stone Ring | 49 | +(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Dexterity and Intelligence
| ||
Precursor's EmblemPrecursor's Emblem Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life <Three Frenzy Charge mods>History teaches humility. | Sapphire Ring | 49 | +(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life
| ||
ArborixArborix Assassin BowBow Physical Damage: (123-143) to (330-355) Critical Strike Chance: 6.70% Attacks per Second: 1.25Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (80-100) to (200-225) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron ReflexesThrough droughts, fires, floods and frost, the ancient giants stand resolute, while deep in the rich, dark earth, their grasp stretches ever farther. | Assassin Bow | 62 | +(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (80-100) to (200-225) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron Reflexes | ||
Grelwood ShankGrelwood Shank Eternal SwordOne Handed Sword Physical Damage: (116.85-129.15) to (193.8-214.2) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationaryThrough countless seasons they stand, stoic, Each season leaving its mark; a memory written in fibrous flesh. | Eternal Sword | 66 | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary |
Version history
Version | Changes |
---|---|
0.11.2 |
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0.10.0b |
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0.9.13 | |
0.9.12 |
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0.9.5 |
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0.9.4 |
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References
- ↑ Mark_GGG (March 1, 2013). "Need Iron reflexes/leather and steel clarification". Path of Exile Forums. Retrieved March 6, 2013.
- ↑ Mark_GGG (February 5, 2013). "Iron Reflexes + Leather and Steel". Path of Exile Forums. Retrieved March 6, 2013.
Cannot be Stunned [1]
Unwavering Stance is a keystone passive skill that grants guaranteed stun avoidance, but prevents the character from evading attacks.
Mechanics
Unwavering Stance sets chance to avoid being stunned to 100% and sets evasion chance to 0%, which means enemies will always hit regardless of their accuracy rating or chance to hit.
Unwavering Stance does not modify evasion rating. This is significant mainly because of the Iron Reflexes keystone, which converts evasion rating to armour. It is therefore possible to utilize the effects of both keystones simultaneously. (Ghost Dance is also technically not affected.)
Location
Unwavering Stance is located on the bottom left side of the tree, on the intersection between the Marauder, Duelist, and Scion paths.
Class | Distance from start |
---|---|
Marauder | 7 |
Duelist | 7 |
Scion | 11 |
Ranger | 17 |
Templar | 17 |
Shadow | 21 |
Witch | 21 |
Related unique items
These unique items have the Unwavering Stance modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Ezomyte PeakEzomyte Peak Iron HatArmour: (84-113)(15-20)% increased Area of Effect +(75-100) to Armour +(25-50) to maximum Life Unwavering StanceCenturies of servitude, a day of glory, an eternity of death. | Iron Hat | 1 | (15-20)% increased Area of Effect +(75-100) to Armour +(25-50) to maximum Life Unwavering Stance | ||
Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden)
| ||
Kaom's RootsKaom's Roots Titan GreavesArmour: (241-278)Requires Level 68, 120 StrHas no Sockets Cannot be Knocked Back +(150-200) to maximum Life Action Speed cannot be modified to below Base Value Unwavering StanceDon't flinch. It's a waste of good hitting time. | Titan Greaves | 68 | Has no Sockets Cannot be Knocked Back +(150-200) to maximum Life Action Speed cannot be modified to below Base Value Unwavering Stance |
Version history
Version | Changes |
---|---|
0.9.4 |
|
|}