Slayer
Slayer
This page is about the Ascendancy class. For the Ascendant passive, see Slayer (Ascendant passive).
The Slayer is an Ascendancy class for Duelists.
Overview
The Slayer is a offense oriented class based around attacks. He is a effective boss killer with Headsman and Bane of Legends and gains access to defensive bonuses involving life leech, including the ability to leech beyond his maximum health pool with Brutal Fervour. He also possesses bonuses towards area of effect and critical strike attack builds, as well as Masterful Form for maximizing frenzy and endurance charges.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Attack Damage, Area of Effect | 10% increased Area of Effect 10% increased Attack Damage [1] |
Attack Damage, Attack Speed | 5% increased Attack Speed 10% increased Attack Damage [1] [2] |
Attack Damage, Critical Strike Chance | 15% increased Critical Strike Chance 10% increased Attack Damage [1] |
Attack Damage, Frenzy and Endurance Charge Duration | 15% increased Frenzy Charge Duration 15% increased Endurance Charge Duration 10% increased Attack Damage [1] |
Attack Damage, Life Leech | 0.4% of Attack Damage Leeched as Life 10% increased Attack Damage [1] [2] |
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Bane of Legends | 20% more Damage with Hits and Ailments against Unique Enemies 10% more Damage if you've Killed Recently Cannot take Reflected Physical Damage |
Attack Damage, Attack Speed | |
Headsman | Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy Kill Enemies that have 20% or lower Life when Hit by your Skills |
Bane of Legends | Attack Damage, Attack Speed |
Endless Hunger | 20% of Overkill Damage is Leeched as Life You are Unaffected by Bleeding while Leeching Cannot be Stunned while Leeching 20% increased Attack Speed while Leeching |
Brutal Fervour | Attack Damage, Life Leech |
Brutal Fervour | Life Leech effects are not removed when Unreserved Life is Filled 10% reduced Damage taken while Leeching 100% increased Maximum Recovery per Life Leech |
Attack Damage, Life Leech | |
Overwhelm | Base Critical Strike Chance for Attacks with Weapons is 8% +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% Nearby Enemies have -30% to Critical Strike Multiplier |
Attack Damage, Critical Strike Chance | |
Impact | 5% increased Area of Effect per Enemy killed recently, up to 50% +0.4 metres to Melee Strike Range 50% increased Global Accuracy Rating Deal up to 15% more Melee Damage to Enemies, based on proximity |
Attack Damage, Area of Effect | |
Masterful Form | Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges +1 to Maximum Frenzy Charges |
Attack Damage, Frenzy and Endurance Charge Duration |
Version history
Version | Changes |
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3.13.0 |
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3.7.0 |
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3.2.0 |
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2.3.0 |
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