Vaal Ground Slam: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 1: Line 1:
{{Item
{{Item
|rarity                             = Normal
|rarity                                 = Normal
|name                               = Vaal Ground Slam
|name                                   = Vaal Ground Slam
|class                               = Active Skill Gems
|class                                   = Active Skill Gems
|size_x                             = 1
|size_x                                 = 1
|size_y                             = 1
|size_y                                 = 1
|drop_level                         = 1
|drop_level                             = 1
|tags                               = up_to_level_8_gem, gem, default
|tags                                   = up_to_level_8_gem, gem, default
|metadata_id                         = Metadata/Items/Gems/SkillGemVaalGroundSlam
|metadata_id                             = Metadata/Items/Gems/SkillGemVaalGroundSlam
|help_text                           = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                               = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|strength_percent                   = 100
|strength_percent                       = 100
|gem_tags                           = Vaal, Attack, AoE, Melee
|gem_tags                               = Vaal, Attack, AoE, Melee
|gem_description                     = The character slams the ground in front of them with their main hand weapon, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Only works with Staves, Axes or Maces.
|gem_description                         = The character slams the ground in front of them with their main hand weapon, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Only works with Staves, Axes or Maces.
|active_skill_name                   = Vaal Ground Slam
|active_skill_name                       = Vaal Ground Slam
|item_class_restriction             = One Hand Maces, Sceptres, Staves, Two Hand Maces, One Hand Axes, Two Hand Axes
|item_class_restriction                 = One Hand Maces, Sceptres, Staves, Two Hand Maces, One Hand Axes, Two Hand Axes
|skill_id                           = VaalGroundSlam
|skill_id                               = VaalGroundSlam
|cast_time                           = 1.0
|cast_time                               = 1.0
|required_level                     = 1
|required_level                         = 1
|static_vaal_souls_requirement       = 15
|static_vaal_souls_requirement           = 15
|static_vaal_stored_uses             = 3
|static_vaal_stored_uses                 = 3
|static_vaal_soul_gain_prevention_time= 2
|static_vaal_soul_gain_prevention_time   = 2
|static_stat1_id                     = base_stun_duration_+%
|static_stat1_id                         = base_stun_duration_+%
|static_stat1_value                 = 200
|static_stat1_value                     = 200
|static_stat2_id                     = always_stun
|static_stat2_id                         = always_stun
|static_stat2_value                 = 1
|static_stat2_value                     = 1
|static_stat3_id                     = global_always_hit
|static_stat3_id                         = global_always_hit
|static_stat3_value                 = 1
|static_stat3_value                     = 1
|static_stat4_id                     = is_area_damage
|static_stat4_id                         = is_area_damage
|static_stat4_value                 = 1
|static_stat4_value                     = 1
|stat_text                           = Deals (185-226.8)% of Base Damage<br>200% increased Stun Duration on enemies<br>Deals up to (40-49)% more Damage to closer targets<br>Stuns Enemies<br>Can't be Evaded<br>+(0-9) to radius
|stat_text                               = Deals (185-226.8)% of Base Damage<br>200% increased Stun Duration on enemies<br>Deals up to (40-49)% more Damage to closer targets<br>Stuns Enemies<br>Can't be Evaded<br>+(0-9) to radius
|quality_stat_text                   = 1.5% increased Stun Duration on enemies
|quality_stat_text                       = 1.5% increased Stun Duration on enemies
|static_quality_stat1_id             = base_stun_duration_+%
|static_quality_stat1_id                 = base_stun_duration_+%
|static_quality_stat1_value         = 1.5
|static_quality_stat1_value             = 1.5
|level1                             = True
|level1                                 = True
|level1_level_requirement           = 1
|level1_level_requirement               = 1
|level1_damage_effectiveness         = 185
|level1_damage_effectiveness             = 185
|level1_damage_multiplier           = 185
|level1_damage_multiplier               = 185
|level1_stat_text                   = Deals up to 40% more Damage to closer targets
|level1_stat_text                       = Deals up to 40% more Damage to closer targets
|level1_stat1_id                     = groundslam_damage_to_close_targets_+%_final
|level1_stat1_id                         = groundslam_damage_to_close_targets_+%_final
|level1_stat1_value                 = 40
|level1_stat1_value                     = 40
|level2                             = True
|level2                                 = True
|level2_level_requirement           = 2
|level2_level_requirement               = 2
|level2_damage_effectiveness         = 187
|level2_damage_effectiveness             = 187
|level2_damage_multiplier           = 187.2
|level2_damage_multiplier               = 187.2
|level2_stat_text                   = Deals up to 40% more Damage to closer targets
|level2_stat_text                       = Deals up to 40% more Damage to closer targets
|level2_stat1_id                     = groundslam_damage_to_close_targets_+%_final
|level2_stat1_id                         = groundslam_damage_to_close_targets_+%_final
|level2_stat1_value                 = 40
|level2_stat1_value                     = 40
|level3                             = True
|level3                                 = True
|level3_level_requirement           = 4
|level3_level_requirement               = 4
|level3_damage_effectiveness         = 189
|level3_damage_effectiveness             = 189
|level3_damage_multiplier           = 189.4
|level3_damage_multiplier               = 189.4
|level3_stat_text                   = Deals up to 41% more Damage to closer targets<br>+1 to radius
|level3_stat_text                       = Deals up to 41% more Damage to closer targets<br>+1 to radius
|level3_stat1_id                     = groundslam_damage_to_close_targets_+%_final
|level3_stat1_id                         = groundslam_damage_to_close_targets_+%_final
|level3_stat1_value                 = 41
|level3_stat1_value                     = 41
|level3_stat2_id                     = active_skill_base_radius_+
|level3_stat2_id                         = active_skill_base_radius_+
|level3_stat2_value                 = 1
|level3_stat2_value                     = 1
|level4                             = True
|level4                                 = True
|level4_level_requirement           = 7
|level4_level_requirement               = 7
|level4_damage_effectiveness         = 192
|level4_damage_effectiveness             = 192
|level4_damage_multiplier           = 191.6
|level4_damage_multiplier               = 191.6
|level4_stat_text                   = Deals up to 41% more Damage to closer targets<br>+1 to radius
|level4_stat_text                       = Deals up to 41% more Damage to closer targets<br>+1 to radius
|level4_stat1_id                     = groundslam_damage_to_close_targets_+%_final
|level4_stat1_id                         = groundslam_damage_to_close_targets_+%_final
|level4_stat1_value                 = 41
|level4_stat1_value                     = 41
|level4_stat2_id                     = active_skill_base_radius_+
|level4_stat2_id                         = active_skill_base_radius_+
|level4_stat2_value                 = 1
|level4_stat2_value                     = 1
|level5                             = True
|level5                                 = True
|level5_level_requirement           = 11
|level5_level_requirement               = 11
|level5_damage_effectiveness         = 194
|level5_damage_effectiveness             = 194
|level5_damage_multiplier           = 193.8
|level5_damage_multiplier               = 193.8
|level5_stat_text                   = Deals up to 42% more Damage to closer targets<br>+2 to radius
|level5_stat_text                       = Deals up to 42% more Damage to closer targets<br>+2 to radius
|level5_stat1_id                     = groundslam_damage_to_close_targets_+%_final
|level5_stat1_id                         = groundslam_damage_to_close_targets_+%_final
|level5_stat1_value                 = 42
|level5_stat1_value                     = 42
|level5_stat2_id                     = active_skill_base_radius_+
|level5_stat2_id                         = active_skill_base_radius_+
|level5_stat2_value                 = 2
|level5_stat2_value                     = 2
|level6                             = True
|level6                                 = True
|level6_level_requirement           = 16
|level6_level_requirement               = 16
|level6_damage_effectiveness         = 196
|level6_damage_effectiveness             = 196
|level6_damage_multiplier           = 196
|level6_damage_multiplier               = 196
|level6_stat_text                   = Deals up to 42% more Damage to closer targets<br>+2 to radius
|level6_stat_text                       = Deals up to 42% more Damage to closer targets<br>+2 to radius
|level6_stat1_id                     = groundslam_damage_to_close_targets_+%_final
|level6_stat1_id                         = groundslam_damage_to_close_targets_+%_final
|level6_stat1_value                 = 42
|level6_stat1_value                     = 42
|level6_stat2_id                     = active_skill_base_radius_+
|level6_stat2_id                         = active_skill_base_radius_+
|level6_stat2_value                 = 2
|level6_stat2_value                     = 2
|level7                             = True
|level7                                 = True
|level7_level_requirement           = 20
|level7_level_requirement               = 20
|level7_damage_effectiveness         = 198
|level7_damage_effectiveness             = 198
|level7_damage_multiplier           = 198.2
|level7_damage_multiplier               = 198.2
|level7_stat_text                   = Deals up to 43% more Damage to closer targets<br>+3 to radius
|level7_stat_text                       = Deals up to 43% more Damage to closer targets<br>+3 to radius
|level7_stat1_id                     = groundslam_damage_to_close_targets_+%_final
|level7_stat1_id                         = groundslam_damage_to_close_targets_+%_final
|level7_stat1_value                 = 43
|level7_stat1_value                     = 43
|level7_stat2_id                     = active_skill_base_radius_+
|level7_stat2_id                         = active_skill_base_radius_+
|level7_stat2_value                 = 3
|level7_stat2_value                     = 3
|level8                             = True
|level8                                 = True
|level8_level_requirement           = 24
|level8_level_requirement               = 24
|level8_damage_effectiveness         = 200
|level8_damage_effectiveness             = 200
|level8_damage_multiplier           = 200.4
|level8_damage_multiplier               = 200.4
|level8_stat_text                   = Deals up to 43% more Damage to closer targets<br>+3 to radius
|level8_stat_text                       = Deals up to 43% more Damage to closer targets<br>+3 to radius
|level8_stat1_id                     = groundslam_damage_to_close_targets_+%_final
|level8_stat1_id                         = groundslam_damage_to_close_targets_+%_final
|level8_stat1_value                 = 43
|level8_stat1_value                     = 43
|level8_stat2_id                     = active_skill_base_radius_+
|level8_stat2_id                         = active_skill_base_radius_+
|level8_stat2_value                 = 3
|level8_stat2_value                     = 3
|level9                             = True
|level9                                 = True
|level9_level_requirement           = 28
|level9_level_requirement               = 28
|level9_damage_effectiveness         = 203
|level9_damage_effectiveness             = 203
|level9_damage_multiplier           = 202.6
|level9_damage_multiplier               = 202.6
|level9_stat_text                   = Deals up to 44% more Damage to closer targets<br>+4 to radius
|level9_stat_text                       = Deals up to 44% more Damage to closer targets<br>+4 to radius
|level9_stat1_id                     = groundslam_damage_to_close_targets_+%_final
|level9_stat1_id                         = groundslam_damage_to_close_targets_+%_final
|level9_stat1_value                 = 44
|level9_stat1_value                     = 44
|level9_stat2_id                     = active_skill_base_radius_+
|level9_stat2_id                         = active_skill_base_radius_+
|level9_stat2_value                 = 4
|level9_stat2_value                     = 4
|level10                             = True
|level10                                 = True
|level10_level_requirement           = 32
|level10_level_requirement               = 32
|level10_damage_effectiveness       = 205
|level10_damage_effectiveness           = 205
|level10_damage_multiplier           = 204.8
|level10_damage_multiplier               = 204.8
|level10_stat_text                   = Deals up to 44% more Damage to closer targets<br>+4 to radius
|level10_stat_text                       = Deals up to 44% more Damage to closer targets<br>+4 to radius
|level10_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level10_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level10_stat1_value                 = 44
|level10_stat1_value                     = 44
|level10_stat2_id                   = active_skill_base_radius_+
|level10_stat2_id                       = active_skill_base_radius_+
|level10_stat2_value                 = 4
|level10_stat2_value                     = 4
|level11                             = True
|level11                                 = True
|level11_level_requirement           = 36
|level11_level_requirement               = 36
|level11_damage_effectiveness       = 207
|level11_damage_effectiveness           = 207
|level11_damage_multiplier           = 207
|level11_damage_multiplier               = 207
|level11_stat_text                   = Deals up to 45% more Damage to closer targets<br>+5 to radius
|level11_stat_text                       = Deals up to 45% more Damage to closer targets<br>+5 to radius
|level11_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level11_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level11_stat1_value                 = 45
|level11_stat1_value                     = 45
|level11_stat2_id                   = active_skill_base_radius_+
|level11_stat2_id                       = active_skill_base_radius_+
|level11_stat2_value                 = 5
|level11_stat2_value                     = 5
|level12                             = True
|level12                                 = True
|level12_level_requirement           = 40
|level12_level_requirement               = 40
|level12_damage_effectiveness       = 209
|level12_damage_effectiveness           = 209
|level12_damage_multiplier           = 209.2
|level12_damage_multiplier               = 209.2
|level12_stat_text                   = Deals up to 45% more Damage to closer targets<br>+5 to radius
|level12_stat_text                       = Deals up to 45% more Damage to closer targets<br>+5 to radius
|level12_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level12_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level12_stat1_value                 = 45
|level12_stat1_value                     = 45
|level12_stat2_id                   = active_skill_base_radius_+
|level12_stat2_id                       = active_skill_base_radius_+
|level12_stat2_value                 = 5
|level12_stat2_value                     = 5
|level13                             = True
|level13                                 = True
|level13_level_requirement           = 44
|level13_level_requirement               = 44
|level13_damage_effectiveness       = 211
|level13_damage_effectiveness           = 211
|level13_damage_multiplier           = 211.4
|level13_damage_multiplier               = 211.4
|level13_stat_text                   = Deals up to 46% more Damage to closer targets<br>+6 to radius
|level13_stat_text                       = Deals up to 46% more Damage to closer targets<br>+6 to radius
|level13_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level13_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level13_stat1_value                 = 46
|level13_stat1_value                     = 46
|level13_stat2_id                   = active_skill_base_radius_+
|level13_stat2_id                       = active_skill_base_radius_+
|level13_stat2_value                 = 6
|level13_stat2_value                     = 6
|level14                             = True
|level14                                 = True
|level14_level_requirement           = 48
|level14_level_requirement               = 48
|level14_damage_effectiveness       = 214
|level14_damage_effectiveness           = 214
|level14_damage_multiplier           = 213.6
|level14_damage_multiplier               = 213.6
|level14_stat_text                   = Deals up to 46% more Damage to closer targets<br>+6 to radius
|level14_stat_text                       = Deals up to 46% more Damage to closer targets<br>+6 to radius
|level14_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level14_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level14_stat1_value                 = 46
|level14_stat1_value                     = 46
|level14_stat2_id                   = active_skill_base_radius_+
|level14_stat2_id                       = active_skill_base_radius_+
|level14_stat2_value                 = 6
|level14_stat2_value                     = 6
|level15                             = True
|level15                                 = True
|level15_level_requirement           = 52
|level15_level_requirement               = 52
|level15_damage_effectiveness       = 216
|level15_damage_effectiveness           = 216
|level15_damage_multiplier           = 215.8
|level15_damage_multiplier               = 215.8
|level15_stat_text                   = Deals up to 47% more Damage to closer targets<br>+7 to radius
|level15_stat_text                       = Deals up to 47% more Damage to closer targets<br>+7 to radius
|level15_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level15_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level15_stat1_value                 = 47
|level15_stat1_value                     = 47
|level15_stat2_id                   = active_skill_base_radius_+
|level15_stat2_id                       = active_skill_base_radius_+
|level15_stat2_value                 = 7
|level15_stat2_value                     = 7
|level16                             = True
|level16                                 = True
|level16_level_requirement           = 56
|level16_level_requirement               = 56
|level16_damage_effectiveness       = 218
|level16_damage_effectiveness           = 218
|level16_damage_multiplier           = 218
|level16_damage_multiplier               = 218
|level16_stat_text                   = Deals up to 47% more Damage to closer targets<br>+7 to radius
|level16_stat_text                       = Deals up to 47% more Damage to closer targets<br>+7 to radius
|level16_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level16_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level16_stat1_value                 = 47
|level16_stat1_value                     = 47
|level16_stat2_id                   = active_skill_base_radius_+
|level16_stat2_id                       = active_skill_base_radius_+
|level16_stat2_value                 = 7
|level16_stat2_value                     = 7
|level17                             = True
|level17                                 = True
|level17_level_requirement           = 60
|level17_level_requirement               = 60
|level17_damage_effectiveness       = 220
|level17_damage_effectiveness           = 220
|level17_damage_multiplier           = 220.2
|level17_damage_multiplier               = 220.2
|level17_stat_text                   = Deals up to 48% more Damage to closer targets<br>+8 to radius
|level17_stat_text                       = Deals up to 48% more Damage to closer targets<br>+8 to radius
|level17_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level17_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level17_stat1_value                 = 48
|level17_stat1_value                     = 48
|level17_stat2_id                   = active_skill_base_radius_+
|level17_stat2_id                       = active_skill_base_radius_+
|level17_stat2_value                 = 8
|level17_stat2_value                     = 8
|level18                             = True
|level18                                 = True
|level18_level_requirement           = 64
|level18_level_requirement               = 64
|level18_damage_effectiveness       = 222
|level18_damage_effectiveness           = 222
|level18_damage_multiplier           = 222.4
|level18_damage_multiplier               = 222.4
|level18_stat_text                   = Deals up to 48% more Damage to closer targets<br>+8 to radius
|level18_stat_text                       = Deals up to 48% more Damage to closer targets<br>+8 to radius
|level18_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level18_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level18_stat1_value                 = 48
|level18_stat1_value                     = 48
|level18_stat2_id                   = active_skill_base_radius_+
|level18_stat2_id                       = active_skill_base_radius_+
|level18_stat2_value                 = 8
|level18_stat2_value                     = 8
|level19                             = True
|level19                                 = True
|level19_level_requirement           = 67
|level19_level_requirement               = 67
|level19_damage_effectiveness       = 225
|level19_damage_effectiveness           = 225
|level19_damage_multiplier           = 224.6
|level19_damage_multiplier               = 224.6
|level19_stat_text                   = Deals up to 49% more Damage to closer targets<br>+9 to radius
|level19_stat_text                       = Deals up to 49% more Damage to closer targets<br>+9 to radius
|level19_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level19_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level19_stat1_value                 = 49
|level19_stat1_value                     = 49
|level19_stat2_id                   = active_skill_base_radius_+
|level19_stat2_id                       = active_skill_base_radius_+
|level19_stat2_value                 = 9
|level19_stat2_value                     = 9
|level20                             = True
|level20                                 = True
|level20_level_requirement           = 70
|level20_level_requirement               = 70
|level20_damage_effectiveness       = 227
|level20_damage_effectiveness           = 227
|level20_damage_multiplier           = 226.8
|level20_damage_multiplier               = 226.8
|level20_stat_text                   = Deals up to 49% more Damage to closer targets<br>+9 to radius
|level20_stat_text                       = Deals up to 49% more Damage to closer targets<br>+9 to radius
|level20_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level20_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level20_stat1_value                 = 49
|level20_stat1_value                     = 49
|level20_stat2_id                   = active_skill_base_radius_+
|level20_stat2_id                       = active_skill_base_radius_+
|level20_stat2_value                 = 9
|level20_stat2_value                     = 9
|level21                             = True
|level21                                 = True
|level21_level_requirement           = 72
|level21_level_requirement               = 72
|level21_damage_effectiveness       = 229
|level21_damage_effectiveness           = 229
|level21_damage_multiplier           = 229
|level21_damage_multiplier               = 229
|level21_stat_text                   = Deals up to 50% more Damage to closer targets<br>+10 to radius
|level21_stat_text                       = Deals up to 50% more Damage to closer targets<br>+10 to radius
|level21_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level21_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level21_stat1_value                 = 50
|level21_stat1_value                     = 50
|level21_stat2_id                   = active_skill_base_radius_+
|level21_stat2_id                       = active_skill_base_radius_+
|level21_stat2_value                 = 10
|level21_stat2_value                     = 10
|level22                             = True
|level22                                 = True
|level22_level_requirement           = 74
|level22_level_requirement               = 74
|level22_damage_effectiveness       = 231
|level22_damage_effectiveness           = 231
|level22_damage_multiplier           = 231.2
|level22_damage_multiplier               = 231.2
|level22_stat_text                   = Deals up to 50% more Damage to closer targets<br>+10 to radius
|level22_stat_text                       = Deals up to 50% more Damage to closer targets<br>+10 to radius
|level22_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level22_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level22_stat1_value                 = 50
|level22_stat1_value                     = 50
|level22_stat2_id                   = active_skill_base_radius_+
|level22_stat2_id                       = active_skill_base_radius_+
|level22_stat2_value                 = 10
|level22_stat2_value                     = 10
|level23                             = True
|level23                                 = True
|level23_level_requirement           = 76
|level23_level_requirement               = 76
|level23_damage_effectiveness       = 233
|level23_damage_effectiveness           = 233
|level23_damage_multiplier           = 233.4
|level23_damage_multiplier               = 233.4
|level23_stat_text                   = Deals up to 51% more Damage to closer targets<br>+11 to radius
|level23_stat_text                       = Deals up to 51% more Damage to closer targets<br>+11 to radius
|level23_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level23_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level23_stat1_value                 = 51
|level23_stat1_value                     = 51
|level23_stat2_id                   = active_skill_base_radius_+
|level23_stat2_id                       = active_skill_base_radius_+
|level23_stat2_value                 = 11
|level23_stat2_value                     = 11
|level24                             = True
|level24                                 = True
|level24_level_requirement           = 78
|level24_level_requirement               = 78
|level24_damage_effectiveness       = 236
|level24_damage_effectiveness           = 236
|level24_damage_multiplier           = 235.6
|level24_damage_multiplier               = 235.6
|level24_stat_text                   = Deals up to 51% more Damage to closer targets<br>+11 to radius
|level24_stat_text                       = Deals up to 51% more Damage to closer targets<br>+11 to radius
|level24_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level24_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level24_stat1_value                 = 51
|level24_stat1_value                     = 51
|level24_stat2_id                   = active_skill_base_radius_+
|level24_stat2_id                       = active_skill_base_radius_+
|level24_stat2_value                 = 11
|level24_stat2_value                     = 11
|level25                             = True
|level25                                 = True
|level25_level_requirement           = 80
|level25_level_requirement               = 80
|level25_damage_effectiveness       = 238
|level25_damage_effectiveness           = 238
|level25_damage_multiplier           = 237.8
|level25_damage_multiplier               = 237.8
|level25_stat_text                   = Deals up to 52% more Damage to closer targets<br>+12 to radius
|level25_stat_text                       = Deals up to 52% more Damage to closer targets<br>+12 to radius
|level25_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level25_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level25_stat1_value                 = 52
|level25_stat1_value                     = 52
|level25_stat2_id                   = active_skill_base_radius_+
|level25_stat2_id                       = active_skill_base_radius_+
|level25_stat2_value                 = 12
|level25_stat2_value                     = 12
|level26                             = True
|level26                                 = True
|level26_level_requirement           = 82
|level26_level_requirement               = 82
|level26_damage_effectiveness       = 240
|level26_damage_effectiveness           = 240
|level26_damage_multiplier           = 240
|level26_damage_multiplier               = 240
|level26_stat_text                   = Deals up to 52% more Damage to closer targets<br>+12 to radius
|level26_stat_text                       = Deals up to 52% more Damage to closer targets<br>+12 to radius
|level26_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level26_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level26_stat1_value                 = 52
|level26_stat1_value                     = 52
|level26_stat2_id                   = active_skill_base_radius_+
|level26_stat2_id                       = active_skill_base_radius_+
|level26_stat2_value                 = 12
|level26_stat2_value                     = 12
|level27                             = True
|level27                                 = True
|level27_level_requirement           = 84
|level27_level_requirement               = 84
|level27_damage_effectiveness       = 242
|level27_damage_effectiveness           = 242
|level27_damage_multiplier           = 242.2
|level27_damage_multiplier               = 242.2
|level27_stat_text                   = Deals up to 53% more Damage to closer targets<br>+13 to radius
|level27_stat_text                       = Deals up to 53% more Damage to closer targets<br>+13 to radius
|level27_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level27_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level27_stat1_value                 = 53
|level27_stat1_value                     = 53
|level27_stat2_id                   = active_skill_base_radius_+
|level27_stat2_id                       = active_skill_base_radius_+
|level27_stat2_value                 = 13
|level27_stat2_value                     = 13
|level28                             = True
|level28                                 = True
|level28_level_requirement           = 86
|level28_level_requirement               = 86
|level28_damage_effectiveness       = 244
|level28_damage_effectiveness           = 244
|level28_damage_multiplier           = 244.4
|level28_damage_multiplier               = 244.4
|level28_stat_text                   = Deals up to 53% more Damage to closer targets<br>+13 to radius
|level28_stat_text                       = Deals up to 53% more Damage to closer targets<br>+13 to radius
|level28_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level28_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level28_stat1_value                 = 53
|level28_stat1_value                     = 53
|level28_stat2_id                   = active_skill_base_radius_+
|level28_stat2_id                       = active_skill_base_radius_+
|level28_stat2_value                 = 13
|level28_stat2_value                     = 13
|level29                             = True
|level29                                 = True
|level29_level_requirement           = 88
|level29_level_requirement               = 88
|level29_damage_effectiveness       = 247
|level29_damage_effectiveness           = 247
|level29_damage_multiplier           = 246.6
|level29_damage_multiplier               = 246.6
|level29_stat_text                   = Deals up to 54% more Damage to closer targets<br>+14 to radius
|level29_stat_text                       = Deals up to 54% more Damage to closer targets<br>+14 to radius
|level29_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level29_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level29_stat1_value                 = 54
|level29_stat1_value                     = 54
|level29_stat2_id                   = active_skill_base_radius_+
|level29_stat2_id                       = active_skill_base_radius_+
|level29_stat2_value                 = 14
|level29_stat2_value                     = 14
|level30                             = True
|level30                                 = True
|level30_level_requirement           = 90
|level30_level_requirement               = 90
|level30_damage_effectiveness       = 249
|level30_damage_effectiveness           = 249
|level30_damage_multiplier           = 248.8
|level30_damage_multiplier               = 248.8
|level30_stat_text                   = Deals up to 54% more Damage to closer targets<br>+14 to radius
|level30_stat_text                       = Deals up to 54% more Damage to closer targets<br>+14 to radius
|level30_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level30_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level30_stat1_value                 = 54
|level30_stat1_value                     = 54
|level30_stat2_id                   = active_skill_base_radius_+
|level30_stat2_id                       = active_skill_base_radius_+
|level30_stat2_value                 = 14
|level30_stat2_value                     = 14
|level31                             = True
|level31                                 = True
|level31_level_requirement           = 91
|level31_level_requirement               = 91
|level31_damage_effectiveness       = 250
|level31_damage_effectiveness           = 250
|level31_damage_multiplier           = 249.9
|level31_damage_multiplier               = 249.9
|level31_stat_text                   = Deals up to 54% more Damage to closer targets<br>+14 to radius
|level31_stat_text                       = Deals up to 54% more Damage to closer targets<br>+14 to radius
|level31_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level31_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level31_stat1_value                 = 54
|level31_stat1_value                     = 54
|level31_stat2_id                   = active_skill_base_radius_+
|level31_stat2_id                       = active_skill_base_radius_+
|level31_stat2_value                 = 14
|level31_stat2_value                     = 14
|level32                             = True
|level32                                 = True
|level32_level_requirement           = 92
|level32_level_requirement               = 92
|level32_damage_effectiveness       = 251
|level32_damage_effectiveness           = 251
|level32_damage_multiplier           = 251
|level32_damage_multiplier               = 251
|level32_stat_text                   = Deals up to 55% more Damage to closer targets<br>+15 to radius
|level32_stat_text                       = Deals up to 55% more Damage to closer targets<br>+15 to radius
|level32_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level32_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level32_stat1_value                 = 55
|level32_stat1_value                     = 55
|level32_stat2_id                   = active_skill_base_radius_+
|level32_stat2_id                       = active_skill_base_radius_+
|level32_stat2_value                 = 15
|level32_stat2_value                     = 15
|level33                             = True
|level33                                 = True
|level33_level_requirement           = 93
|level33_level_requirement               = 93
|level33_damage_effectiveness       = 252
|level33_damage_effectiveness           = 252
|level33_damage_multiplier           = 252.1
|level33_damage_multiplier               = 252.1
|level33_stat_text                   = Deals up to 55% more Damage to closer targets<br>+15 to radius
|level33_stat_text                       = Deals up to 55% more Damage to closer targets<br>+15 to radius
|level33_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level33_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level33_stat1_value                 = 55
|level33_stat1_value                     = 55
|level33_stat2_id                   = active_skill_base_radius_+
|level33_stat2_id                       = active_skill_base_radius_+
|level33_stat2_value                 = 15
|level33_stat2_value                     = 15
|level34                             = True
|level34                                 = True
|level34_level_requirement           = 94
|level34_level_requirement               = 94
|level34_damage_effectiveness       = 253
|level34_damage_effectiveness           = 253
|level34_damage_multiplier           = 253.2
|level34_damage_multiplier               = 253.2
|level34_stat_text                   = Deals up to 55% more Damage to closer targets<br>+15 to radius
|level34_stat_text                       = Deals up to 55% more Damage to closer targets<br>+15 to radius
|level34_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level34_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level34_stat1_value                 = 55
|level34_stat1_value                     = 55
|level34_stat2_id                   = active_skill_base_radius_+
|level34_stat2_id                       = active_skill_base_radius_+
|level34_stat2_value                 = 15
|level34_stat2_value                     = 15
|level35                             = True
|level35                                 = True
|level35_level_requirement           = 95
|level35_level_requirement               = 95
|level35_damage_effectiveness       = 254
|level35_damage_effectiveness           = 254
|level35_damage_multiplier           = 254.3
|level35_damage_multiplier               = 254.3
|level35_stat_text                   = Deals up to 55% more Damage to closer targets<br>+15 to radius
|level35_stat_text                       = Deals up to 55% more Damage to closer targets<br>+15 to radius
|level35_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level35_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level35_stat1_value                 = 55
|level35_stat1_value                     = 55
|level35_stat2_id                   = active_skill_base_radius_+
|level35_stat2_id                       = active_skill_base_radius_+
|level35_stat2_value                 = 15
|level35_stat2_value                     = 15
|level36                             = True
|level36                                 = True
|level36_level_requirement           = 96
|level36_level_requirement               = 96
|level36_damage_effectiveness       = 255
|level36_damage_effectiveness           = 255
|level36_damage_multiplier           = 255.4
|level36_damage_multiplier               = 255.4
|level36_stat_text                   = Deals up to 56% more Damage to closer targets<br>+16 to radius
|level36_stat_text                       = Deals up to 56% more Damage to closer targets<br>+16 to radius
|level36_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level36_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level36_stat1_value                 = 56
|level36_stat1_value                     = 56
|level36_stat2_id                   = active_skill_base_radius_+
|level36_stat2_id                       = active_skill_base_radius_+
|level36_stat2_value                 = 16
|level36_stat2_value                     = 16
|level37                             = True
|level37                                 = True
|level37_level_requirement           = 97
|level37_level_requirement               = 97
|level37_damage_effectiveness       = 257
|level37_damage_effectiveness           = 257
|level37_damage_multiplier           = 256.5
|level37_damage_multiplier               = 256.5
|level37_stat_text                   = Deals up to 56% more Damage to closer targets<br>+16 to radius
|level37_stat_text                       = Deals up to 56% more Damage to closer targets<br>+16 to radius
|level37_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level37_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level37_stat1_value                 = 56
|level37_stat1_value                     = 56
|level37_stat2_id                   = active_skill_base_radius_+
|level37_stat2_id                       = active_skill_base_radius_+
|level37_stat2_value                 = 16
|level37_stat2_value                     = 16
|level38                             = True
|level38                                 = True
|level38_level_requirement           = 98
|level38_level_requirement               = 98
|level38_damage_effectiveness       = 258
|level38_damage_effectiveness           = 258
|level38_damage_multiplier           = 257.6
|level38_damage_multiplier               = 257.6
|level38_stat_text                   = Deals up to 56% more Damage to closer targets<br>+16 to radius
|level38_stat_text                       = Deals up to 56% more Damage to closer targets<br>+16 to radius
|level38_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level38_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level38_stat1_value                 = 56
|level38_stat1_value                     = 56
|level38_stat2_id                   = active_skill_base_radius_+
|level38_stat2_id                       = active_skill_base_radius_+
|level38_stat2_value                 = 16
|level38_stat2_value                     = 16
|level39                             = True
|level39                                 = True
|level39_level_requirement           = 99
|level39_level_requirement               = 99
|level39_damage_effectiveness       = 259
|level39_damage_effectiveness           = 259
|level39_damage_multiplier           = 258.7
|level39_damage_multiplier               = 258.7
|level39_stat_text                   = Deals up to 56% more Damage to closer targets<br>+16 to radius
|level39_stat_text                       = Deals up to 56% more Damage to closer targets<br>+16 to radius
|level39_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level39_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level39_stat1_value                 = 56
|level39_stat1_value                     = 56
|level39_stat2_id                   = active_skill_base_radius_+
|level39_stat2_id                       = active_skill_base_radius_+
|level39_stat2_value                 = 16
|level39_stat2_value                     = 16
|level40                             = True
|level40                                 = True
|level40_level_requirement           = 100
|level40_level_requirement               = 100
|level40_damage_effectiveness       = 260
|level40_damage_effectiveness           = 260
|level40_damage_multiplier           = 259.8
|level40_damage_multiplier               = 259.8
|level40_stat_text                   = Deals up to 57% more Damage to closer targets<br>+17 to radius
|level40_stat_text                       = Deals up to 57% more Damage to closer targets<br>+17 to radius
|level40_stat1_id                   = groundslam_damage_to_close_targets_+%_final
|level40_stat1_id                       = groundslam_damage_to_close_targets_+%_final
|level40_stat1_value                 = 57
|level40_stat1_value                     = 57
|level40_stat2_id                   = active_skill_base_radius_+
|level40_stat2_id                       = active_skill_base_radius_+
|level40_stat2_value                 = 17
|level40_stat2_value                     = 17
|level1_strength_requirement         = 0
|level1_strength_requirement             = 0
|level1_experience                   = 0
|level1_experience                       = 0
|level2_strength_requirement         = 0
|level2_strength_requirement             = 0
|level2_experience                   = 70
|level2_experience                       = 70
|level3_strength_requirement         = 16
|level3_strength_requirement             = 16
|level3_experience                   = 378
|level3_experience                       = 378
|level4_strength_requirement         = 22
|level4_strength_requirement             = 22
|level4_experience                   = 1932
|level4_experience                       = 1932
|level5_strength_requirement         = 31
|level5_strength_requirement             = 31
|level5_experience                   = 8599
|level5_experience                       = 8599
|level6_strength_requirement         = 41
|level6_strength_requirement             = 41
|level6_experience                   = 34646
|level6_experience                       = 34646
|level7_strength_requirement         = 50
|level7_strength_requirement             = 50
|level7_experience                   = 84371
|level7_experience                       = 84371
|level8_strength_requirement         = 58
|level8_strength_requirement             = 58
|level8_experience                   = 180085
|level8_experience                       = 180085
|level9_strength_requirement         = 67
|level9_strength_requirement             = 67
|level9_experience                   = 349680
|level9_experience                       = 349680
|level10_strength_requirement       = 75
|level10_strength_requirement           = 75
|level10_experience                 = 633439
|level10_experience                     = 633439
|level11_strength_requirement       = 83
|level11_strength_requirement           = 83
|level11_experience                 = 1087435
|level11_experience                     = 1087435
|level12_strength_requirement       = 92
|level12_strength_requirement           = 92
|level12_experience                 = 1790563
|level12_experience                     = 1790563
|level13_strength_requirement       = 100
|level13_strength_requirement           = 100
|level13_experience                 = 2851786
|level13_experience                     = 2851786
|level14_strength_requirement       = 109
|level14_strength_requirement           = 109
|level14_experience                 = 4917656
|level14_experience                     = 4917656
|level15_strength_requirement       = 117
|level15_strength_requirement           = 117
|level15_experience                 = 7424766
|level15_experience                     = 7424766
|level16_strength_requirement       = 125
|level16_strength_requirement           = 125
|level16_experience                 = 13223702
|level16_experience                     = 13223702
|level17_strength_requirement       = 134
|level17_strength_requirement           = 134
|level17_experience                 = 28307621
|level17_experience                     = 28307621
|level18_strength_requirement       = 142
|level18_strength_requirement           = 142
|level18_experience                 = 56100356
|level18_experience                     = 56100356
|level19_strength_requirement       = 148
|level19_strength_requirement           = 148
|level19_experience                 = 99970095
|level19_experience                     = 99970095
|level20_strength_requirement       = 155
|level20_strength_requirement           = 155
|level20_experience                 = 342051651
|level20_experience                     = 342051651
|level21_strength_requirement       = 159
|level21_strength_requirement           = 159
|release_version                     = 1.1.0
|release_version                         = 1.1.0
}}
}}



Revision as of 19:44, 16 June 2018

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

For the non-Vaal counterpart, see Ground Slam.

Vaal Ground Slam is a vaal melee attack that slams the ground with a mace or staff, creating a wave that travels in all directions knocking enemies back.

Skill Functions and Interactions

Gem level progression

LevelRequired LevelRequired StrengthDamage
Effectiveness
Attack
Damage
RadiusExp.Total Exp.
110190%190%N/A00
220200%199.7%N/A7070
3416209%209.5%N/A308378
4722219%219.2%N/A15541932
51131229%228.9%N/A66678599
61641239%238.7%N/A2604734646
72050248%248.4%N/A4972584371
82458258%258.2%N/A95714180085
92867268%267.9%N/A169595349680
103275278%277.6%N/A283759633439
113683287%287.4%N/A4539961087435
124092297%297.1%N/A7031281790563
1344100307%306.8%N/A10612232851786
1448109317%316.6%N/A20658704917656
1552117326%326.3%N/A25071107424766
1656125336%336.1%N/A579893613223702
1760134346%345.8%N/A1508391928307621
1864142356%355.5%N/A2779273556100356
1967148365%365.3%N/A4386973999970095
2070155375%375%N/A242081556342051651
2172159385%384.7%N/AN/AN/A
2274N/A394%394.5%N/AN/AN/A
2376N/A404%404.2%N/AN/AN/A
2478N/A414%413.9%N/AN/AN/A
2580N/A424%423.7%N/AN/AN/A
2682N/A433%433.4%N/AN/AN/A
2784N/A443%443.2%N/AN/AN/A
2886N/A453%452.9%N/AN/AN/A
2988N/A463%462.6%N/AN/AN/A
3090N/A472%472.4%N/AN/AN/A
3191N/A477%477.2%N/AN/AN/A
3292N/A482%482.1%N/AN/AN/A
3393N/A487%487%N/AN/AN/A
3494N/A492%491.8%N/AN/AN/A
3595N/A497%496.7%N/AN/AN/A
3696N/A502%501.6%N/AN/AN/A
3797N/A506%506.4%N/AN/AN/A
3898N/A511%511.3%N/AN/AN/A
3999N/A516%516.2%N/AN/AN/A
40100N/A521%521.1%N/AN/AN/A

Video Demonstration

Version History

Version Changes
2.1.0
  • Vaal Ground Slam now requires 50% more souls per use, and can only store three uses. The area of effect radius bonus has been reduced from 30% to 20%.
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.