Vaal Ground Slam: Difference between revisions

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>Xkomachi
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
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{{Item
{{Item
|rarity                           = Normal
|rarity                             = Normal
|name                             = Vaal Ground Slam
|name                               = Vaal Ground Slam
|class                           = Active Skill Gems
|class                               = Active Skill Gems
|size_x                           = 1
|size_x                             = 1
|size_y                           = 1
|size_y                             = 1
|drop_level                       = 1
|drop_level                         = 1
|tags                             = gem, default
|tags                               = gem, default
|metadata_id                     = Metadata/Items/Gems/SkillGemVaalGroundSlam
|metadata_id                         = Metadata/Items/Gems/SkillGemVaalGroundSlam
|help_text                       = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                           = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|strength_percent                 = 100
|strength_percent                   = 100
|gem_tags                         = Vaal, Attack, AoE, Melee
|gem_tags                           = Vaal, Attack, AoE, Melee
|cast_time                       = 1.0
|cast_time                           = 1.0
|gem_description                 = The character slams the ground with their main hand weapon, creating a wave that travels in all directions and damages enemies. Only works with Staves or Maces.
|gem_description                     =  
|active_skill_name               = Vaal Ground Slam
|active_skill_name                   = Vaal Ground Slam
|item_class_restriction           = One Hand Maces, Sceptres, Staves, Two Hand Maces
|item_class_restriction             = One Hand Maces, Sceptres, Staves, Two Hand Maces
|skill_id                         = VaalGroundSlam
|skill_id                           = VaalGroundSlam
|is_support_gem                   = False
|is_support_gem                     = False
|required_level                   = 1
|required_level                     = 1
|static_vaal_souls_requirement   = 24
|static_vaal_souls_requirement       = 24
|static_vaal_stored_uses         = 3
|static_vaal_stored_uses             = 3
|static_stat1_id                 = knockback_distance_+%
|static_stat1_id                     = knockback_distance_+%
|static_stat1_value               = 100
|static_stat1_value                 = 100
|static_stat2_id                 = always_stun
|static_stat2_id                     = always_stun
|static_stat2_value               = 1
|static_stat2_value                 = 1
|static_stat3_id                 = global_knockback
|static_stat3_id                     = global_knockback
|static_stat3_value               = 1
|static_stat3_value                 = 1
|static_stat4_id                 = global_always_hit
|static_stat4_id                     = global_always_hit
|static_stat4_value               = 1
|static_stat4_value                 = 1
|static_stat5_id                 = animation_effect_variation
|static_stat5_id                     = animation_effect_variation
|static_stat5_value               = -1
|static_stat5_value                 = -1
|static_stat6_id                 = is_area_damage
|static_stat6_id                     = is_area_damage
|static_stat6_value               = 1
|static_stat6_value                 = 1
|stat_text                       = Deals (160-198)% of Base Damage<br>100% increased Knockback Distance<br>Stuns Enemies<br>Knocks Enemies Back on Hit<br>Can't be Evaded<br>+(0-6) to radius
|stat_text                           = Deals (160-198)% of Base Damage<br>100% increased Knockback Distance<br>Stuns Enemies<br>Knocks Enemies Back on Hit<br>Can't be Evaded<br>+(0-6) to radius
|quality_stat_text               = 1.5% increased Stun Duration on enemies
|quality_stat_text                   = 1.5% increased Stun Duration on enemies
|static_quality_stat1_id         = base_stun_duration_+%
|static_quality_stat1_id             = base_stun_duration_+%
|static_quality_stat1_value       = 1.5
|static_quality_stat1_value         = 1.5
|level1                           = True
|level1                             = True
|level1_level_requirement         = 1
|level1_level_requirement           = 1
|level1_strength_requirement     = 0
|level1_strength_requirement         = 0
|level1_damage_effectiveness     = 160
|level1_damage_effectiveness         = 160
|level1_damage_multiplier         = 160
|level1_damage_multiplier           = 160
|level1_experience               = 0
|level1_experience                   = 0
|level2                           = True
|level2                             = True
|level2_level_requirement         = 2
|level2_level_requirement           = 2
|level2_strength_requirement     = 0
|level2_strength_requirement         = 0
|level2_damage_effectiveness     = 162
|level2_damage_effectiveness         = 162
|level2_damage_multiplier         = 162
|level2_damage_multiplier           = 162
|level2_experience               = 70
|level2_experience                   = 70
|level3                           = True
|level3                             = True
|level3_level_requirement         = 4
|level3_level_requirement           = 4
|level3_strength_requirement     = 16
|level3_strength_requirement         = 16
|level3_damage_effectiveness     = 164
|level3_damage_effectiveness         = 164
|level3_damage_multiplier         = 164
|level3_damage_multiplier           = 164
|level3_stat_text                 = +1 to radius
|level3_stat_text                   = +1 to radius
|level3_stat1_id                 = active_skill_base_radius_+
|level3_stat1_id                     = active_skill_base_radius_+
|level3_stat1_value               = 1
|level3_stat1_value                 = 1
|level3_experience               = 378
|level3_experience                   = 378
|level4                           = True
|level4                             = True
|level4_level_requirement         = 7
|level4_level_requirement           = 7
|level4_strength_requirement     = 22
|level4_strength_requirement         = 22
|level4_damage_effectiveness     = 166
|level4_damage_effectiveness         = 166
|level4_damage_multiplier         = 166
|level4_damage_multiplier           = 166
|level4_stat_text                 = +1 to radius
|level4_stat_text                   = +1 to radius
|level4_stat1_id                 = active_skill_base_radius_+
|level4_stat1_id                     = active_skill_base_radius_+
|level4_stat1_value               = 1
|level4_stat1_value                 = 1
|level4_experience               = 1932
|level4_experience                   = 1932
|level5                           = True
|level5                             = True
|level5_level_requirement         = 11
|level5_level_requirement           = 11
|level5_strength_requirement     = 31
|level5_strength_requirement         = 31
|level5_damage_effectiveness     = 168
|level5_damage_effectiveness         = 168
|level5_damage_multiplier         = 168
|level5_damage_multiplier           = 168
|level5_stat_text                 = +1 to radius
|level5_stat_text                   = +1 to radius
|level5_stat1_id                 = active_skill_base_radius_+
|level5_stat1_id                     = active_skill_base_radius_+
|level5_stat1_value               = 1
|level5_stat1_value                 = 1
|level5_experience               = 8599
|level5_experience                   = 8599
|level6                           = True
|level6                             = True
|level6_level_requirement         = 16
|level6_level_requirement           = 16
|level6_strength_requirement     = 41
|level6_strength_requirement         = 41
|level6_damage_effectiveness     = 170
|level6_damage_effectiveness         = 170
|level6_damage_multiplier         = 170
|level6_damage_multiplier           = 170
|level6_stat_text                 = +2 to radius
|level6_stat_text                   = +2 to radius
|level6_stat1_id                 = active_skill_base_radius_+
|level6_stat1_id                     = active_skill_base_radius_+
|level6_stat1_value               = 2
|level6_stat1_value                 = 2
|level6_experience               = 34646
|level6_experience                   = 34646
|level7                           = True
|level7                             = True
|level7_level_requirement         = 20
|level7_level_requirement           = 20
|level7_strength_requirement     = 50
|level7_strength_requirement         = 50
|level7_damage_effectiveness     = 172
|level7_damage_effectiveness         = 172
|level7_damage_multiplier         = 172
|level7_damage_multiplier           = 172
|level7_stat_text                 = +2 to radius
|level7_stat_text                   = +2 to radius
|level7_stat1_id                 = active_skill_base_radius_+
|level7_stat1_id                     = active_skill_base_radius_+
|level7_stat1_value               = 2
|level7_stat1_value                 = 2
|level7_experience               = 84371
|level7_experience                   = 84371
|level8                           = True
|level8                             = True
|level8_level_requirement         = 24
|level8_level_requirement           = 24
|level8_strength_requirement     = 58
|level8_strength_requirement         = 58
|level8_damage_effectiveness     = 174
|level8_damage_effectiveness         = 174
|level8_damage_multiplier         = 174
|level8_damage_multiplier           = 174
|level8_stat_text                 = +2 to radius
|level8_stat_text                   = +2 to radius
|level8_stat1_id                 = active_skill_base_radius_+
|level8_stat1_id                     = active_skill_base_radius_+
|level8_stat1_value               = 2
|level8_stat1_value                 = 2
|level8_experience               = 180085
|level8_experience                   = 180085
|level9                           = True
|level9                             = True
|level9_level_requirement         = 28
|level9_level_requirement           = 28
|level9_strength_requirement     = 67
|level9_strength_requirement         = 67
|level9_damage_effectiveness     = 176
|level9_damage_effectiveness         = 176
|level9_damage_multiplier         = 176
|level9_damage_multiplier           = 176
|level9_stat_text                 = +3 to radius
|level9_stat_text                   = +3 to radius
|level9_stat1_id                 = active_skill_base_radius_+
|level9_stat1_id                     = active_skill_base_radius_+
|level9_stat1_value               = 3
|level9_stat1_value                 = 3
|level9_experience               = 349680
|level9_experience                   = 349680
|level10                         = True
|level10                             = True
|level10_level_requirement       = 32
|level10_level_requirement           = 32
|level10_strength_requirement     = 75
|level10_strength_requirement       = 75
|level10_damage_effectiveness     = 178
|level10_damage_effectiveness       = 178
|level10_damage_multiplier       = 178
|level10_damage_multiplier           = 178
|level10_stat_text               = +3 to radius
|level10_stat_text                   = +3 to radius
|level10_stat1_id                 = active_skill_base_radius_+
|level10_stat1_id                   = active_skill_base_radius_+
|level10_stat1_value             = 3
|level10_stat1_value                 = 3
|level10_experience               = 633439
|level10_experience                 = 633439
|level11                         = True
|level11                             = True
|level11_level_requirement       = 36
|level11_level_requirement           = 36
|level11_strength_requirement     = 83
|level11_strength_requirement       = 83
|level11_damage_effectiveness     = 180
|level11_damage_effectiveness       = 180
|level11_damage_multiplier       = 180
|level11_damage_multiplier           = 180
|level11_stat_text               = +3 to radius
|level11_stat_text                   = +3 to radius
|level11_stat1_id                 = active_skill_base_radius_+
|level11_stat1_id                   = active_skill_base_radius_+
|level11_stat1_value             = 3
|level11_stat1_value                 = 3
|level11_experience               = 1087435
|level11_experience                 = 1087435
|level12                         = True
|level12                             = True
|level12_level_requirement       = 40
|level12_level_requirement           = 40
|level12_strength_requirement     = 92
|level12_strength_requirement       = 92
|level12_damage_effectiveness     = 182
|level12_damage_effectiveness       = 182
|level12_damage_multiplier       = 182
|level12_damage_multiplier           = 182
|level12_stat_text               = +4 to radius
|level12_stat_text                   = +4 to radius
|level12_stat1_id                 = active_skill_base_radius_+
|level12_stat1_id                   = active_skill_base_radius_+
|level12_stat1_value             = 4
|level12_stat1_value                 = 4
|level12_experience               = 1790563
|level12_experience                 = 1790563
|level13                         = True
|level13                             = True
|level13_level_requirement       = 44
|level13_level_requirement           = 44
|level13_strength_requirement     = 100
|level13_strength_requirement       = 100
|level13_damage_effectiveness     = 184
|level13_damage_effectiveness       = 184
|level13_damage_multiplier       = 184
|level13_damage_multiplier           = 184
|level13_stat_text               = +4 to radius
|level13_stat_text                   = +4 to radius
|level13_stat1_id                 = active_skill_base_radius_+
|level13_stat1_id                   = active_skill_base_radius_+
|level13_stat1_value             = 4
|level13_stat1_value                 = 4
|level13_experience               = 2851786
|level13_experience                 = 2851786
|level14                         = True
|level14                             = True
|level14_level_requirement       = 48
|level14_level_requirement           = 48
|level14_strength_requirement     = 109
|level14_strength_requirement       = 109
|level14_damage_effectiveness     = 186
|level14_damage_effectiveness       = 186
|level14_damage_multiplier       = 186
|level14_damage_multiplier           = 186
|level14_stat_text               = +4 to radius
|level14_stat_text                   = +4 to radius
|level14_stat1_id                 = active_skill_base_radius_+
|level14_stat1_id                   = active_skill_base_radius_+
|level14_stat1_value             = 4
|level14_stat1_value                 = 4
|level14_experience               = 4917656
|level14_experience                 = 4917656
|level15                         = True
|level15                             = True
|level15_level_requirement       = 52
|level15_level_requirement           = 52
|level15_strength_requirement     = 117
|level15_strength_requirement       = 117
|level15_damage_effectiveness     = 188
|level15_damage_effectiveness       = 188
|level15_damage_multiplier       = 188
|level15_damage_multiplier           = 188
|level15_stat_text               = +5 to radius
|level15_stat_text                   = +5 to radius
|level15_stat1_id                 = active_skill_base_radius_+
|level15_stat1_id                   = active_skill_base_radius_+
|level15_stat1_value             = 5
|level15_stat1_value                 = 5
|level15_experience               = 7424766
|level15_experience                 = 7424766
|level16                         = True
|level16                             = True
|level16_level_requirement       = 56
|level16_level_requirement           = 56
|level16_strength_requirement     = 125
|level16_strength_requirement       = 125
|level16_damage_effectiveness     = 190
|level16_damage_effectiveness       = 190
|level16_damage_multiplier       = 190
|level16_damage_multiplier           = 190
|level16_stat_text               = +5 to radius
|level16_stat_text                   = +5 to radius
|level16_stat1_id                 = active_skill_base_radius_+
|level16_stat1_id                   = active_skill_base_radius_+
|level16_stat1_value             = 5
|level16_stat1_value                 = 5
|level16_experience               = 13223702
|level16_experience                 = 13223702
|level17                         = True
|level17                             = True
|level17_level_requirement       = 60
|level17_level_requirement           = 60
|level17_strength_requirement     = 134
|level17_strength_requirement       = 134
|level17_damage_effectiveness     = 192
|level17_damage_effectiveness       = 192
|level17_damage_multiplier       = 192
|level17_damage_multiplier           = 192
|level17_stat_text               = +5 to radius
|level17_stat_text                   = +5 to radius
|level17_stat1_id                 = active_skill_base_radius_+
|level17_stat1_id                   = active_skill_base_radius_+
|level17_stat1_value             = 5
|level17_stat1_value                 = 5
|level17_experience               = 28307621
|level17_experience                 = 28307621
|level18                         = True
|level18                             = True
|level18_level_requirement       = 64
|level18_level_requirement           = 64
|level18_strength_requirement     = 142
|level18_strength_requirement       = 142
|level18_damage_effectiveness     = 194
|level18_damage_effectiveness       = 194
|level18_damage_multiplier       = 194
|level18_damage_multiplier           = 194
|level18_stat_text               = +6 to radius
|level18_stat_text                   = +6 to radius
|level18_stat1_id                 = active_skill_base_radius_+
|level18_stat1_id                   = active_skill_base_radius_+
|level18_stat1_value             = 6
|level18_stat1_value                 = 6
|level18_experience               = 56100356
|level18_experience                 = 56100356
|level19                         = True
|level19                             = True
|level19_level_requirement       = 67
|level19_level_requirement           = 67
|level19_strength_requirement     = 148
|level19_strength_requirement       = 148
|level19_damage_effectiveness     = 196
|level19_damage_effectiveness       = 196
|level19_damage_multiplier       = 196
|level19_damage_multiplier           = 196
|level19_stat_text               = +6 to radius
|level19_stat_text                   = +6 to radius
|level19_stat1_id                 = active_skill_base_radius_+
|level19_stat1_id                   = active_skill_base_radius_+
|level19_stat1_value             = 6
|level19_stat1_value                 = 6
|level19_experience               = 99970095
|level19_experience                 = 99970095
|level20                         = True
|level20                             = True
|level20_level_requirement       = 70
|level20_level_requirement           = 70
|level20_strength_requirement     = 155
|level20_strength_requirement       = 155
|level20_damage_effectiveness     = 198
|level20_damage_effectiveness       = 198
|level20_damage_multiplier       = 198
|level20_damage_multiplier           = 198
|level20_stat_text               = +6 to radius
|level20_stat_text                   = +6 to radius
|level20_stat1_id                 = active_skill_base_radius_+
|level20_stat1_id                   = active_skill_base_radius_+
|level20_stat1_value             = 6
|level20_stat1_value                 = 6
|level20_experience               = 342051651
|level20_experience                 = 342051651
|level21                         = True
|level21                             = True
|level21_level_requirement       = 72
|level21_level_requirement           = 72
|level21_strength_requirement     = 159
|level21_strength_requirement       = 159
|level21_damage_effectiveness     = 200
|level21_damage_effectiveness       = 200
|level21_damage_multiplier       = 200
|level21_damage_multiplier           = 200
|level21_stat_text               = +7 to radius
|level21_stat_text                   = +7 to radius
|level21_stat1_id                 = active_skill_base_radius_+
|level21_stat1_id                   = active_skill_base_radius_+
|level21_stat1_value             = 7
|level21_stat1_value                 = 7
|level22                         = True
|level22                             = True
|level22_level_requirement       = 74
|level22_level_requirement           = 74
|level22_damage_effectiveness     = 202
|level22_damage_effectiveness       = 202
|level22_damage_multiplier       = 202
|level22_damage_multiplier           = 202
|level22_stat_text               = +7 to radius
|level22_stat_text                   = +7 to radius
|level22_stat1_id                 = active_skill_base_radius_+
|level22_stat1_id                   = active_skill_base_radius_+
|level22_stat1_value             = 7
|level22_stat1_value                 = 7
|level23                         = True
|level23                             = True
|level23_level_requirement       = 76
|level23_level_requirement           = 76
|level23_damage_effectiveness     = 204
|level23_damage_effectiveness       = 204
|level23_damage_multiplier       = 204
|level23_damage_multiplier           = 204
|level23_stat_text               = +7 to radius
|level23_stat_text                   = +7 to radius
|level23_stat1_id                 = active_skill_base_radius_+
|level23_stat1_id                   = active_skill_base_radius_+
|level23_stat1_value             = 7
|level23_stat1_value                 = 7
|level24                         = True
|level24                             = True
|level24_level_requirement       = 78
|level24_level_requirement           = 78
|level24_damage_effectiveness     = 206
|level24_damage_effectiveness       = 206
|level24_damage_multiplier       = 206
|level24_damage_multiplier           = 206
|level24_stat_text               = +8 to radius
|level24_stat_text                   = +8 to radius
|level24_stat1_id                 = active_skill_base_radius_+
|level24_stat1_id                   = active_skill_base_radius_+
|level24_stat1_value             = 8
|level24_stat1_value                 = 8
|level25                         = True
|level25                             = True
|level25_level_requirement       = 80
|level25_level_requirement           = 80
|level25_damage_effectiveness     = 208
|level25_damage_effectiveness       = 208
|level25_damage_multiplier       = 208
|level25_damage_multiplier           = 208
|level25_stat_text               = +8 to radius
|level25_stat_text                   = +8 to radius
|level25_stat1_id                 = active_skill_base_radius_+
|level25_stat1_id                   = active_skill_base_radius_+
|level25_stat1_value             = 8
|level25_stat1_value                 = 8
|level26                         = True
|level26                             = True
|level26_level_requirement       = 82
|level26_level_requirement           = 82
|level26_damage_effectiveness     = 210
|level26_damage_effectiveness       = 210
|level26_damage_multiplier       = 210
|level26_damage_multiplier           = 210
|level26_stat_text               = +8 to radius
|level26_stat_text                   = +8 to radius
|level26_stat1_id                 = active_skill_base_radius_+
|level26_stat1_id                   = active_skill_base_radius_+
|level26_stat1_value             = 8
|level26_stat1_value                 = 8
|level27                         = True
|level27                             = True
|level27_level_requirement       = 84
|level27_level_requirement           = 84
|level27_damage_effectiveness     = 212
|level27_damage_effectiveness       = 212
|level27_damage_multiplier       = 212
|level27_damage_multiplier           = 212
|level27_stat_text               = +9 to radius
|level27_stat_text                   = +9 to radius
|level27_stat1_id                 = active_skill_base_radius_+
|level27_stat1_id                   = active_skill_base_radius_+
|level27_stat1_value             = 9
|level27_stat1_value                 = 9
|level28                         = True
|level28                             = True
|level28_level_requirement       = 86
|level28_level_requirement           = 86
|level28_damage_effectiveness     = 214
|level28_damage_effectiveness       = 214
|level28_damage_multiplier       = 214
|level28_damage_multiplier           = 214
|level28_stat_text               = +9 to radius
|level28_stat_text                   = +9 to radius
|level28_stat1_id                 = active_skill_base_radius_+
|level28_stat1_id                   = active_skill_base_radius_+
|level28_stat1_value             = 9
|level28_stat1_value                 = 9
|level29                         = True
|level29                             = True
|level29_level_requirement       = 88
|level29_level_requirement           = 88
|level29_damage_effectiveness     = 216
|level29_damage_effectiveness       = 216
|level29_damage_multiplier       = 216
|level29_damage_multiplier           = 216
|level29_stat_text               = +9 to radius
|level29_stat_text                   = +9 to radius
|level29_stat1_id                 = active_skill_base_radius_+
|level29_stat1_id                   = active_skill_base_radius_+
|level29_stat1_value             = 9
|level29_stat1_value                 = 9
|level30                         = True
|level30                             = True
|level30_level_requirement       = 90
|level30_level_requirement           = 90
|level30_damage_effectiveness     = 218
|level30_damage_effectiveness       = 218
|level30_damage_multiplier       = 218
|level30_damage_multiplier           = 218
|level30_stat_text               = +10 to radius
|level30_stat_text                   = +10 to radius
|level30_stat1_id                 = active_skill_base_radius_+
|level30_stat1_id                   = active_skill_base_radius_+
|level30_stat1_value             = 10
|level30_stat1_value                 = 10
|release_version                 = 1.1.0
|release_version                     = 1.1.0
}}
}}



Revision as of 11:07, 8 December 2017

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For the non-Vaal counterpart, see Ground Slam.

Vaal Ground Slam is a vaal melee attack that slams the ground with a mace or staff, creating a wave that travels in all directions knocking enemies back.

Skill Functions and Interactions

Gem level progression

LevelRequired LevelRequired StrengthDamage
Effectiveness
Attack
Damage
RadiusExp.Total Exp.
110190%190%N/A00
220200%199.7%N/A7070
3416209%209.5%N/A308378
4722219%219.2%N/A15541932
51131229%228.9%N/A66678599
61641239%238.7%N/A2604734646
72050248%248.4%N/A4972584371
82458258%258.2%N/A95714180085
92867268%267.9%N/A169595349680
103275278%277.6%N/A283759633439
113683287%287.4%N/A4539961087435
124092297%297.1%N/A7031281790563
1344100307%306.8%N/A10612232851786
1448109317%316.6%N/A20658704917656
1552117326%326.3%N/A25071107424766
1656125336%336.1%N/A579893613223702
1760134346%345.8%N/A1508391928307621
1864142356%355.5%N/A2779273556100356
1967148365%365.3%N/A4386973999970095
2070155375%375%N/A242081556342051651
2172159385%384.7%N/AN/AN/A
2274N/A394%394.5%N/AN/AN/A
2376N/A404%404.2%N/AN/AN/A
2478N/A414%413.9%N/AN/AN/A
2580N/A424%423.7%N/AN/AN/A
2682N/A433%433.4%N/AN/AN/A
2784N/A443%443.2%N/AN/AN/A
2886N/A453%452.9%N/AN/AN/A
2988N/A463%462.6%N/AN/AN/A
3090N/A472%472.4%N/AN/AN/A
3191N/A477%477.2%N/AN/AN/A
3292N/A482%482.1%N/AN/AN/A
3393N/A487%487%N/AN/AN/A
3494N/A492%491.8%N/AN/AN/A
3595N/A497%496.7%N/AN/AN/A
3696N/A502%501.6%N/AN/AN/A
3797N/A506%506.4%N/AN/AN/A
3898N/A511%511.3%N/AN/AN/A
3999N/A516%516.2%N/AN/AN/A
40100N/A521%521.1%N/AN/AN/A

Video Demonstration

Version History

Version Changes
2.1.0
  • Vaal Ground Slam now requires 50% more souls per use, and can only store three uses. The area of effect radius bonus has been reduced from 30% to 20%.
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.