Puncture: Difference between revisions

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|description=Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords.
|description=Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords.
|modifier1=Causes Bleeding on Hit
|modifier1=Causes Bleeding on Hit
|modifier2=Bleeding targets take x% of the Physical Damage Dealt per second
|modifier2=Bleeding targets take {{range|10|17.6}}% of the Physical Damage Dealt per second
|modifier3=Bleeding targets take an additional x% of the Physical Damage Dealt per second while moving
|modifier3=Bleeding targets take an additional {{range|50|88}}% of the Physical Damage Dealt per second while moving
|modifier4=
|modifier4=
|modifier5=
|modifier5=
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==Gem Leveling==
==Gem Leveling==
{{GemLevelTable
{{GemLevelTable
| width = 500px
| dex = yes
| dex = yes
| int = yes
| int = yes
| c1 = Mana Cost
| c1 = Mana <br/>Cost
| c2 = {{Abbr|Bleeding Damage/s|Bleeding targets take x% of the Physical Damage Dealt per second}}
| c2 = {{abbr|Bleeding <br/>Damage|Percentage of Physical Damage Dealt per second to Bleeding targets}}
| c3 = {{Abbr|Additional Damage/s while moving|Bleeding targets take an additional x% of the Physical Damage Dealt per second while moving}}
| c3 = {{abbr|Additional Mobile <br/>Bleeding Damage|Additional percentage of Physical Damage Dealt per second to Bleeding targets that are moving}}
}}
}}
|-
|-
! 1
! 1
| 10 || 18 || {{n/a}} || 10 || 10% || 50% || 9,569
| 10 || 18 || {{n/a}} || 10 || 10.0% || 50% || 9,569
|-
|-
! 2
! 2
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|-
|-
! 6
! 6
| 25 || 38 || 26 || 11 || 12% || 60% || 135,415
| 25 || 38 || 26 || 11 || 12.0% || 60% || 135,415
|-
|-
! 7
! 7
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|-
|-
! 11
! 11
| 44 || 63 || 44 || 13 || 14% || 70% || 1,570,760
| 44 || 63 || 44 || 13 || 14.0% || 70% || 1,570,760
|-
|-
! 12
! 12
Line 85: Line 84:
|-
|-
! 16
! 16
| 59 || 83 || 58 || 14 || 16% || 80% || 21,343,930
| 59 || 83 || 58 || 14 || 16.0% || 80% || 21,343,930
|-
|-
! 17
! 17
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|-
|-
! 19
! 19
| || || || || 17.2% || 86% ||  
| || || || || 17.2% || 86% ||  
|-
|-
! 20
! 20
| || || || || 17.6% || 88% ||  
| || || || || 17.6% || 88% || {{n/a}}
|}
|}



Revision as of 16:39, 29 March 2013

Template:Gem Infobox

Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords.

Gem Leveling

Template:GemLevelTable |- ! 1 | 10 || 18 || class="table-na" style="text-align: center; " | N/A || 10 || 10.0% || 50% || 9,569 |- ! 2 | 13 || 22 || 15 || 10 || 10.4% || 52% || 18,908 |- ! 3 | 16 || 26 || 18 || 10 || 10.8% || 54% || 33,871 |- ! 4 | 19 || 30 || 21 || 10 || 11.2% || 56% || 56,446 |- ! 5 | 22 || 34 || 24 || 11 || 11.6% || 58% || 89,302 |- ! 6 | 25 || 38 || 26 || 11 || 12.0% || 60% || 135,415 |- ! 7 | 28 || 42 || 29 || 11 || 12.4% || 62% || 283,759 |- ! 8 | 32 || 47 || 33 || 12 || 12.8% || 64% || 453,996 |- ! 9 | 36 || 53 || 37 || 12 || 13.2% || 66% || 703,128 |- ! 10 | 40 || 58 || 40 || 12 || 13.6% || 68% || 1,061,223 |- ! 11 | 44 || 63 || 44 || 13 || 14.0% || 70% || 1,570,760 |- ! 12 | 47 || 67 || 47 || || 14.4% || 72% || |- ! 13 | 50 || 71 || 49 || 13 || 14.8% || 74% || 3,289,072 |- ! 14 | 53 || 75 || 52 || 14 || 15.2% || 76% || 3,351,223 |- ! 15 | 56 || 79 || 55 || 14 || 15.6% || 78% || 9,935,033 |- ! 16 | 59 || 83 || 58 || 14 || 16.0% || 80% || 21,343,930 |- ! 17 | 62 || 87 || 60 || 15 || 16.4%|| 82% || 50,689,250 |- ! 18 | 64 || 90 || 62 || 15 || 16.8% || 84% || 90,043,412 |- ! 19 | || || || || 17.2% || 86% || |- ! 20 | || || || || 17.6% || 88% || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..

Version History

Version Changes 0.10.0
  • Increases to physical damage taken now apply correctly to physical degeneration
    (such as damage from Puncture).
0.9.13
  • Puncture is now scaled to start much stronger with a flatter progression to match
    other melee skills that scale weapon damage.
0.9.11j
  • Fixed Puncture's quality bonus so that it now works.
0.9.11
  • Fixed a bad interaction between on-drink flask effects and Puncture.
0.9.10
  • Fixed a rare bug that would cause you to take damage from Puncture indefinitely until you left the instance.
  • Fixed a bug where being punctured multiple times would cause incorrect behaviour.
0.9.7b
  • Removed the 1% pierce chance.
0.9.7
  • Puncture has been added to the game.