Unnatural Calm: Difference between revisions

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'''Unnatural Calm''' is a [[notable]] [[passive skill]] that raises maximum [[energy shield]], reduces the time it takes for energy shield to begin recharging and increases maximum [[Lightning Resistance]].
'''Unnatural Calm''' is a [[notable passive skill]] that grants increased maximum [[energy shield]] and faster start of energy shield recharge. It also grants additional maximum [[lightning resistance]].


==Related passives==
==Version history==
{{passive table
|Barbarism
|Survivalist
}}
 
==Version History==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|1.2.0}}
{{VersionHistoryRow|1.2.0}}
* Increased maximum Energy Shield from 12 to 18% and Energy Shield Cooldown recovery was renamed to faster start of Energy Shield Recharge.
* Increased maximum Energy Shield from 12% to 18%.
* Maximum Lightning Resistance was added to Unnatural Calm but removed from all other passives.
* Increased Maximum Elemental Resistances have been removed and element specific bonuses are now available in smaller values on three specific defensive notables.
* The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
{{VersionHistoryRow|0.11.0}}
{{VersionHistoryRow|0.11.0}}
* Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.  
* Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.  
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[[Category:Notable passive skills]]

Revision as of 06:43, 3 November 2014

Template:Passive

Unnatural Calm is a notable passive skill that grants increased maximum energy shield and faster start of energy shield recharge. It also grants additional maximum lightning resistance.

Version history

Version Changes
1.2.0
  • Increased maximum Energy Shield from 12% to 18%.
  • Increased Maximum Elemental Resistances have been removed and element specific bonuses are now available in smaller values on three specific defensive notables.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
0.11.0
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.