General's Cry
Level: (1-20)
Use Time: 0.80 secRequires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Base duration is (4-4.9) seconds
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Maximum 5 Summoned Mirage Warriors
Counts total Power of Enemies and Corpses in Range
(0-38)% increased Warcry Speed
Supported Skills deal (45-30)% less Damage
Supported Skills are used by Mirage Warriors Summoned by General's Cry
Supported Skills count as Triggered
Attacks with Supported Skills count as Exerted
Supported Strike Skills cannot target additional Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 24Vendor Prices
Normal | 1x Orb of Alteration |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemGeneralsCry
General's Cry is a warcry skill that taunts nearby enemies, and summons a number of mirage warriors from nearby corpses based on the power of nearby enemies and corpses. Mirage warriors deliver an exerted attack once with the linked trigger skill then disappear.
Skill functions and interactions
Counts total Power of Enemies and Corpses in Range.
Requires 1 Corpse per General even with Redblade Banner (3 corpses = 3 generals) does NOT work with Projectile skills UNLESS they have the MELEE tag as well.
Corpses: General's Cry works very well with DesecrateDesecrateSpell, AoE, Duration, Chaos
Level: (1-20)
Cost: (11-26) Mana
Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Deals (8.2-294) Base Chaos Damage per second
Base duration is 4.00 seconds
Spawns 5 corpses
Spawns corpses up to Level (20-100)
Maximum of 10 corpses allowed
Additional Effects From 1-20% Quality:
(1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. (self casted or with Cast while Channelling SupportCast while Channelling SupportSupport, Channelling, Spell, Trigger
Icon: W
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills
Supported Triggered Spells deal 30% less Damage
Additional Effects From 1-20% Quality:
Supported Channelling Skills deal (0.5-10)% increased Damage
Supported Triggered Spells deal (0.5-10)% increased DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-59)% of base
Effectiveness of Added Damage: (44-59)%
AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed
Additional Effects From 1-20% Quality:
(0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) to create corpses. Alternatively Corpsewalker boots which grant Level 20 Corpsewalk can be used allowing for smoother playstyle. It can also be used with the combination of Raise ZombieRaise ZombieSpell, Minion
Level: (1-20)
Cost: (9-28) Mana
Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised Zombies
Minions have (0-38)% more Maximum Life
Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum Raised ZombiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Aukuna's WillAukuna's Will
Clasped MittsEvasion: (114-162)
Energy Shield: (24-35)Requires Level 31, 25 Dex, 25 Int+(30-40) to Dexterity
(5-7)% increased Cast Speed
(100-150)% increased Evasion and Energy Shield
Raised Zombies have (80-100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpsesThe Black Sekhema's trial had only just begun. who allows the zombies to be used as corpses. Corpses are not consumed when used by the skill.
Exert: The attacks from the Mirage Warriors count as Exerted. This means that bonuses which directly affect Exerted attacks will apply to their attacks, such as Berserker's War Bringer. Exerts granted to the player via other warcries do not apply to the Mirage Warriors, Increasing the number of maximum exerts has ZERO effect on General's Cry rendering the Measured Fury notable worthless. They are considered separate entities from the player, but use the player's attacks, similar to totems.
Behavior: Mirage Warriors from General's Cry will follow the mouse where clicked if they do not have a target. When they have a target, they will move directly to the target to attack, except in the case of Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (150-230)% of base
Effectiveness of Added Damage: (150-230)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds
50% of Physical Damage Converted to Fire Damage
Deals up to 20% more Damage with Hits to closer targets
Additional Effects From 1-20% Quality:
Deals up to +(0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. where they teleport to the target. Mirage warriors will target the strongest enemy nearby when multiple targets are available. When using Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (95-121)% of base
Effectiveness of Added Damage: (95-121)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage
Deals 150% more Damage while Channelling if Illusion has finished moving
Hits from Final wave deal 75% of Damage per stage
Illusion moves at 130% of your Movement Speed
Additional Effects From 1-20% Quality:
Illusion moves at an additional +(1-20)% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (32-49)% of base
Effectiveness of Added Damage: (32-49)%
AoE Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage
20% more Damage with Hits and Ailments for each stage
Maximum 6 Stages
Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage with Hits and Ailments for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Mirage Warriors immediately begin channeling toward any target in their line of sight which may exceed the damaging area of the skill.
Mirage Spawning: Mirage Warriors do not spawn all at once when you use General's Cry. Instead, the first mirage spawns ~300ms after the cast and subsequent mirages spawn one by one with an interval of ~200ms. It doesn't seem to be possible to reduce these spawning timings. Active Mirages will finish their attack and despawn when using General's Cry again.
Cooldown Recovery: When it comes to Cooldown Recovery General's Cry is a bit different, while it might seem like a good idea to have the ability on as low of a cooldown as possible it could actually be the opposite. This is entirely skill dependent. For close range skills such as Earthshatter Mirage Warriors still have to path to their target(s) meaning that should you cast General's Cry too quickly then not all of the Mirage Warriors will find a target in time. On the other hand we have Teleporting skills like Flicker Strike that will instantly travel to their target(s) on cast allowing for more Mirage Warriors to reach their target(s) between General's Cry casts.
Mirage Warriors: Mirage Warriors do not grant on hit effects such as Life Gain on Hit, Leech, Rage Support, Corrupting Fever etc...Mirage Warriors also do not grant on kill effects from weapons or spells such as the Frenzy charge on kill modifier on Daresso's Passion or from Blood Rage, However they do cause things such as Herald of Ash / Herald of Ice and The Great Old One's Tentacles on kill effects to activate. Mirage Warriors do apply global on hit effects and ailments such as (Ex: Dreadarc) Curses, Impale, Bleed, Poison, Ignite, Shock, Chill and Freeze. They do not apply trigger on hit effects such as Trigger Level 8 Assassin's Mark when you Hit a Rare or Unique Enemy. Mirage Warriors do not appear to gain movement speed (outside of gem quality) though this requires further testing.
Damage Scaling A level 20 generals cry has 30% less damage and can summon up to 5 mirage warriors. (5 x 70) = 350% more damage. With the plus 1 mirage warriors helmet enchantment it can reach 420% more damage.
Gem level progression
Level | Mana Cost | Base duration | Warcry Speed | less Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|
1 | 24 | 58 | 15 | 4.00 sec | N/A | 45% | 0 | 0 |
2 | 27 | 64 | 15 | 4.00 sec | 2% | 45% | 118383 | 118383 |
3 | 30 | 71 | 15 | 4.10 sec | 4% | 44% | 175816 | 294199 |
4 | 33 | 77 | 15 | 4.10 sec | 6% | 44% | 254061 | 548260 |
5 | 36 | 83 | 16 | 4.20 sec | 8% | 43% | 359090 | 907350 |
6 | 39 | 90 | 16 | 4.20 sec | 10% | 43% | 498508 | 1405858 |
7 | 42 | 96 | 16 | 4.30 sec | 12% | 42% | 682057 | 2087915 |
8 | 45 | 102 | 16 | 4.30 sec | 14% | 42% | 921777 | 3009692 |
9 | 48 | 109 | 17 | 4.40 sec | 16% | 41% | 1727879 | 4737571 |
10 | 50 | 113 | 17 | 4.40 sec | 18% | 41% | 1138877 | 5876448 |
11 | 52 | 117 | 17 | 4.50 sec | 20% | 40% | 1368233 | 7244681 |
12 | 54 | 121 | 17 | 4.50 sec | 22% | 40% | 1638338 | 8883019 |
13 | 56 | 125 | 18 | 4.60 sec | 24% | 39% | 1956648 | 10839667 |
14 | 58 | 130 | 18 | 4.60 sec | 26% | 39% | 3655184 | 14494851 |
15 | 60 | 134 | 18 | 4.70 sec | 28% | 38% | 3017327 | 17512178 |
16 | 62 | 138 | 18 | 4.70 sec | 30% | 38% | 7793914 | 25306092 |
17 | 64 | 142 | 19 | 4.80 sec | 32% | 37% | 15206031 | 40512123 |
18 | 66 | 146 | 19 | 4.80 sec | 34% | 37% | 26185582 | 66697705 |
19 | 68 | 151 | 19 | 4.90 sec | 36% | 36% | 62755923 | 129453628 |
20 | 70 | 155 | 19 | 4.90 sec | 38% | 36% | 211877683 | 341331311 |
21 | 72 | 159 | 20 | 5.00 sec | 40% | 35% | N/A | N/A |
22 | 74 | N/A | 20 | 5.00 sec | 41% | 35% | N/A | N/A |
23 | 76 | N/A | 20 | 5.10 sec | 42% | 34% | N/A | N/A |
24 | 78 | N/A | 20 | 5.10 sec | 43% | 34% | N/A | N/A |
25 | 80 | N/A | 21 | 5.20 sec | 44% | 33% | N/A | N/A |
26 | 82 | N/A | 21 | 5.20 sec | 45% | 33% | N/A | N/A |
27 | 84 | N/A | 21 | 5.30 sec | 46% | 32% | N/A | N/A |
28 | 86 | N/A | 21 | 5.30 sec | 47% | 32% | N/A | N/A |
29 | 88 | N/A | 22 | 5.40 sec | 48% | 31% | N/A | N/A |
30 | 90 | N/A | 22 | 5.40 sec | 49% | 31% | N/A | N/A |
31 | 91 | N/A | 22 | 5.40 sec | 49% | 31% | N/A | N/A |
32 | 92 | N/A | 22 | 5.40 sec | 50% | 30% | N/A | N/A |
33 | 93 | N/A | 22 | 5.50 sec | 50% | 30% | N/A | N/A |
34 | 94 | N/A | 22 | 5.50 sec | 51% | 30% | N/A | N/A |
35 | 95 | N/A | 23 | 5.50 sec | 51% | 30% | N/A | N/A |
36 | 96 | N/A | 23 | 5.50 sec | 52% | 29% | N/A | N/A |
37 | 97 | N/A | 23 | 5.60 sec | 52% | 29% | N/A | N/A |
38 | 98 | N/A | 23 | 5.60 sec | 53% | 29% | N/A | N/A |
39 | 99 | N/A | 23 | 5.60 sec | 53% | 29% | N/A | N/A |
40 | 100 | N/A | 23 | 5.60 sec | 54% | 28% | N/A | N/A |
Item acquisition
General's Cry can drop anywhere.
Recipes
General's Cry can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Lost in Love Act 3 | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Lost in Love Act 3 Clarissa | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment General's Cry:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|
Related helmet enchantments
The following helmet enchantments affect General's Cry.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment General's Cry Additional Mirage Warrior 1 | 75 | Eternal Labyrinth | General's Cry has +1 to maximum number of Mirage Warriors | helmet 100 |
Enchantment General's Cry Cooldown Speed 1 | 66 | Merciless Labyrinth | General's Cry has 20% increased Cooldown Recovery Rate | helmet 100 |
Enchantment General's Cry Cooldown Speed 2 | 75 | Eternal Labyrinth | General's Cry has 30% increased Cooldown Recovery Rate | helmet 100 |
Alternate skill effects
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Version history
Version | Changes |
---|---|
3.14.0 | * Mirage Warriors now channel for a duration of 0.6 seconds (previously 1 second). |
3.11.1c |
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3.11.1 |
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3.11.0 |
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