List of monster reward mods
List of reward modifiers that can appear on Monsters.
Note: this is a manually compiled list from Stats.json, and not all modifiers may actually apply in-game.
Additionally, "monster_dropped_items_ignore_player_rarity_+%" and "monster_dropped_items_ignore_party_rarity_+%_bonus" appear to imply that magic find may not be very impactful in affecting the outcome of these reward modifiers.
Stats.json modifier | Effect |
---|---|
dropped_items_are_fractured_chance_% OR dropped_items_are_fractured | Several items drop with a fractured modifier. |
dropped_items_are_converted_to_top_tier_base_item_types_in_same_item_class | |
monster_dropped_equipment_drops_as_sell_price_with_multiplier | The sell price of dropped items becomes drops as currency, with the equivalent number of shards dropping as the full orbs. |
dropped_items_have_all_white_sockets | All sockets on the item are white sockets. |
dropped_items_have_maximum_sockets | Items dropped by this monster drop with up to its maximum number of sockets. |
dropped_items_are_fully_linked | Items dropped by this monster drop with up to its maximum number of links. |
dropped_items_have_1_to_30_quality | Items can drop with up to 30 quality. |
dropped_items_are_corrupted | Items drop corrupted, possibly bricking Unique items. |
dropped_items_are_duplicated | Drops mirrored copies of items. |
dropped_items_are_converted_to_armour | Some dropped items are randomly converted to armour items. |
dropped_items_are_converted_to_weapons | Some dropped items are randomly converted to weapon items. |
dropped_items_are_converted_to_jewellery_and_jewels | Some dropped items are randomly converted to jewellery or jewels. |
dropped_items_are_converted_to_maps | Some dropped items are randomly converted to maps. |
dropped_items_are_converted_to_divination_cards | Some dropped items are randomly converted to divination cards. |
dropped_items_are_one_rarity_higher | Normal items drop as magic, magic items drop as rare, and rare items drop as unique. |
dropped_items_are_converted_to_scarabs_based_on_rarity | Converts items dropped into scarabs. |
dropped_items_are_converted_to_currency_based_on_rarity_%_chance | Converts items dropped into currency. |
monster_slain_gem_experience_gain_+% monster_play_experience_effect_on_killer_from_experience_gain |
Provides a large boost of player and gem experience. |
? | All monsters in the pack drop a copy of the same base item (similar to Keepers of the Trove). |