Talisman
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Talismans are a new type of amulet exclusive to the Talisman challenge league. All talismans are corrupted when they drop, so they cannot be modified. They have special implicit modifiers more powerful than ordinary amulets and can be normal, magic, rare, or unique.
Talismans are encountered in the wild as a mob 'possessed' by a Talisman, visually similar to possession by a Tormented Spirit. Talismans can possess any rarity of enemy and will always spawn possessing a mob. When the mob is killed, the Talisman drops as an item -- but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of Talisman grants the mob it possesses extra combat abilities related to its implicit modifier.
The tier of a talisman can be determined by the colour of the string in the item graphic: i.e. white string = tier 1, black string = tier 2, red string = tier 3 etc.
Talisman Base Types
Tier 1
Talisman | Artwork | Implicit | Possession Effect |
---|---|---|---|
Breakrib Talisman | Breakrib Talisman | (20 to 30)% increased physical damage | Possessed monster emits shockwaves (similar to a shockwave totem) which cause knockback and deals physical damage(?) |
Ashscale Talisman | Ashscale Talisman | (20 to 30)% increased fire damage | Possessed monster summons raging spirits |
Deep One Talisman | (20 to 30)% increased cold damage | ||
Lone Antler Talisman | Lone Antler Talisman | (20 to 30)% increased lightning damage | Lightning strikes randomly around the possessed monster (similar to storm call) |
Deadhand Talisman | Deadhand Talisman | (19 to 31)% increased chaos damage | Possessed monster explodes on death dealing ? damage |
Bonespire Talisman | Bonespire Talisman | (20 to 30)% increased maximum Mana | Possessed monster spawns patches of spiking ground that deals damage over time(?) It also inflicts Bone Roil: a stacking damage over time effect (similar to bleeding) |
Black Maw Talisman | Black Maw Talisman | Has 1 socket | Possessed monster consumes corpses and summons skeletons (when a corpse is consumed?) |
Undying Flesh Talisman | Undying Flesh Talisman | +1 to maximum number of zombies | Possessed monster spawns desecrated ground and summons zombies |
Rot Head Talisman | (30 to 40)% increased fish bite sensitivity |
Tier 2
Talisman | Artwork | Implicit | Possession Effect |
---|---|---|---|
Fangjaw Talisman | Fangjaw Talisman | (8 to 12)% increased maximum Life | |
Avian Twins Talisman | 50% of (fire/cold/lightning damage taken as (fire/cold/lightning) damage | ||
Splitnewt Talisman | Splitnewt Talisman | (4 to 6)% chance to freeze, shock and ignite | Possessed monster summons Static Eyes (wandering eye variation) that use lightning tendrils |
Hexclaw Talisman | Hexclaw Talisman | (40 to 50)% increased global critical strike chance | Possessed monster spawns areas of blade vortexes and "ethereal knives novas" |
Wereclaw Talisman | Wereclaw Talisman | (16 to 24)% increased global Critical Strike Multiplier | Possessed monster spawns moving "curse" zones that inflict enfeeble, chilled, and galvanic frost which deals cold damage over time |
Clutching Talisman | (15 to 25)% increased global defenses | ||
Primal Skull Talisman | Primal Skull Talisman | 2% of Life Regenerated per Second | |
Monkey Paw Talisman | Monkey Paw Talisman | 10% chance to gain a (endurance/frenzy/power) charge on kill |
Tier 3
Talisman | Implicit | Possession Effect | |
---|---|---|---|
Monkey Twins Talisman | (5 to 8)% increased Area of Effect radius | ||
Three Rat Talisman | Three Rat Talisman | (12 to 16)% increased attributes | |
Longtooth Talisman | Longtooth Talisman | (4 to 6)% Physical Damage reduction | |
Rotfeather Talisman | Rotfeather Talisman | (25 to 35)% increased Damage | |
Three Hands Talisman | Three Hands Talisman | (6 to 12)% of physical damage added as a random element | |
Spinefuse Talisman | Spinefuse Talisman | (6 to 10)% increased Item Quantity |
Tier 4
Talisman | Implicit | Possession Effect | |
---|---|---|---|
Greatwolf Talisman | Greatwolf Talisman |
Unique Talismans
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