Puncture: Difference between revisions
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>Aezlo m (addition of melee and bow skill categories) |
>Aezlo (Adjusted table size, added gem quality info) |
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|imagealt= Puncture | |imagealt= Puncture | ||
|description = Punctures the target, causing them to bleed. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords. | |description = Punctures the target, causing them to bleed. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords. | ||
|level= | |level= | ||
|dexterity= | |dexterity= | ||
|intelligence= | |intelligence= | ||
|strength= | |strength= | ||
|stats = | |stats = | ||
[[Melee Skill]] | [[Melee Skill]] | ||
[[Bow Skill]] | [[Bow Skill]] | ||
Line 20: | Line 18: | ||
==Gem Levelling== | ==Gem Levelling== | ||
{| class="wikitable" style="width: | {| class="wikitable" style="width: 600px; text-align: center" | ||
! Level | ! Level | ||
! Required Level | ! Required Level | ||
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| 20 || || || || | | 20 || || || || | ||
|} | |} | ||
==Gem Quality== | |||
Each percentage of [[Quality|quality]] adds +1% Duration. | |||
[[Category:Skills]] [[Category:Dexterity Skills]] [[Category:Melee Skill]] [[Category:Bow Skill]] | [[Category:Skills]] [[Category:Dexterity Skills]] [[Category:Melee Skill]] [[Category:Bow Skill]] |
Revision as of 19:06, 9 June 2012
Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).
Punctures the target, causing them to bleed. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords.
Gem Levelling
Level | Required Level | Required Dexterity | Mana Cost | Stats |
---|---|---|---|---|
1 | ||||
2 | ||||
3 | ||||
4 | ||||
5 | ||||
6 | ||||
7 | ||||
8 | ||||
9 | ||||
10 | ||||
11 | ||||
12 | ||||
13 | ||||
14 | ||||
15 | ||||
16 | ||||
17 | ||||
18 | ||||
19 | ||||
20 |
Gem Quality
Each percentage of quality adds +1% Duration.