Path of Exile Wiki talk:Semantic Mediawiki rework: Difference between revisions

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Revision as of 00:31, 18 September 2015

Semantic Items

I've started to work on the semantic item templates. This will essentially be a rework of the entire item module, I'll try to reuse the display code when possible.

I'll be focusing on doing the skill portion first which seems overall the least trouble some. I'll be modeling some things closer to the game files then before, i.e. I'll be using the keywords and classes as they are found in the game files and will ditch the existing naming of a lot of things (i.e. meaning it would break the backwards support).

There are some other thoughts in general I'm unsure about, comment on the subsections please. --OmegaK2 (t|c) 00:31, 18 September 2015 (UTC)

listing explicit mods vs references to mods

We could have a single mod page where we could just dump all the mods the game has and the associated values of the states. That makes updating values with a script relatively easy, as it's just one page if numeric values (most common) change - and it can also be referenced rather easily (alternatively, there could be one page per mod - but that's about 4500 pages with little information - not very useful IMHO). There is a big problem though, there is no direct reference to unique items (not as far as I can tell, if anyone finds it let me know) which means people would be required to manually set the mod values on each of the unique items.

Downside is

  • will require work to go though the unique items and update them with the appropriate mods
  • updating values on an item will no longer be direct, people will have to update the mods or base items accordingly

Generally the benefit is:

  • we can search for the base item and calculate damage, crit, armor, etc all automatically without requiring people to do it manually
  • base item changes will automatically appear on ALL unique items affected
  • should allow a bit more powerful semantic search syntax, i.e. search by mod type and so on.
  • can auto categorize the pages potentially - i.e. auto-add "unique item with damage modifier" or something if there is a damage mod on the item

--OmegaK2 (t|c) 00:31, 18 September 2015 (UTC)

renaming of images

This another thing that will require work, but I think it would a good idea to come up with a consistent naming scheme for the items. In some ways it's a bit messed up right now.

I've thought:

  • <NAME OF THE ITEM>_inventory_icon.png for the 2D Art / inventory icon (which would be subsequently used for the inline thumbnails)
  • <NAME OF THE ITEM>_skill_icon.png for the relevant skill icon (for skills)
  • <NAME OF THE ITEM>_ingame.png for ingame screenshots