Shocked ground: Difference between revisions

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>Zhumos-gpuser
(Added shocked ground change from 3.0)
>Zhumos-gpuser
(Added shocked ground change from 3.0)
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Revision as of 08:01, 28 March 2018

Shocked ground

Shocked ground is a detrimental ground effect that inflicts shock. Because this shock is not applied from a hit, it has been given a flat value of 20% increased damage taken.

Sources

Related effects

  • A character equipped with Brinerot WhalersBrinerot Whalers
    Trapper Boots
    Evasion: (74-85)
    Energy Shield: (96-118)
    Requires Level 41, 40 Dex, 40 Int20% increased Global Physical Damage
    +(80-100) to maximum Energy Shield
    +(20-30)% to Lightning Resistance
    25% increased Movement Speed
    (20-40)% increased Projectile Damage
    Unaffected by Shocked Ground
    Those Theopolis fatcats put a price on our heads.
    Let's see what they'll pay for their own.
    or Garukhan's FlightGarukhan's Flight
    Stealth Boots
    Evasion: (880-1113)Requires Level 62, 117 Dex+(30-40) to Dexterity
    (300-340)% increased Evasion Rating
    30% increased Movement Speed
    Immune to Burning Ground, Shocked Ground and Chilled Ground
    Regenerate 100 Life per second while moving
    +2 to Maximum Life per 10 Dexterity
    The higher you soar, the further you must fall.
    is unaffected by shocked ground.
  • A character equipped with Steppan EardSteppan Eard
    Sorcerer Boots
    Energy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
    (50-80)% increased Energy Shield
    30% increased Movement Speed
    20% increased Movement Speed on Shocked Ground
    50% increased Damage on Burning Ground
    Regenerate 2% of Life per second on Chilled Ground
    Unaffected by Desecrated Ground
    To fight an enemy on their lands is a tactical mistake.
    Make those lands your own, and the mistake becomes theirs.
    has increased movement speed on shocked ground.

Version history

Version Changes
3.0.0
  • Shocking ground increases damage taken by a fixed amount of 20%.
2.1.0
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
0.9.9
  • Added support for ground fire and other environmental hazards.