Spell damage: Difference between revisions

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Revision as of 02:43, 2 April 2014

"Spell Damage" redirects here. For the passive skill, see Spell Damage (passive skill).

Spell Damage describes damage done directly by skills with the Spell Keyword. It does not increase the damage of minions even if they are created with a spell.

Spell Damage Passives

Basic Spell Damage Passives are:

  • 4 x Spell Damage (12%)
  • 4 x Spell Damage (8%)
  • 3 x Spell Damage (6%)

For a total of 11 Spell Damage (passive skill) nodes granting 98% increased Spell Damage.

Other passive skills which increase Spell Damage: Template:Passive table

Other passive skills affecting Spell Damage: Template:Passive table

Spell Damage Item Mod Prefixes

Spell Damage is available as three different families of Item Affixes, all of which are prefixes:

  • Spell Damage
  • Weapon Spell Damage
  • Weapon Spell Damage and Mana

The Spell Damage prefix is only found on amulets. The other two families of prefixes are found on wands, daggers, sceptres, int-only shields, and staves. The Spell Damage bonus on a staff has as higher range than the same prefix on one-handed items.

In addition, all wands come with an implicit modifier for increased Spell Damage.

Skills

For a list of all skills which count as spells, see Spell Keyword.

Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
adds more Spell Damage to your other spells while it is in effect.