Exposure
Exposure is a debuff that lowers a particular elemental resistance. Multiple applications of the same exposure do not stack, only the largest value is applied.
Exposure from Eye of MaliceEye of Malice
Callous MaskEvasion: (610-822)
Energy Shield: (125-168)Requires Level 45, 51 Dex, 51 Int(400-500)% increased Evasion and Energy Shield
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold ResistancesThrough vision coloured by burning rage and icy hate peers a visitor from a realm of ill intent...(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds) applies -10% resistance to their respective elements for 4 seconds.[1] Exposure from active skills (see list below) apply -25% resistance to their respective elements. Also, exposure from Elemental Army SupportElemental Army SupportSupport, Minion
Icon: r
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports skills which create Minions.Minions from Supported Skills have +(19-29)% to all Elemental Resistances
Minions from Supported Skills have +(0-2)% to all maximum Elemental Resistances
Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy
Minions from Supported Skills deal (10-19)% more Elemental Damage
Additional Effects From 1-20% Quality:
Minions from Supported Skills have +(0.1-2)% to all maximum Elemental ResistancesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. only applies -10% resistance.
Active skill gems
The following active skill gems are related to Exposure:
Gem |
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Support skill gems
The following support skill gems are related to Exposure:
Gem |
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Unique items
The following unique items are related to Exposure:
Item | Base Item | Stats | |||
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The Balance of TerrorThe Balance of Terror Cobalt JewelLimited to: 1+(10-15)% to all Elemental Resistances <2 random curse modifiers>Fellshrine stood as a holy bastion opposite the Chamber of Sins, and all that it represented. For one to rise, the other must fall.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Cobalt Jewel | 1 | +(10-15)% to all Elemental Resistances
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Starlight ChaliceStarlight Chalice Iron FlaskLasts 5.00 Seconds Consumes 40 of 60 Charges on use +200 to WardRequires Level 27Restores Ward on use(20-30)% increased Charge Recovery Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used (20-30)% increased Effect of Non-Damaging Ailments you inflict during EffectUhtred and his priests drank of the skies to empower runes... and themselves.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | Iron Flask | 27 | Restores Ward on use(20-30)% increased Charge Recovery Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used (20-30)% increased Effect of Non-Damaging Ailments you inflict during Effect | ||
Eye of MaliceEye of Malice Callous MaskEvasion: (610-822) Energy Shield: (125-168)Requires Level 45, 51 Dex, 51 Int(400-500)% increased Evasion and Energy Shield +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold ResistancesThrough vision coloured by burning rage and icy hate peers a visitor from a realm of ill intent...(Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) | Callous Mask | 45 | (400-500)% increased Evasion and Energy Shield +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold Resistances | ||
TulbornTulborn Opal WandWand Physical Damage: 35-65 Critical Strike Chance: 7.00% Attacks per Second: 1.30Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and AttacksGain a Power Charge on Killing a Frozen Enemy +(20-25) Mana gained on Killing a Frozen Enemy Adds (120-140) to (150-170) Cold Damage to Spells Cold Exposure you inflict applies an extra -12% to Cold ResistanceWe remember the stillness. Then the great fall. The pain of separation. We return once more. This item can be transformed with a Blessing of Tul | Opal Wand | 62 | Adds (14-29) to (42-47) Cold Damage to Spells and AttacksGain a Power Charge on Killing a Frozen Enemy +(20-25) Mana gained on Killing a Frozen Enemy Adds (120-140) to (150-170) Cold Damage to Spells Cold Exposure you inflict applies an extra -12% to Cold Resistance | ||
Vorana's MarchVorana's March Runic SabatonsWard: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed <Four random Summoned Arbalists modifiers>In their hour of desperate need, the Knights of the Sun called out for aid... and the Black Scythe answered. | Runic Sabatons | 69 | Has no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed
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Passive skills
Passives
The following passive skills are related to Exposure:
No results found for the given query.
Cluster jewel notables
The following cluster jewel-only passive skills are related to Exposure:
Name | Stats |
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Corrosive Elements | Fire Skills have a 25% chance to apply Fire Exposure on Hit Cold Skills have a 25% chance to apply Cold Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit 15% increased Elemental Damage [1] |
Heraldry | Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Cold Exposure while you are affected by Herald of Ice Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder [1] |
Master of Fire | Nearby Enemies have Fire Exposure [1] |
Ascendancy passives
The following Ascendancy passive skills are related to Exposure:
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Elementalist | Exposure you inflict applies an extra -20% to the affected Resistance Shocks from your Hits always increase Damage taken by at least 10% +1 to maximum number of Summoned Golems Cannot take Reflected Elemental Damage [1] |
Elementalist | Mastermind of Discord | Exposure you inflict applies an extra -25% to the affected Resistance Regenerate 1% of Mana per second if you've inflicted Exposure Recently [1] |
Raider | Avatar of the Veil | Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances 50% chance to Avoid Elemental Ailments while Phasing [1] |
Timeless Jewel passives
The following Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. passives are related to Exposure:
Jewel Type | Icon | Name | Effect |
---|---|---|---|
Templar | Smite the Wicked | 10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion | |
Templar | Smite the Ignorant | 10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion | |
Templar | Smite the Heretical | 10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion |
Modifiers
The following modifiers are related to Exposure:
Name | Stats | Spawn Weighting | |
---|---|---|---|
of Redemption | 75 | (11-15)% chance to inflict Cold Exposure on Hit | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 staff_eyrie 500 |
of Redemption | 80 | (16-20)% chance to inflict Cold Exposure on Hit | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 staff_eyrie 500 |
of Balance | 1 | 10% increased Quantity of Items found in this Area Players cannot inflict Exposure | uber_tier_map 0 secret_area 1000 |
Enchantment Wave Of Conviction Additional Enemy Resistance 1 | 66 | Wave of Conviction's Exposure applies an extra -4% to Elemental Resistance | helmet 100 |
Enchantment Wave Of Conviction Additional Enemy Resistance 2 | 75 | Wave of Conviction's Exposure applies an extra -6% to Elemental Resistance | helmet 100 |
of the Conquest | 75 | (11-15)% chance to inflict Fire Exposure on Hit | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 staff_adjudicator 500 |
of the Conquest | 80 | (16-20)% chance to inflict Fire Exposure on Hit | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 staff_adjudicator 500 |
of Balance | 68 | Players cannot inflict Exposure | default 1000 |
of the Crusade | 75 | (11-15)% chance to inflict Lightning Exposure on Hit | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 staff_crusader 500 |
of the Crusade | 80 | (16-20)% chance to inflict Lightning Exposure on Hit | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 staff_crusader 500 |
of Balance | 69 | 10% increased Quantity of Items found in this Area Found Items have (1-3)% chance to drop Corrupted in Area Area contains 1 additional pack of Corrupted Vaal Monsters Players cannot inflict Exposure | secret_area 1000 |
MapElementalEquilibriumStrDexIntMission | 1 | (20-25)% increased Quantity of Items found in this Area (20-25)% increased Rarity of Items found in this Area Players cannot inflict Exposure (20-25)% increased Pack size | N/A |
of Balance | 1 | 9% increased Quantity of Items found in this Area Players cannot inflict Exposure | uber_tier_map 0 secret_area 0 old_map 0 |
of Balance | 1 | 10% increased Quantity of Items found in this Area 5% increased Rarity of Items found in this Area Players cannot inflict Exposure 10% increased Pack size | uber_tier_map 0 secret_area 0 old_map 0 |
of Balance | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Players cannot inflict Exposure | uber_tier_map 0 secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1000 |
of Balance | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Players cannot inflict Exposure | uber_tier_map 0 secret_area 0 maven_map 1000 primordial_map 1000 |
of Balance | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Players cannot inflict Exposure | uber_tier_map 0 secret_area 0 expedition_logbook 1000 |
Enchantment Hydrosphere Exposure Amount 1 | 66 | Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -4% to Resistances | helmet 100 |
Enchantment Hydrosphere Exposure Amount 2 | 75 | Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -6% to Resistances | helmet 100 |
SocketedGemsApplyExposureReducedResistsImplicitR1 | 15 | -10% to all Elemental Resistances Socketed Skills apply Fire, Cold and Lightning Exposure on Hit | N/A |
SocketedGemsApplyExposureReducedResistsImplicitR2 | 45 | -10% to all Elemental Resistances Socketed Skills apply Fire, Cold and Lightning Exposure on Hit | N/A |
SocketedGemsApplyExposureReducedResistsImplicitR3___ | 75 | -10% to all Elemental Resistances Socketed Skills apply Fire, Cold and Lightning Exposure on Hit | N/A |
SummonArbalistChanceToInflictFireExposureOnHit_ | 1 | Summoned Arbalists have (10-20)% chance to inflict Fire Exposure on Hit | N/A |
SummonArbalistChanceToInflictColdExposureonHit | 1 | Summoned Arbalists have (10-20)% chance to inflict Cold Exposure on Hit | N/A |
SummonArbalistChanceToInflictLightningExposureOnHit_ | 1 | Summoned Arbalists have (10-20)% chance to inflict Lightning Exposure on Hit | N/A |
SummonArbalistPhysicalDamagePercentToAddAsFire | 1 | Summoned Arbalists gain (30-40)% of Physical Damage as Extra Fire Damage Summoned Arbalists have 20% chance to inflict Fire Exposure on Hit | N/A |
SummonArbalistPhysicalDamagePercentToAddAsCold_ | 1 | Summoned Arbalists gain (30-40)% of Physical Damage as Extra Cold Damage Summoned Arbalists have 20% chance to inflict Cold Exposure on Hit | N/A |
SummonArbalistPhysicalDamagePercentToAddAsLightning | 1 | Summoned Arbalists gain (30-40)% of Physical Damage as Extra Lightning Damage Summoned Arbalists have 20% chance to inflict Lightning Exposure on Hit | N/A |
HellscapeUpsideInflictColdExposureOnHit1h2 | 45 | (7-8)% chance to inflict Cold Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 |
HellscapeUpsideInflictColdExposureOnHit1h3 | 68 | (9-10)% chance to inflict Cold Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 |
HellscapeUpsideInflictColdExposureOnHit1h4 | 68 | (11-12)% chance to inflict Cold Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 |
HellscapeUpsideInflictColdExposureOnHit2h3 | 68 | (13-15)% chance to inflict Cold Exposure on Hit | warstaff 0 staff 500 |
HellscapeUpsideInflictColdExposureOnHit2h2_ | 45 | (10-12)% chance to inflict Cold Exposure on Hit | warstaff 0 staff 500 |
HellscapeUpsideInflictColdExposureOnHit2h4 | 68 | (16-18)% chance to inflict Cold Exposure on Hit | warstaff 0 staff 500 |
HellscapeUpsideInflictFireExposureOnHit1h2 | 45 | (7-8)% chance to inflict Fire Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 |
HellscapeUpsideInflictFireExposureOnHit1h3 | 68 | (9-10)% chance to inflict Fire Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 |
HellscapeUpsideInflictFireExposureOnHit1h4 | 68 | (11-12)% chance to inflict Fire Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 |
HellscapeUpsideInflictFireExposureOnHit2h2__ | 45 | (10-12)% chance to inflict Fire Exposure on Hit | warstaff 0 staff 500 |
HellscapeUpsideInflictFireExposureOnHit2h3_____ | 68 | (13-15)% chance to inflict Fire Exposure on Hit | warstaff 0 staff 500 |
HellscapeUpsideInflictFireExposureOnHit2h4 | 68 | (16-18)% chance to inflict Fire Exposure on Hit | warstaff 0 staff 500 |
HellscapeUpsideInflictLightningExposureOnHit1h2 | 45 | (7-8)% chance to inflict Lightning Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 |
HellscapeUpsideInflictLightningExposureOnHit1h3 | 68 | (9-10)% chance to inflict Lightning Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 |
HellscapeUpsideInflictLightningExposureOnHit1h4 | 68 | (11-12)% chance to inflict Lightning Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 |
HellscapeUpsideInflictLightningExposureOnHit2h2_ | 45 | (10-12)% chance to inflict Lightning Exposure on Hit | warstaff 0 staff 500 |
HellscapeUpsideInflictLightningExposureOnHit2h3__ | 68 | (13-15)% chance to inflict Lightning Exposure on Hit | warstaff 0 staff 500 |
HellscapeUpsideInflictLightningExposureOnHit2h4__ | 68 | (16-18)% chance to inflict Lightning Exposure on Hit | warstaff 0 staff 500 |
Frostwoven | 1 | Inflict Cold Exposure on Hit (Hidden) 25% of Physical Damage Converted to Cold Damage (Hidden) 50% increased Cold Damage (Hidden) Gain 50% of Physical Damage as Extra Cold Damage (Hidden) +50% to Cold Resistance (Hidden) | no_common_monster_mods 0 default 5000 |
Flamewoven | 1 | Inflict Fire Exposure on Hit (Hidden) 25% of Physical Damage Converted to Fire Damage (Hidden) 50% increased Fire Damage (Hidden) Gain 50% of Physical Damage as Extra Fire Damage (Hidden) +50% to Fire Resistance (Hidden) | no_common_monster_mods 0 default 5000 |
Stormwoven | 1 | Inflict Lightning Exposure on Hit (Hidden) 25% of Physical Damage Converted to Lightning Damage (Hidden) 50% increased Lightning Damage (Hidden) Gain 50% of Physical Damage as Extra Lightning Damage (Hidden) +50% to Lightning Resistance (Hidden) | no_common_monster_mods 0 default 5000 |
FireExposureEffectOnHitEldritchImplicit1 | 75 | Inflict Fire Exposure on Hit, applying -11% to Fire Resistance | no_tier_6_eldritch_implicit 0 gloves 700 |
FireExposureEffectOnHitEldritchImplicit2 | 75 | Inflict Fire Exposure on Hit, applying -12% to Fire Resistance | no_tier_5_eldritch_implicit 0 gloves 700 |
FireExposureEffectOnHitEldritchImplicit3 | 75 | Inflict Fire Exposure on Hit, applying -13% to Fire Resistance | no_tier_4_eldritch_implicit 0 gloves 700 |
FireExposureEffectOnHitEldritchImplicit4 | 75 | Inflict Fire Exposure on Hit, applying -14% to Fire Resistance | no_tier_3_eldritch_implicit 0 gloves 700 |
FireExposureEffectOnHitEldritchImplicit5 | 75 | Inflict Fire Exposure on Hit, applying -15% to Fire Resistance | no_tier_2_eldritch_implicit 0 gloves 700 |
FireExposureEffectOnHitEldritchImplicit6 | 75 | Inflict Fire Exposure on Hit, applying -16% to Fire Resistance | no_tier_1_eldritch_implicit 0 gloves 700 |
FireExposureEffectOnHitEldritchImplicitPinnaclePresence1 | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -17% to Fire Resistance | no_tier_6_eldritch_implicit 0 gloves 0 |
FireExposureEffectOnHitEldritchImplicitPinnaclePresence2 | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -18% to Fire Resistance | no_tier_5_eldritch_implicit 0 gloves 0 |
FireExposureEffectOnHitEldritchImplicitPinnaclePresence3 | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance | no_tier_4_eldritch_implicit 0 gloves 140 |
FireExposureEffectOnHitEldritchImplicitPinnaclePresence4 | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -20% to Fire Resistance | no_tier_3_eldritch_implicit 0 gloves 140 |
FireExposureEffectOnHitEldritchImplicitPinnaclePresence5 | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -21% to Fire Resistance | no_tier_2_eldritch_implicit 0 gloves 140 |
FireExposureEffectOnHitEldritchImplicitPinnaclePresence6 | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -22% to Fire Resistance | no_tier_1_eldritch_implicit 0 gloves 140 |
ColdExposureEffectOnHitEldritchImplicit1 | 75 | Inflict Cold Exposure on Hit, applying -11% to Cold Resistance | no_tier_6_eldritch_implicit 0 gloves 700 |
ColdExposureEffectOnHitEldritchImplicit2 | 75 | Inflict Cold Exposure on Hit, applying -12% to Cold Resistance | no_tier_5_eldritch_implicit 0 gloves 700 |
ColdExposureEffectOnHitEldritchImplicit3 | 75 | Inflict Cold Exposure on Hit, applying -13% to Cold Resistance | no_tier_4_eldritch_implicit 0 gloves 700 |
ColdExposureEffectOnHitEldritchImplicit4 | 75 | Inflict Cold Exposure on Hit, applying -14% to Cold Resistance | no_tier_3_eldritch_implicit 0 gloves 700 |
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence4 | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -20% to Cold Resistance | no_tier_3_eldritch_implicit 0 gloves 140 |
ColdExposureEffectOnHitEldritchImplicit6 | 75 | Inflict Cold Exposure on Hit, applying -16% to Cold Resistance | no_tier_1_eldritch_implicit 0 gloves 700 |
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence3 | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance | no_tier_4_eldritch_implicit 0 gloves 140 |
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence2 | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -18% to Cold Resistance | no_tier_5_eldritch_implicit 0 gloves 0 |
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence1 | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -17% to Cold Resistance | no_tier_6_eldritch_implicit 0 gloves 0 |
ColdExposureEffectOnHitEldritchImplicit5 | 75 | Inflict Cold Exposure on Hit, applying -15% to Cold Resistance | no_tier_2_eldritch_implicit 0 gloves 700 |
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence5 | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -21% to Cold Resistance | no_tier_2_eldritch_implicit 0 gloves 140 |
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence6 | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -22% to Cold Resistance | no_tier_1_eldritch_implicit 0 gloves 140 |
LightningExposureEffectOnHitEldritchImplicit1 | 75 | Inflict Lightning Exposure on Hit, applying -11% to Lightning Resistance | no_tier_6_eldritch_implicit 0 gloves 700 |
LightningExposureEffectOnHitEldritchImplicit2 | 75 | Inflict Lightning Exposure on Hit, applying -12% to Lightning Resistance | no_tier_5_eldritch_implicit 0 gloves 700 |
LightningExposureEffectOnHitEldritchImplicit3 | 75 | Inflict Lightning Exposure on Hit, applying -13% to Lightning Resistance | no_tier_4_eldritch_implicit 0 gloves 700 |
LightningExposureEffectOnHitEldritchImplicit4 | 75 | Inflict Lightning Exposure on Hit, applying -14% to Lightning Resistance | no_tier_3_eldritch_implicit 0 gloves 700 |
LightningExposureEffectOnHitEldritchImplicit5 | 75 | Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance | no_tier_2_eldritch_implicit 0 gloves 700 |
LightningExposureEffectOnHitEldritchImplicit6 | 75 | Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance | no_tier_1_eldritch_implicit 0 gloves 700 |
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence1 | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -17% to Lightning Resistance | no_tier_6_eldritch_implicit 0 gloves 0 |
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence2 | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -18% to Lightning Resistance | no_tier_5_eldritch_implicit 0 gloves 0 |
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence4 | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -20% to Lightning Resistance | no_tier_3_eldritch_implicit 0 gloves 140 |
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence3 | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance | no_tier_4_eldritch_implicit 0 gloves 140 |
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence5 | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -21% to Lightning Resistance | no_tier_2_eldritch_implicit 0 gloves 140 |
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence6 | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -22% to Lightning Resistance | no_tier_1_eldritch_implicit 0 gloves 140 |
CleansingAltarDownsideMonsterExposureOnHit | 1 | Inflict Fire, Cold, and Lightning Exposure on Hit Gain (70-130)% of Physical Damage as Extra Damage of a random Element | primordial_altar_upside 0 cleansing_fire_altar 1000 |
of Rime | 1 | Gain 50% of Physical Damage as Extra Cold Damage (Hidden) Inflict Cold Exposure on Hit, applying -25% to Cold Resistance (Hidden) | fire_affinity 0 lightning_affinity 0 default 5000 |
of Flames | 1 | Gain 50% of Physical Damage as Extra Fire Damage (Hidden) Inflict Fire Exposure on Hit, applying -25% to Fire Resistance (Hidden) | cold_affinity 0 lightning_affinity 0 default 5000 |
of Electricity | 1 | Gain 50% of Physical Damage as Extra Lightning Damage (Hidden) Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance (Hidden) | fire_affinity 0 cold_affinity 0 default 5000 |
of Dehydration | 82 | Inflict Fire Exposure on Hit, applying -15% to Fire Resistance | str_special_relic 200 default 50 |
of Potential | 82 | Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance | int_special_relic 200 default 50 |
of Hypothermia | 82 | Inflict Cold Exposure on Hit, applying -15% to Cold Resistance | dex_special_relic 200 default 50 |
WeaponTreeFireExposureOnHit | 34 | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit | weapon 300 |
WeaponTreeColdExposureOnHit | 34 | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit | weapon 300 |
WeaponTreeLightningExposureOnHit | 34 | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit | weapon 300 |
WeaponTreeAllExposureOnHit | 75 | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit | weapon 300 |
WeaponTreeCorruptingBloodImmunityExposureEffectOnSelf1 | 40 | Corrupted Blood cannot be inflicted on you 50% increased Effect of Exposure on you | shield 750 |
WeaponTreeExposureImmunityChanceToBeMaimed1 | 40 | Immune to Exposure Attack Hits have 20% chance to Maim you for 4 seconds | shield 750 |
Elementalist's | 60 | Exposure you inflict applies an extra -(7-6)% to the affected Resistance | int_animal_charm 500 |
Elementalist's | 1 | Exposure you inflict applies an extra -(5-4)% to the affected Resistance | int_animal_charm 1000 |
Version history
Version | Changes |
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3.6.0 |
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References
- ↑ Based on the reminder text on unique item, by pressing Alt in PC.