Puncture: Difference between revisions
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==Version History== | ==Version History== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|1.0.0d}} | |||
*Fixed a bug where monster deaths from Puncture were not awarded as kills correctly. | |||
{{VersionHistoryRow|0.10.8}} | {{VersionHistoryRow|0.10.8}} | ||
* Increased damage at high levels and Physical Damage % added to it that increases each level, to match other similar skills. | * Increased damage at high levels and Physical Damage % added to it that increases each level, to match other similar skills. | ||
* May now be used with Two Handed Swords. | * May now be used with Two Handed Swords. | ||
{{VersionHistoryRow|0.10.0}} | |||
* Increases to physical damage taken now apply correctly to physical degeneration<br> (such as damage from Puncture). | * Increases to physical damage taken now apply correctly to physical degeneration<br> (such as damage from Puncture). | ||
{{VersionHistoryRow|0.9.13}} | |||
* Puncture is now scaled to start much stronger with a flatter progression to match <br> other [[melee]] skills that scale weapon damage. | * Puncture is now scaled to start much stronger with a flatter progression to match <br> other [[melee]] skills that scale weapon damage. | ||
{{VersionHistoryRow|0.9.11j}} | |||
* Fixed Puncture's quality bonus so that it now works. | * Fixed Puncture's quality bonus so that it now works. | ||
{{VersionHistoryRow|0.9.11}} | |||
* Fixed a bad interaction between on-drink flask effects and Puncture. | * Fixed a bad interaction between on-drink flask effects and Puncture. | ||
{{VersionHistoryRow|0.9.10}} | |||
* Fixed a rare bug that would cause you to take damage from Puncture indefinitely until you left the instance. | * Fixed a rare bug that would cause you to take damage from Puncture indefinitely until you left the instance. | ||
* Fixed a bug where being punctured multiple times would cause incorrect behaviour. | * Fixed a bug where being punctured multiple times would cause incorrect behaviour. | ||
{{VersionHistoryRow|0.9.7b}} | |||
* Removed the 1% pierce chance. | * Removed the 1% pierce chance. | ||
{{VersionHistoryRow|0.9.7}} | |||
* Puncture has been added to the game. | * Puncture has been added to the game. | ||
|} | |} |
Revision as of 13:53, 28 October 2013
Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or swords.
Gem Leveling
Template:GemLevelTable |- ! 1 | 10 || 18 || class="table-na" style="text-align: center; " | N/A || 10 || 10.0% || 50.0% || class="table-na" style="text-align: center; " | N/A || 9,569 |- ! 2 | 13 || 22 || 15 || 10 || 10.4% || 52.0% || 4% || 18,908 |- ! 3 | 16 || 26 || 18 || 10 || 10.9% || 54.3% || 8% || 33,871 |- ! 4 | 19 || 30 || 21 || 10 || 11.4% || 57.0% || 12% || 56,446 |- ! 5 | 22 || 34 || 24 || 11 || 12.0% || 60.0% || 16% || 89,302 |- ! 6 | 25 || 38 || 26 || 11 || 12.7% || 63.3% || 20% || 135,415 |- ! 7 | 28 || 42 || 29 || 11 || 13.4% || 67.0% || 24% || 283,759 |- ! 8 | 32 || 47 || 33 || 12 || 14.2% || 71.0% || 28% || 453,996 |- ! 9 | 36 || 53 || 37 || 12 || 15.1% || 75.3% || 32% || 703,128 |- ! 10 | 40 || 58 || 40 || 12 || 16.0% || 80.0% || 36% || 1,061,223 |- ! 11 | 44 || 63 || 44 || 13 || 17.0% || 85.0% || 40% || 1,570,760 |- ! 12 | 47 || 67 || 47 || 13 || 18.1% || 90.3% || 44% || 2,286,879 |- ! 13 | 50 || 71 || 49 || 13 || 19.2% || 96.0% || 48% || 3,289,072 |- ! 14 | 53 || 75 || 52 || 14 || 20.4% || 102.0% || 52% || 3,351,223 |- ! 15 | 56 || 79 || 55 || 14 || 21.7% || 108.3% || 56% || 9,935,033 |- ! 16 | 59 || 83 || 58 || 14 || 23.0% || 115.0% || 60% || 21,343,930 |- ! 17 | 62 || 87 || 60 || 15 || 24.4% || 122.0% || 64% || 50,689,250 |- ! 18 | 64 || 90 || 62 || 15 || 25.9% || 129.3% || 68% || 90,043,412 |- ! 19 | 66 || 92 || 64 || 15 || 27.4% || 137.0% || 72% || 147,026,187 |- ! 20 | 68 || 95 || 66 || 16 || 29.0% || 145.0% || 76% || class="table-na" style="text-align: center; " | N/A |}
Gem Quality
Each percentage of quality adds +1.5% increased Skill Effect Duration.
Quest Reward
This skill can be gained as a reward for finishing quest:
- The Caged Brute in Act 1 (Normal), by Shadow, Ranger and Duelist
- Intruders in Black in Act 2 (Normal), by Ranger
Version History
Version | Changes |
---|---|
1.0.0d |
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0.10.8 |
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0.10.0 |
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0.9.13 |
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0.9.11j |
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0.9.11 |
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0.9.10 |
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0.9.7b |
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0.9.7 |
|