Talk:Snapshot

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Revision as of 18:34, 5 February 2021 by >Killodoggy (I added a note about multistrike appearing to snapshot.)
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This talk page is for discussing the article Snapshot.

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future plans for the page

Anything with a duration that has not already been added to dynamic or snapshot needs to be tested. Any spell that hits one time does not need to be tested, because there is no long term benefit and it is not worth snapshotting. I should note what is or is not worth snapshotting on the page based on duration vs one hit spells.

Brands, traps, mines and totems are all dynamic and do not need to be tested. Damage over time, debuffs on enemies and charges all snapshot and don't need to be tested. Buffs can vary based on item granting the buff or spell granting the buff/damage and need to be tested individually. Some of these individual tests I have already carried out and added to the bottom of the page. I need to explain why they are tested individually and others not on snapshot and dynamic pages.

I have been testing the strongest unique items first, since I think they have the potential for the strongest snapshot examples.

Subjects might change in the future, because there may be unforeseen patterns to place them in once a lot more testing is done. I am not sure until testing is done.

I need to add several examples for using the strongest examples of snapshot, with exact details so new players can do it, because it is too complex to summarize the entire process for multiple items. If I do this I will need to put them in a condensed table link, otherwise the large amount of test will make the page look bad and harder to find stuff. Listing them with some subjects like offense and listed in order of easiest to hardest to do will encourage new players to look at the most realistic options first, since the advanced option is more likely to scare them away.

I need to try to explain the mechanics as simply as possible, because snapshot is so advanced it will scare new players away if I don't explain it as simply and clearly as possible.

Test al dhih warcry explosions on a weapon swap for snapshot. see if both stack additively with extensive tests also.

Test molten shell / vaal molten shell for snapshotting armour with things like blessing support blood magic on guardians armour based on life reserve.

Test Blessing support for snapshotting with boots off.


Maybe snapshot

I am using a build with a very slow weapon and soulthirst. If I kill a massive amount of enemies in 1 hit, I get lots of attack speed from soul eater buff, but the second and third hits from multistrike appear to go really slow just like the first hit. This would indicate that the attack speed and damage of all 3 hits is calculated before use because of the games snapshot limitations. This would only matter for slow attackers with something that adds strong buffs fast like souleater. I haven't done enough testing out of combat to put it on the wiki, but I am making a note for future testing purposes.