Version 0.10.0: Difference between revisions

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===Content===
===Content===
*The City of Sarn, Path of Exile's [[Act 3|third act]], is now available! It includes 21 areas based on 8 new tilesets, 18 completely new monster types and over 90 monster variations.
*The City of Sarn, Path of Exile's [[Act 3|third act]], is now available! It includes 21 areas based on 8 new tilesets, 18 completely new monster types and over 90 monster variations.
*Added [[Quicksilver Flask]]s, a type of utility [[flask]] that increases movement speed by 40% for five seconds. A Quicksilver Flask is now available as a reward from the Medicine Chest quest.
*Added {{il|Quicksilver Flask}}s, a type of utility [[flask]] that increases movement speed by 40% for five seconds. A Quicksilver Flask is now available as a reward from the Medicine Chest quest.
*Added [[Amethyst Flask]]s, a type of utility [[flask]] that increases chaos resistance by 35% for 3.5 seconds.
*Added {{il|Amethyst Flask}}s, a type of utility [[flask]] that increases chaos resistance by 35% for 3.5 seconds.
*Added a new Keystone Passive - [[Zealot's Oath]]: Life regeneration applies to energy shield instead of life.
*Added a new Keystone Passive - [[Zealot's Oath]]: Life regeneration applies to energy shield instead of life.
*Converted to Keystone Passive - [[Ancestral Bond]]: You can summon up to 1 additional totem. You can't deal damage with your skills yourself.
*Converted to Keystone Passive - [[Ancestral Bond]]: You can summon up to 1 additional totem. You can't deal damage with your skills yourself.
*Added a new ring base type - [[Rings|Prismatic Ring]], which grants all elemental resistances.
*Added a new ring base type - {{il|Prismatic Ring}}, which grants all elemental resistances.
*The [[Punishment]] curse has returned after being disabled for a long time.
*The {{sl|Punishment}} curse has returned after being disabled for a long time.
*The [[Molten Shell]] used by Goatmen has been given new art.
*The {{sl|Molten Shell}} used by Goatmen has been given new art.
*Further improved the randomness of the [[Pools and Streams]] area.
*Further improved the randomness of the [[Pools and Streams]] area.
*Added two new [[Unique items]], one of which was designed by a Diamond supporter and one which will be given out as a prize for winning races.
*Added two new [[Unique items]], one of which was designed by a Diamond supporter and one which will be given out as a prize for winning races.
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*[[Merveil]] now uses new custom (purchasable!) art for her [[Cold Snap]] skill.
*[[Merveil]] now uses new custom (purchasable!) art for her [[Cold Snap]] skill.
*There have been no changes to [[PvP]] in this patch. It is still accessible from [[Act Two]] Normal (level 28 cap where you can't have entered Cruel difficulty) and Act Two Merciless (Open PvP). In the near future we'll revamp it to add more level brackets and move it to the arenas in Sarn.
*There have been no changes to [[PvP]] in this patch. It is still accessible from [[Act Two]] Normal (level 28 cap where you can't have entered Cruel difficulty) and Act Two Merciless (Open PvP). In the near future we'll revamp it to add more level brackets and move it to the arenas in Sarn.
*[[Quest rewards]] have been changed for all classes. There's an emphasis on rare items as quest rewards in higher difficulties.
*[[Quest rewards]] have been changed for all classes. There's an emphasis on rare items as quest rewards in higher [[difficulty|difficulties]].
*Added a new ability to Rock Elementals.
*Added a new ability to Rock Elementals.


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*There's now an option on the login screen to save your password between sessions. This can be unticked if you do not want to store a hash of your password on that computer.
*There's now an option on the login screen to save your password between sessions. This can be unticked if you do not want to store a hash of your password on that computer.
*Players are now notified via chat when they've taken a screenshot.
*Players are now notified via chat when they've taken a screenshot.
*[[Flasks]] with movement speed mods (and the Quicksilver flask itself) now display an effect on the character to show that you're accelerated.
*[[Flasks]] with movement speed mods (and the {{il|Quicksilver flask}} itself) now display an effect on the character to show that you're accelerated.
*The roofs of certain buildings and tents in [[Act Three]] will fade away when you enter those buildings.
*The roofs of certain buildings and tents in [[Act Three]] will fade away when you enter those buildings.
*There are now sound effects associated with trading, partying and receiving whispered messages.
*There are now sound effects associated with trading, partying and receiving whispered messages.
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*You can now dismiss the quest-status-change notification with right click.
*You can now dismiss the quest-status-change notification with right click.
*The Create button on the main menu now takes you to the account creation web page.
*The Create button on the main menu now takes you to the account creation web page.
*Life Regeneration is now shown as a per second stat, rather than per minute.
*[[Life Regeneration]] is now shown as a per second stat, rather than per minute.
*Monsters now list what elements they are vulnerable to.
*Monsters now list what elements they are vulnerable to.
*The /debug command can't be used to cheat in races any more. Thanks guys.
*The /debug command can't be used to cheat in races any more. Thanks guys.
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===General Balance===
===General Balance===
*Chaos resistance is now available on item mods and on the passive tree. It is not included in the "All Elemental Resistances" mod.
*[[Chaos resistance]] is now available on item mods and on the passive tree. It is not included in the "All Elemental Resistances" mod.
*The bandit leaders now grant different stat bonuses on each difficulty level. For [[Kraityn]], [[Alira]] and [[Oak]] respectively, they are - Normal: elemental resistances, maximum mana, maximum life; Cruel: attack speed, cast speed, physical damage; Merciless: maximum frenzy charges, maximum power charges, maximum endurance charges.
*The bandit leaders now grant different stat bonuses on each difficulty level. For [[Kraityn]], [[Alira]] and [[Oak]] respectively, they are - Normal: elemental resistances, maximum mana, maximum life; Cruel: attack speed, cast speed, physical damage; Merciless: maximum frenzy charges, maximum power charges, maximum endurance charges.
*The "Chilled" statuses from cold damage and ground ice do not stack any more.
*The "Chilled" statuses from cold damage and ground ice do not stack any more.
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===Active Skill Balance===
===Active Skill Balance===
*[[Anger]]: Base mana cost increased by 10 to 50, increasing by 6 per level instead of 5.
*{{sl|Anger}}: Base mana cost increased by 10 to 50, increasing by 6 per level instead of 5.
*[[Clarity]]: Reduced in effectiveness by around 20%.
*{{sl|Clarity}}: Reduced in effectiveness by around 20%.
*[[Cold Snap]]: Damage significantly increased (40% higher at Level 1, 105% higher at Level 15).
*{{sl|Cold Snap}}: Damage significantly increased (40% higher at Level 1, 105% higher at Level 15).
*[[Decoy Totem]]: Life bonuses per level reduced because it's already very strong.
*{{sl|Decoy Totem}}: Life bonuses per level reduced because it's already very strong.
*[[Discharge]]: Early levels improved by around 20%.
*{{sl|Discharge}}: Early levels improved by around 20%.
*[[Discipline]]: Mana cost increased by 40. Energy Shield granted significantly reduced.
*{{sl|Discipline}}: Mana cost increased by 40. Energy Shield granted significantly reduced.
*[[Elemental Hit]]: Is now player level 19 (was 2) and has had its damage reduced, especially at high levels.
*{{sl|Elemental Hit}}: Is now player level 19 (was 2) and has had its damage reduced, especially at high levels.
*[[Enduring Cry]]: The number of charges gained has been reduced at higher levels. It produced the same amount at level 1, and progresses to being 40% less effective by level 20.
*{{sl|Enduring Cry}}: The number of charges gained has been reduced at higher levels. It produced the same amount at level 1, and progresses to being 40% less effective by level 20.
*[[Fireball]]: Damage progression increased - now 14% increased by level 15.
*{{sl|Fireball}}: Damage progression increased - now 14% increased by level 15.
*[[Fire Trap]]: Now does more damage at earlier levels.
*{{sl|Fire Trap}}: Now does more damage at earlier levels.
*[[Flame Totem]]: Added 4% base critical strike chance.
*{{sl|Flame Totem}}: Added 4% base critical strike chance.
*[[Freeze Mine]]: Improved by 37.5%.
*{{sl|Freeze Mine}}: Improved by 37.5%.
*[[Grace]]: Mana cost now increases 7 per level, instead of 5.
*{{sl|Grace}}: Mana cost now increases 7 per level, instead of 5.
*[[Haste]]: Now starts at 6% attack and cast speed and improves to 14% attack and cast speed (and 7% move speed) at higher levels. The mana reservation cost is unchanged.
*{{sl|Haste}}: Now starts at 6% attack and cast speed and improves to 14% attack and cast speed (and 7% move speed) at higher levels. The mana reservation cost is unchanged.
*[[Ice Shot]]: Is now level 4 (was level 31). Its mana progression has been changed (it starts at 10 and progresses to 16 mana). The duration of chilled ground that it causes has been reduced by 20%.
*{{sl|Ice Shot}}: Is now level 4 (was level 31). Its mana progression has been changed (it starts at 10 and progresses to 16 mana). The duration of chilled ground that it causes has been reduced by 20%.
*[[Infernal Blow]]: Now has +25% damage effectiveness rather than +12% attack damage.
*{{sl|Infernal Blow}}: Now has +25% damage effectiveness rather than +12% attack damage.
*[[Lightning Arrow]]: Has been moved to level 10 (from 1). Its mana cost and progression have been flattened. The chance to shock has been removed. A damage bonus as it levels up has been added. The number of targets is now always 3.
*{{sl|Lightning Arrow}}: Has been moved to level 10 (from 1). Its mana cost and progression have been flattened. The chance to shock has been removed. A damage bonus as it levels up has been added. The number of targets is now always 3.
*[[Molten Shell]]: Now provides more armour and has had its detonation thresholds changed.
*{{sl|Molten Shell}}: Now provides more armour and has had its detonation thresholds changed.
*[[Phase Run]]: Has been retired to the plane of elemental fire to be reforged anew.
*{{sl|Phase Run}}: Has been retired to the plane of elemental fire to be reforged anew.
*[[Rain of Arrows]]: Is now a level 4 Skill (from 10). Its area of effect has been increased by 20%. The delay between firing and arrows hitting the ground has been reduced by 20%. Its Area of Effect gain per level has been reduced and its quality bonus has been changed from Area of Effect to Attack Speed. Its damage effectiveness has been reduced slightly.
*{{sl|Rain of Arrows}}: Is now a level 4 Skill (from 10). Its area of effect has been increased by 20%. The delay between firing and arrows hitting the ground has been reduced by 20%. Its Area of Effect gain per level has been reduced and its quality bonus has been changed from Area of Effect to Attack Speed. Its damage effectiveness has been reduced slightly.
*[[Shock Nova]]: Increased base critical strike chance from 3% to 4%. Mana cost has been reduced.
*{{sl|Shock Nova}}: Increased base critical strike chance from 3% to 4%. Mana cost has been reduced.
*[[Shockwave Totem]]: Added 4% base critical strike chance.
*{{sl|Shockwave Totem}}: Added 4% base critical strike chance.
*[[Spark]]: Once a Spark has bounced, it'll only be able to pierce the same target again if it has been more than one second since the last time.
*{{sl|Spark}}: Once a Spark has bounced, it'll only be able to pierce the same target again if it has been more than one second since the last time.
*[[Split Arrow]]: Is now player level 1 (was 4).
*{{sl|Split Arrow}}: Is now player level 1 (was 4).
*[[Whirling Blades]]: Damage effectiveness increased from 60% to 80%.
*{{sl|Whirling Blades}}: Damage effectiveness increased from 60% to 80%.
*[[Wrath]]: Base mana cost increased by 10 to 50, increasing by 6 per level instead of 5.
*{{sl|Wrath}}: Base mana cost increased by 10 to 50, increasing by 6 per level instead of 5.


===Support Gem Balance===
===Support Gem Balance===
*[[Additional Accuracy]]: Improved at higher levels.
*{{sl|Additional Accuracy}}: Improved at higher levels.
*[[Chain]]: Damage penalty has been increased from -40% to -50% and the number of chains has been reduced from 3 to 2.
*{{sl|Chain}}: Damage penalty has been increased from -40% to -50% and the number of chains has been reduced from 3 to 2.
*Elemental Penetration supports ([[Cold Penetration]], [[Fire Penetration]], [[Lightning Penetration]]): Now have reduced penetration - they start at -16% instead of -25%.
*Elemental Penetration supports ({{sl|Cold Penetration}}, {{sl|Fire Penetration}}, {{sl|Lightning Penetration}}): Now have reduced penetration - they start at -16% instead of -25%.
*[[Fork]]: Damage penalty changed to -30% from -20%.
*{{sl|Fork}}: Damage penalty changed to -30% from -20%.
*[[Life Gain on Hit]]: Has been improved, especially at higher levels.
*{{sl|Life Gain on Hit}}: Has been improved, especially at higher levels.
*[[Life Leech]]: Has been improved.
*{{sl|Life Leech}}: Has been improved.
*[[Spell Totem]]: Now has a 30% cast speed penalty.
*{{sl|Spell Totem}}: Now has a 30% cast speed penalty.
*[[Ranged Attack Totem]]: Has had its attack speed penalty reduced from 50% to 30%.
*{{sl|Ranged Attack Totem}}: Has had its attack speed penalty reduced from 50% to 30%.


===Item Balance===
===Item Balance===
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*[[Cartographer's Chisel]]s now drop from level 52+ monsters rather than 45+.
*[[Cartographer's Chisel]]s now drop from level 52+ monsters rather than 45+.
*Vendors in [[Act Three]] have previously unsold currency items available, such as Orbs of Alchemy.
*Vendors in [[Act Three]] have previously unsold currency items available, such as Orbs of Alchemy.
*[[Granite Flask]]s now grant 4000 armour on use, not 10000.
*{{il|Granite Flask}}s now grant 4000 armour on use, not 10000.
*Block rate mods have been added to the mod pool for shields.
*Block rate mods have been added to the mod pool for shields.
*Critical multiplier mods on weapons are now global, not local, so that if you have it on one weapon, it'll affect all skills, not just attacks with that weapon. This means that they are no longer multiplicative with the rest of your critical multiplier values.
*Critical multiplier mods on weapons are now global, not local, so that if you have it on one weapon, it'll affect all skills, not just attacks with that weapon. This means that they are no longer multiplicative with the rest of your critical multiplier values.
*The following support gems have been moved from level 15 to level 12: [[Faster Projectiles]], [[Added Cold Damage]], [[Additional Accuracy]], [[Added Lightning Damage]], [[Increased Critical Damage]], [[Minion Life]], [[Weapon Elemental Damage]], [[Life Gain on Hit]], [[Iron Will]], [[Chance to Flee]], [[Fork]] and [[Added Fire Damage]].
*The following support gems have been moved from level 15 to level 12: {{sl|Faster Projectiles}}, {{sl|Added Cold Damage}}, {{sl|Additional Accuracy}}, {{sl|Added Lightning Damage}}, {{sl|Increased Critical Damage}}, {{sl|Minion Life}}, {{sl|Weapon Elemental Damage}}, {{sl|Life Gain on Hit}}, {{sl|Iron Will}}, {{sl|Chance to Flee}}, {{sl|Fork}} and {{sl|Added Fire Damage}}.
*There are now new item mods that go up to item level 77.
*There are now new item mods that go up to item level 77.
*Medium Life and Mana [[Flasks]] have had their drop level reduced to 4.
*Medium Life and Mana [[Flasks]] have had their drop level reduced to 4.

Revision as of 11:55, 11 August 2013