Spell damage: Difference between revisions

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[[Category:Modifiers]]
[[Category:Modifiers]]
[[Category:Damage source]]

Revision as of 21:22, 19 July 2016

"Spell Damage" redirects here. For the passive skill, see Spell Damage (passive skill).

Spell Damage is a damage source done directly by skills with the Spell Keyword. It does not increase the damage of minions even if they are created with a spell.

Spell Damage Passives

Spell Damage

Template:Passive table

Spell Damage per Power Charge

Template:Passive table

Dodge Spell Damage

Template:Passive table

Spell Damage Item Mod Prefixes

Spell Damage is available as three different families of Item Affixes, all of which are prefixes:

  • Spell Damage
  • Weapon Spell Damage
  • Weapon Spell Damage and Mana

The Spell Damage prefix is only found on amulets. The other two families of prefixes are found on wands, daggers, sceptres, int-only shields, and staves. The Spell Damage bonus on a staff has as higher range than the same prefix on one-handed items.

In addition, most wands come with an implicit modifier for increased Spell Damage.

Skills

For a list of all skills which count as spells, see Spell Keyword.

Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
adds more Spell Damage to your other spells while it is in effect.