'''Shaped Dungeon Map''' is a [[map]] made available by using {{il|page=Shaper's Orb (Tier 4)}} on the {{il|page=Dungeon Map (Atlas of Worlds)}} entry in the [[Atlas of Worlds]]. Since [[version 3.1.0]] ([[War for the Atlas]]) it is a [[legacy variant]] of {{il|page=Shaped Dungeon Map (War for the Atlas)}}.
'''Shaped Dungeon Map''' is a [[map]] made available by using {{il|page=Shaper's Orb (Tier 4)}} on the {{il|page=Dungeon Map (Atlas of Worlds)}} entry in the [[Atlas of Worlds]]. Since [[version 3.1.0]] ([[War for the Atlas]]) it is a [[legacy variant]] of a shaped {{il|page=Dungeon Map (War for the Atlas)}}.
{{Item acquisition}}
==Vendor (Atlas of Worlds)==
* Three {{il|page=Shaped Dungeon Map (Atlas of Worlds)|name=Shaped Dungeon Maps}} yield one {{il|page=Arsenal Map (Atlas of Worlds)}}.
{{OtherMapVersions}}
{{OtherMapVersions}}
Revision as of 12:41, 28 October 2018
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Shaped Dungeon Map is a map made available by using Module Error: No results found for item using search term "page = Shaper's Orb (Tier 4)" on the Dungeon MapDungeon MapMap Level: 71 Map Tier: 4 Guild Character: ETravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. entry in the Atlas of Worlds. Since version 3.1.0 (War for the Atlas) it is a legacy variant of a shaped Dungeon MapDungeon MapMap Level: 68 Map Tier: 1 Guild Character: 3Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..
Shaped Dungeon MapShaped Dungeon MapMap Level: 76 Map Tier: 9 Guild Character: ETravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.