List of basic ascendancy passive skills
The table below lists basic ascendancy passive skills.
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Assassin | 10% chance to gain a Power Charge on Critical Strike +0.75% to Critical Strike Chance Damage from your Critical Strikes cannot be Reflected 10% chance to gain Elusive on Critical Strike [1] |
Ascendant | Berserker | Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds Cannot be Stunned while you have at least 25 Rage 15% more Damage 5% increased Damage taken 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1] |
Ascendant | Champion | Your Hits permanently Intimidate Enemies that are on Full Life 100% chance to Taunt on Hit Enemies Taunted by you take 10% increased Damage Melee Hits have 50% chance to Fortify 15% increased effect of Non-Curse Auras from your Skills [1] |
Ascendant | Chieftain | 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit Unaffected by Ignite Totems Taunt Enemies around them for 2 seconds when Summoned 10% increased Strength [1] |
Ascendant | Deadeye | Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Skills fire an additional Projectile 25% increased Effect of your Marks You and nearby Allies have Tailwind [1] |
Ascendant | Dexterity | +40 to Dexterity [1] |
Ascendant | Dexterity and Intelligence | +20 to Dexterity and Intelligence [1] |
Ascendant | Elementalist | Exposure you inflict applies an extra -20% to the affected Resistance Shocks from your Hits always increase Damage taken by at least 10% +1 to maximum number of Summoned Golems Cannot take Reflected Elemental Damage [1] |
Ascendant | Gladiator | Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds +5% to maximum Chance to Block Attack Damage 20% more Physical Damage over Time 25% chance to Blind Enemies on Hit with Attacks +10% Chance to Block Attack Damage [1] |
Ascendant | Guardian | Auras from your Skills grant 3% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies Every 4 seconds, Regenerate 50% of Life over one second If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage [1] |
Ascendant | Hierophant | 8% of Damage is taken from Mana before Life +1 to maximum number of Summoned Totems 25% increased maximum Mana Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell Arcane Surge grants 10% more Spell Damage to you [1] |
Ascendant | Inquisitor | Damage Penetrates 8% of Enemy Elemental Resistances 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds Effects of Consecrated Ground you create Linger for 4 seconds Nearby Enemies take 10% increased Elemental Damage [1] |
Ascendant | Intelligence | +40 to Intelligence [1] |
Ascendant | Juggernaut | Gain 1 Endurance Charge every second if you've been Hit Recently Cannot be Chilled 5% increased Damage per Endurance Charge +1000 to Accuracy Rating Cannot be Stunned [1] |
Ascendant | Necromancer | Minions deal 30% increased Damage Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you Auras from your Skills grant 2% increased Attack and Cast Speed to you and Allies If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1] |
Ascendant | Occultist | You can apply an additional Curse Regenerate 1.5% of Energy Shield per second 10% increased Effect of your Curses Cannot Be Stunned while you have Energy Shield [1] |
Ascendant | Pathfinder | Removes Bleeding when you use a Flask 10% increased Movement Speed during any Flask Effect 10% increased Attack Speed during any Flask Effect Flasks gain 3 Charges every 3 seconds 25% chance for Flasks you use to not consume Charges [1] |
Ascendant | Raider | 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy You have Onslaught while on full Frenzy Charges 10% increased Movement Speed +20% chance to Suppress Spell Damage Phasing [1] |
Ascendant | Saboteur | 25% chance to Blind Enemies on Hit 15% increased Cooldown Recovery Rate 30% increased Area of Effect Hits have 15% chance to deal 50% more Area Damage [1] |
Ascendant | Slayer | Life Leech effects are not removed when Unreserved Life is Filled Culling Strike 30% increased Area of Effect if you've Killed Recently Cannot take Reflected Physical Damage [1] |
Ascendant | Strength | +40 to Strength [1] |
Ascendant | Strength and Dexterity | +20 to Strength and Dexterity [1] |
Ascendant | Strength and Intelligence | +20 to Strength and Intelligence [1] |
Ascendant | Trickster | 2% of Damage Leeched as Energy Shield 2% more Damage for each different type of Mastery you have Allocated Prevent +6% of Suppressed Spell Damage while on Full Energy Shield Nearby Enemy Monsters' Action Speed is at most 92% of base value [1] |
Ascendant | Unleashed Potential | +1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges +1 to Maximum Power Charges 400% increased Endurance, Frenzy and Power Charge Duration 25% chance to gain a Power, Frenzy or Endurance Charge on Kill [1] |
Assassin | Critical Strike Chance and Multiplier | 15% increased Critical Strike Chance +10% to Critical Strike Multiplier [1] [2] |
Assassin | Critical Strike Chance, Damage Over Time | 15% increased Critical Strike Chance 10% increased Damage over Time [1] [2] |
Assassin | Critical Strike Chance, Elusive Effect | 15% increased Critical Strike Chance 10% increased Elusive Effect [1] |
Assassin | Critical Strike Chance, Power Charge Duration | 15% increased Critical Strike Chance 15% increased Power Charge Duration [1] [2] |
Berserker | Physical Damage, Attack Speed | 10% increased Physical Damage 6% increased Attack Speed [1] [2] [3] |
Berserker | Physical Damage, Critical Strike Chance | 10% increased Physical Damage 15% increased Critical Strike Chance [1] [2] |
Berserker | Physical Damage, Life Leeched per Second | 10% increased Physical Damage 30% increased total Recovery per second from Life Leech [1] |
Berserker | Physical Damage, Warcry Speed | 10% increased Physical Damage 20% increased Warcry Speed [1] |
Champion | Armour and Evasion, Attack Damage | 15% increased Evasion Rating and Armour 10% increased Attack Damage [1] |
Champion | Armour and Evasion, Attack Damage while Fortified | 15% increased Evasion Rating and Armour 10% increased Damage with Attack Skills while Fortified [1] [2] |
Champion | Armour and Evasion, Aura Effect | 15% increased Evasion Rating and Armour 5% increased effect of Non-Curse Auras from your Skills [1] |
Champion | Armour and Evasion, Impale Chance | 15% increased Evasion Rating and Armour 10% chance to Impale Enemies on Hit with Attacks [1] |
Champion | Armour and Evasion, Taunt Duration | 15% increased Evasion Rating and Armour 20% increased Taunt Duration [1] [2] |
Chieftain | Life Regeneration, Fire Damage | Regenerate 0.5% of Life per second 10% increased Fire Damage [1] [2] [3] |
Chieftain | Life Regeneration, Fire Resistance | Regenerate 0.5% of Life per second +15% to Fire Resistance [1] [2] |
Chieftain | Life Regeneration, Melee Damage | Regenerate 0.5% of Life per second 10% increased Melee Damage [1] [2] |
Chieftain | Life Regeneration, Totem Placement Speed | Regenerate 0.5% of Life per second 10% increased Totem Placement speed [1] |
Deadeye | Projectile Damage, Accuracy | 10% increased Projectile Damage 10% increased Global Accuracy Rating [1] [2] |
Deadeye | Projectile Damage, Attack Speed | 10% increased Projectile Damage 5% increased Attack Speed [1] [2] |
Deadeye | Projectile Damage, Critical Strike Chance | 10% increased Projectile Damage 10% increased Critical Strike Chance [1] [2] |
Deadeye | Projectile Damage, Mark Cast Speed | 10% increased Projectile Damage Mark Skills have 25% increased Cast Speed [1] |
Deadeye | Projectile Damage, Mirage Archer Duration | 10% increased Projectile Damage 15% increased Mirage Archer Duration [1] [2] |
Deadeye | Projectile Damage, Projectile Speed | 10% increased Projectile Damage 10% increased Projectile Speed [1] [2] |
Elementalist | Elemental Damage and Resistances | 10% increased Elemental Damage +6% to all Elemental Resistances [1] [2] [3] [4] |
Elementalist | Elemental Damage, Attack and Cast Speed | 10% increased Elemental Damage 4% increased Attack and Cast Speed [1] [2] [3] [4] |
Elementalist | Elemental Damage, Cold Ailment Effect | 10% increased Elemental Damage 10% increased Effect of Cold Ailments [1] |
Elementalist | Elemental Damage, Fire Damage over Time Multiplier | 10% increased Elemental Damage +4% to Fire Damage over Time Multiplier [1] |
Elementalist | Elemental Damage, Lightning Ailment Effect | 10% increased Elemental Damage 10% increased Effect of Lightning Ailments [1] |
Elementalist | Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage 5% chance to Freeze, Shock and Ignite [1] [2] |
Gladiator | Attack Speed and One Handed Damage | 4% increased Attack Speed 15% increased Damage with One Handed Weapons [1] |
Gladiator | Attack Speed, Block Chance | +2% Chance to Block Attack Damage 4% increased Attack Speed [1] [2] [3] |
Gladiator | Attack Speed, Movement Speed | 4% increased Attack Speed 4% increased Movement Speed [1] |
Gladiator | Attack Speed, Physical Damage | 10% increased Physical Damage 4% increased Attack Speed [1] [2] |
Guardian | Armour and Energy Shield, Aura Effect | 14% increased Armour 5% increased maximum Energy Shield 5% increased effect of Non-Curse Auras from your Skills [1] [2] |
Guardian | Armour and Energy Shield, Block Recovery | 14% increased Armour 5% increased maximum Energy Shield 30% increased Block Recovery [1] |
Guardian | Armour and Energy Shield, Life Regeneration | 14% increased Armour 5% increased maximum Energy Shield Regenerate 0.5% of Life per second [1] |
Guardian | Armour and Energy Shield, Link Effect | 14% increased Armour 5% increased maximum Energy Shield Link Skills have 5% increased Buff Effect [1] |
Guardian | Armour and Energy Shield, Minion Damage | 14% increased Armour 5% increased maximum Energy Shield Minions deal 10% increased Damage [1] [2] |
Hierophant | Mana Regeneration, Arcane Surge Effect | 20% increased Mana Regeneration Rate 20% increased Effect of Arcane Surge on you [1] [2] |
Hierophant | Mana Regeneration, Brand Damage | 20% increased Mana Regeneration Rate 14% increased Brand Damage [1] |
Hierophant | Mana Regeneration, Mana | 20% increased Mana Regeneration Rate 8% increased maximum Mana [1] [2] [3] |
Hierophant | Mana Regeneration, Totem Placement Speed | 20% increased Mana Regeneration Rate 20% increased Totem Placement speed [1] [2] |
Inquisitor | Elemental Damage, Critical Strike Multiplier | 10% increased Elemental Damage +10% to Critical Strike Multiplier [1] [2] |
Inquisitor | Elemental Damage, Life Regeneration | 10% increased Elemental Damage Regenerate 0.5% of Life per second [1] [2] |
Juggernaut | Armour, Attack Speed | 15% increased Armour 6% increased Attack Speed [1] |
Juggernaut | Armour, Endurance Charge Duration | 15% increased Armour 15% increased Endurance Charge Duration [1] [2] |
Juggernaut | Armour, Life Regeneration | 15% increased Armour Regenerate 0.5% of Life per second [1] |
Juggernaut | Armour, Movement Speed | 15% increased Armour 4% increased Movement Speed [1] |
Juggernaut | Armour, Stun Duration | 15% increased Armour 20% increased Stun Duration on Enemies [1] |
Juggernaut | Armour, Stun Threshold | 15% increased Armour 20% increased Stun Threshold [1] |
Necromancer | Minion Damage and Life | Minions deal 10% increased Damage Minions have 10% increased maximum Life [1] [2] |
Necromancer | Minion Damage, Aura Effect | Minions deal 10% increased Damage 5% increased effect of Non-Curse Auras from your Skills [1] |
Necromancer | Minion Damage, Cast Speed | Minions deal 10% increased Damage 4% increased Cast Speed [1] [2] Minions deal 10% increased Damage Minions have 10% increased maximum Life [2] |
Necromancer | Minion Damage, Mana | Minions deal 10% increased Damage 8% increased maximum Mana [1] |
Necromancer | Minion Damage, Skill Duration | Minions deal 10% increased Damage 10% increased Skill Effect Duration [1] |
Occultist | Energy Shield, Chaos Damage | 6% increased maximum Energy Shield 10% increased Chaos Damage [1] |
Occultist | Energy Shield, Cold and Chaos Damage | 6% increased maximum Energy Shield 10% increased Chaos Damage 10% increased Cold Damage [1] |
Occultist | Energy Shield, Cold Damage | 6% increased maximum Energy Shield 10% increased Cold Damage [1] |
Occultist | Energy Shield, Curse Effect | 6% increased maximum Energy Shield 5% increased Effect of your Curses [1] [2] |
Occultist | Energy Shield, Energy Shield Recharge Rate | 6% increased maximum Energy Shield 15% increased Energy Shield Recharge Rate [1] [2] |
Occultist | Energy Shield, Power Charge Duration | 6% increased maximum Energy Shield 15% increased Power Charge Duration [1] |
Pathfinder | Flask Effect and Charges Gained | Flasks applied to you have 5% increased Effect 10% increased Flask Charges gained [1] [2] [3] |
Pathfinder | Flask Effect and Duration | Flasks applied to you have 5% increased Effect 8% increased Flask Effect Duration [1] [2] |
Pathfinder | Flask Effect, Chaos Damage | Flasks applied to you have 5% increased Effect 15% increased Chaos Damage [1] |
Pathfinder | Flask Effect, Poison Duration | Flasks applied to you have 5% increased Effect 10% increased Poison Duration [1] |
Raider | Evasion, Elemental Damage | 15% increased Evasion Rating 10% increased Elemental Damage [1] [2] |
Raider | Evasion, Frenzy Charge Duration | 15% increased Evasion Rating 15% increased Frenzy Charge Duration [1] [2] |
Raider | Evasion, Onslaught Effect | 15% increased Evasion Rating 15% increased Effect of Onslaught on you [1] [2] |
Saboteur | Area of Effect, Area Damage | 8% increased Area of Effect 10% increased Area Damage [1] |
Saboteur | Area of Effect, Blind Effect | 8% increased Area of Effect 15% increased Blind Effect [1] |
Saboteur | Area of Effect, Elemental Resistances | 8% increased Area of Effect +6% to all Elemental Resistances [1] |
Saboteur | Area of Effect, Mine Throwing Speed | 8% increased Area of Effect 5% increased Mine Throwing Speed [1] [2] |
Saboteur | Area of Effect, Movement Speed | 8% increased Area of Effect 4% increased Movement Speed [1] [2] |
Saboteur | Area of Effect, Trap Throwing Speed | 8% increased Area of Effect 5% increased Trap Throwing Speed [1] [2] |
Slayer | Attack Damage, Area of Effect | 10% increased Area of Effect 10% increased Attack Damage [1] |
Slayer | Attack Damage, Attack Speed | 5% increased Attack Speed 10% increased Attack Damage [1] [2] |
Slayer | Attack Damage, Critical Strike Chance | 15% increased Critical Strike Chance 10% increased Attack Damage [1] |
Slayer | Attack Damage, Frenzy and Endurance Charge Duration | 15% increased Frenzy Charge Duration 15% increased Endurance Charge Duration 10% increased Attack Damage [1] |
Slayer | Attack Damage, Life Leech | 0.4% of Attack Damage Leeched as Life 10% increased Attack Damage [1] [2] |
Trickster | Attack and Cast Speed, Damage Over Time | 4% increased Attack and Cast Speed 10% increased Damage over Time [1] |
Trickster | Evasion and Energy Shield, Attack and Cast Speed | 14% increased Evasion Rating 5% increased maximum Energy Shield 4% increased Attack and Cast Speed [1] |
Trickster | Evasion and Energy Shield, Damage | 14% increased Evasion Rating 5% increased maximum Energy Shield 10% increased Damage [1] |
Trickster | Evasion and Energy Shield, Energy Shield Leech | 14% increased Evasion Rating 5% increased maximum Energy Shield 40% increased total Recovery per second from Energy Shield Leech [1] |
Trickster | Evasion and Energy Shield, Energy Shield Recharge | 14% increased Evasion Rating 5% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate [1] |
Trickster | Evasion and Energy Shield, Frenzy Charge Duration | 14% increased Evasion Rating 5% increased maximum Energy Shield 15% increased Frenzy Charge Duration [1] |
Trickster | Evasion and Energy Shield, Movement Speed | 14% increased Evasion Rating 5% increased maximum Energy Shield 4% increased Movement Speed [1] [2] |