Ultimatum
The Trials of Chaos, also known as Ultimatum, is a league mechanic introduced with the Ultimatum leagues. It was added to the core game in Version 3.23.0.
Mechanics
The Trialmaster and an altar has an 8% chance to spawn in maps. The altar displays a reward, the objective, and three modifiers to choose from. The player must select a modifiers before beginning the trial.
There are four possible objectives:
- Defeat waves of enemies: Kill enemies to fill up a progress bar.
- Survive: Don't die until the timer runs out.
- Stand in Stone Circles: Stand in each stone circle for a duration until they light up.
- Protect the Altar: Kill enemies to fill up a progress bar without letting the altar be destroyed.
After successfully completing a wave, the encounter is frozen in time, and the player is offered two choices: end the trial and receive the accumulated rewards, or aim for more rewards and start the next round by selecting a new modifier to add.
If the player's character dies, stays outside of the circle for too long, or receives 7 stacks of Ruin, the Ultimatum is failed and all rewards will be removed. The Altar being destroyed in "Protect the Altar" encounters also is considered a fail state.
Each trial has 10 waves. In T14+ maps (area level 81+), there is a chance (~3% [1]) in the 10th round to instead face the Trialmaster as a boss, teleporting you to the Tower of Ordeal's arena. Allocating the Gruelling Gauntlet keystone instead increases the maximum rounds to 13, but disables the ability to face the Trialmaster or control the modifiers.
Monsters spawned during Ultimatum encounters do not drop items but do give experience.
Partying
When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players.
In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them. Players have a limited time to vote, but the timer is paused if at least one party member is not present in the zone.
Rewards
Ultimatum Encounters offer cumulative rewards. Upon successfully completing or terminating an Ultimatum encounter, each round's rewards are dropped at the altar's location. Failing an Ultimatum encounter forfeits all accumulated rewards in that instance.
Rewards include corrupted rare items and maps, corrupted unique items, divination cards, currency, catalysts, and Inscribed UltimatumInscribed UltimatumCan be used in a personal map device to open portals to the Trialmaster's Domain and attempt his challenge. Portals will close once the challenge begins.s. Rewards appear at or after certain waves:
- Catalysts always appear on Wave 4 and Wave 8
- Inscribed Ultimatums appear on Wave 8+.
- Valuable currencies appear on Wave 8+.
The above wave counts are appropriately affected via Stand Your Ground or Module Error: No results found for item using search term "item_name = Gilded Ultimatum Scarab"/Module Error: No results found for item using search term "item_name = Winged Ultimatum Scarab"'s stats that cause rewards to be graned as though completing an additional round (e.g. Catalysts will instead appear on Wave 3/7).
Map item quantity does not scale rewards with the exception of catalysts.
Temptation StepTemptation Step
Shagreen BootsEvasion: (486-756)Requires Level 55, 97 Dex(170-250)% increased Evasion Rating
+(19-29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on youThe High Priests ensured the loyalty of their slaves by habituating them to narcotic stimulants with lethal withdrawals., GamblesprintGamblesprint
Hydrascale BootsArmour: (212-305)
Evasion: (212-305)Requires Level 59, 56 Str, 56 Dex+(30-40) to Dexterity
(100-150)% increased Armour and Evasion
+(20-40)% to Lightning Resistance
When Hit, gain a random Movement Speed modifier from 40% reduced to 100% increased, until Hit againAll your tomorrows lie ahead of you,
unknown and snarled tot he very last., and Relic of the PactRelic of the Pact
Sage WandWand
Physical Damage: 23-42
Critical Strike Chance: 8.00%
Attacks per Second: 1.20Requires Level 30, 119 Int(17-21)% increased Spell DamageGrants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low LifeCrush your enemies with your essence, so that you may drink of theirs. can exclusively be obtained randomly as rewards.
The Trialmaster
The Trialmaster also has his own set of exclusive drops, including Tainted CatalystTainted CatalystStack Size: 10Applies a random quality type and amount of quality to a Corrupted ring, amulet or belt
Replaces other quality typesRight click this item then left click a Corrupted ring, amulet or belt to apply it. The maximum quality is 20%.s and several unique items:
- Ixchel's TemptationIxchel's Temptation
Gold RingRequires Level 20(6-15)% increased Rarity of Items found+(10-15) to all Attributes
Adds (7-10) to (15-18) Chaos Damage to Attacks
Adds (9-12) to (19-22) Fire Damage to Spells
+(15-20)% to Global Critical Strike Multiplier
+(80-100) to Armour
+(80-100) to Evasion Rating
+(30-35) to maximum Energy Shield
+(25-30) to maximum Life
+(20-25) to maximum Mana
+(8-10)% to all Elemental Resistances
(6-8)% increased Attack and Cast Speed
Maximum Quality is 200%CorruptedChaos offers possibility, not outcome.
Our own imaginations ensnare us. - Glimpse of ChaosGlimpse of Chaos
Vaal MaskEvasion: (207-239)
Energy Shield: (37-43)Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted
(30-40)% increased maximum Life and reduced Fire Resistance
(30-40)% increased maximum Mana and reduced Cold Resistance
(30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is ZeroCorruptedMan retains sanity and strives toward civilisation
only under the blessed veil of ignorance. - Yaomac's AccordYaomac's Accord
Vaal SceptreSceptre
Physical Damage: 37-70
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metresRequires Level 64, 113 Str, 113 Int32% increased Elemental Damage(80-120)% increased Damage with Vaal Skills
(8-6)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of SoulsTheir three serpentine heads found unity in balance. - Mahuxotl's MachinationMahuxotl's Machination
Steel Kite ShieldChance to Block: 26%
Armour: (146-167)
Energy Shield: (30-35)
Movement Speed: -3%Requires Level 46, 60 Str, 60 IntCorrupted Soul
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal PactThe Banished Architect sought to employ all the
darkest secrets of the Vaal... at the same time. - HateforgeHateforge
Ancient GauntletsArmour: (338-432)Requires Level 72, 68 StrSocketed Gems are Supported by Level 30 Rage
(120-150)% increased Armour
(25-10)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain PreventionThe first Karui born on the fringes of the Vaal empire developed a blood fever born of corruption.
Inscribed Ultimatum
Inscribed UltimatumInscribed UltimatumCan be used in a personal map device to open portals to the Trialmaster's Domain and attempt his challenge. Portals will close once the challenge begins. can be obtained as rewards for completing Ultimatum rounds, or randomly in maps that contain Ultimatum encounters. Inscribed Ultimatums come in four varieties:
- Sacrifice unique item for another unique item
- Double a stack of currency
- Double a half stack of divination cards
- Mirror a rare item
Each Inscribed Ultimatum lists a random Ultimatum encounter type and list of modifiers for that challenge. Inscribed Ultimatums can used in a map device to access the Utzaal Arena, which only contains an altar. The required item must be placed on the altar to start the trial.
Unlike a regular Ultimatum encounter, which takes place in a circular area, Inscribed Ultimatum encounters take place within the entire arena and consists of a single wave that lasts significantly longer.
Modifiers
Modifier | Image | Tier | Effect |
---|---|---|---|
Ailment and Curse Reflection | Curses and Non-damaging Ailments you apply are Reflected Monsters are unaffected by Curses | ||
Blistering Cold | I | Frozen pustules will periodically appear and explode when you approach | |
II | Many frozen pustules will periodically appear and rapidly explode when you approach | ||
III | Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach | ||
IV | Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach, freezing if they hit | ||
Blood Altar | I | A ring of Blood surrounds the Altar, dealing heavy Physical Damage over time | |
II | A large ring of Blood surrounds the Altar, dealing heavy Physical Damage over time | ||
Buffs Expire Faster | Buffs expire five times faster on players | ||
Choking Miasma | I | A cloud that deals Chaos Damage over Time will follow you | |
II | A large cloud that deals Chaos Damage over Time will follow you | ||
III | A large and fast cloud that deals Chaos Damage over Time will follow you | ||
IV | A large and very fast cloud that slows you and deals Chaos Damage over Time will follow you | ||
Deadly Monsters | Monster Hits are always Critical Strikes | ||
Dexterous Monsters | Monsters Suppress Spell Damage and gain 500% increased Evasion Rating | ||
Drought | Cannot gain Flask Charges | ||
Escalating Damage Taken | For the remainder of the encounter, damage taken will slowly increase by 2% per second, up to 50% | ||
Escalating Monster Speed | All Monsters gain 5% increased attack, cast, and movement speed per second they are alive, up to 50% | ||
Hindering Flasks | Using a Flask Hinders you by 50% for 4 seconds | ||
Less Cooldown recovery | Cooldowns take five times longer to recharge | ||
Lessened Reach | Players have 60% less Area of Effect and Projectile Speed | ||
Lightning Damage from Mana Costs | Take 1000% of Mana costs as Lightning Damage | ||
Lethal Rare Monsters | Rare Monsters have 2 additional Modifiers | ||
Limited Arena | The encounter area will be much smaller | ||
Occasional Impotence | You and your Minions deal no damage for 2 seconds every 8 seconds | ||
Overwhelming Monsters | Monster Hits Overwhelm all Physical Damage Reduction | ||
Precise Monsters | Monster Hits cannot be Evaded | ||
Prismatic Monsters | Monsters gain 50% of Physical Damage as Extra Damage of each Element | ||
Profane Monsters | Monsters deal 80% of Physical Damage Added as Chaos Damage | ||
Raging Dead | I | Skulls will appear that spit Fire if you remain near them | |
II | Many skulls will appear that spit Fire if you remain near them | ||
III | Many skulls will appear that pursue you and spit Fire when near you | ||
IV | Many skulls will appear that pursue you and quickly spit a large wave of Fire when near you | ||
Razor Dance | I | Blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
II | Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit | ||
III | Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit | ||
IV | Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit and leaving a trail of Blood ground | ||
Reduced Recovery | I | 60% Reduced Life, Mana, and Energy Shield Recovery Rate | |
II | 90% Reduced Life, Mana, and Energy Shield Recovery Rate | ||
Resistant Monsters | Monsters have +50% to all Resistances | ||
Ruin | I | A Monster type will apply Ruin with its special ability. Fail on reaching 7 Ruin | |
II | A Monster type will apply double Ruin with its special ability. Fail on reaching 7 Ruin | ||
III | Two Monster types will apply double Ruin with their special abilities. Fail on reaching 7 Ruin | ||
IV | Two Monster types will apply quadruple Ruin with their special abilities. Fail on reaching 7 Ruin | ||
Shielding Monsters | Monsters have 50% chance to Block Attack and Spell Damage | ||
Siphoned Charges | Lose a Power, Frenzy, and Endurance Charge every second Monsters gain Power, Frenzy, and Endurance Charges on hit | ||
Siphoning Monsters | Monster Hits remove 10% of current Energy Shield and Mana | ||
Stalking Ruin | I | An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks. Fail on reaching 7 Ruin | |
II | An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells. Fail on reaching 7 Ruin | ||
III | An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells. Fail on reaching 7 Ruin | ||
IV | An invulnerable shade stalks you, aggressively casting Spells that inflict Ruin while teleporting to random locations. Fail on reaching 7 Ruin | ||
Stormcaller Runes | I | Runes will appear that will call deadly Lightning storms if you remain in them | |
II | Large runes will appear that will call deadly Lightning storms if you remain in them | ||
III | Many large runes will appear that will call deadly Lightning storms if you remain in them | ||
IV | Many large runes will appear that will call deadly Lightning storms if you remain in them for a short amount of time | ||
Totem of Costly Might | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second (Mutually exclusive with Totem of Costly Potency) | ||
Totem of Costly Potency | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second (Mutually exclusive with Totem of Costly Might) | ||
Treacherous Auras | Your Auras that affect Allies also affect Enemies | ||
Unlucky Criticals | Your Critical Strike Chance is Unlucky Monsters take 50% reduced Extra Damage from Critical Strikes | ||
Unstoppable Monsters | Monsters cannot be Slowed or Stunned |
Version history
Version | Changes |
---|---|
3.23.0 |
See Version 3.23.0 § Ultimatum Changes for a complete list of changes. |
3.14.3c |
|
3.14.1 |
|
3.14.0 |
|
References
- ↑ tytyos (December 14, 2023). "300 T16 Ultimatums - Results and some Thoughts". Reddit. Retrieved December 15, 2023.
- ↑ Community_Team (June 29, 2021). "Will Ultimatum Become a Core Game Mechanic?". Official Path of Exile Forums. Retrieved December 11, 2023.