Spell damage: Difference between revisions
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==Spell Damage Passives== | ==Spell Damage Passives== | ||
===Spell Damage=== | |||
{{passive table | |||
|Spell Damage (passive skill) | |||
|Spell Damage and Intelligence | |||
|Coldhearted Calculation | |||
|Light of Divinity | |||
|Occultist's Dominion | |||
|Path of the Savant | |||
|Retribution | |||
|Pain Attunement | |||
}} | |||
===Spell Damage per Power Charge=== | |||
{{passive table | {{passive table | ||
|Spell Damage per Power Charge | |Spell Damage per Power Charge | ||
}} | }} | ||
===Dodge Spell Damage=== | |||
{{passive table | {{passive table | ||
|Phase Acrobatics | |Phase Acrobatics |
Revision as of 12:05, 25 March 2016
Spell Damage describes damage done directly by skills with the Spell Keyword. It does not increase the damage of minions even if they are created with a spell.
Spell Damage Passives
Spell Damage
Spell Damage per Power Charge
Dodge Spell Damage
Spell Damage Item Mod Prefixes
Spell Damage is available as three different families of Item Affixes, all of which are prefixes:
- Spell Damage
- Weapon Spell Damage
- Weapon Spell Damage and Mana
The Spell Damage prefix is only found on amulets. The other two families of prefixes are found on wands, daggers, sceptres, int-only shields, and staves. The Spell Damage bonus on a staff has as higher range than the same prefix on one-handed items.
In addition, all wands come with an implicit modifier for increased Spell Damage.
Skills
For a list of all skills which count as spells, see Spell Keyword.
Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page) adds more Spell Damage to your other spells while it is in effect.