Shocked ground: Difference between revisions

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#REDIRECT [[Shocking ground]]
[[File:Shocking ground.jpg|thumb|Shocked ground]]
'''Shocked ground''' is a detrimental [[ground effect]] that inflicts [[shock]].
 
==Sources==
* {{sl|Vaal Lightning Trap}}
* {{il|Ylfeban's Trickery}}
* [[Shrine|Lightning Shrines]]
* Maps and corrupted areas with the 'of Lightning' suffix
* The [[Flicker Strike]] skill used by [[Dominus]]
* ''Shock and Horror'''s lightning warp totems ({{il|page=Torture Chamber Map}}).
 
==Related effects==
* A character equipped with {{il|Brinerot Whalers}} is unaffected by shocked ground.
* A character equipped with {{il|Steppan Eard}} has increased [[movement speed]] on shocked ground.
 
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryRow|2.1.0}}
* We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
{{VersionHistoryRow|0.9.9}}
* Added support for ground fire and other environmental hazards.
|}
 
[[Category:Ground effects]]

Revision as of 22:49, 22 February 2017

Shocked ground

Shocked ground is a detrimental ground effect that inflicts shock.

Sources

Related effects

  • A character equipped with Brinerot WhalersBrinerot Whalers
    Trapper Boots
    Evasion: (74-85)
    Energy Shield: (96-118)
    Requires Level 41, 40 Dex, 40 Int20% increased Global Physical Damage
    +(80-100) to maximum Energy Shield
    +(20-30)% to Lightning Resistance
    25% increased Movement Speed
    (20-40)% increased Projectile Damage
    Unaffected by Shocked Ground
    Those Theopolis fatcats put a price on our heads.
    Let's see what they'll pay for their own.
    is unaffected by shocked ground.
  • A character equipped with Steppan EardSteppan Eard
    Sorcerer Boots
    Energy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
    (50-80)% increased Energy Shield
    30% increased Movement Speed
    20% increased Movement Speed on Shocked Ground
    50% increased Damage on Burning Ground
    Regenerate 2% of Life per second on Chilled Ground
    Unaffected by Desecrated Ground
    To fight an enemy on their lands is a tactical mistake.
    Make those lands your own, and the mistake becomes theirs.
    has increased movement speed on shocked ground.

Version history

Version Changes
2.1.0
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
0.9.9
  • Added support for ground fire and other environmental hazards.